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Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.


Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.

key Features:

  • Classic six-button play gives each character a huge variety of attacks and special moves
  • Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
  • Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
  • A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
Skullgirls
Lab Zero GamesDeveloper
MarvelousPublisher
2013-08-22Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (11831 reviews)
VR Support
Public Linux Depots:
  • Skullgirls Linux [3.97 G]
  • Skullgirls Beta Linux [5.75 G]
Available DLCs:
  • Skullgirls: Character Color Bundle
  • Skullgirls: Robo-Fortune
  • Skullgirls: Squigly
  • Skullgirls: Big Band
  • Skullgirls: Eliza
  • Skullgirls: Beowulf
  • Skullgirls 2nd Encore Upgrade
  • Skullgirls: Digital Art Compendium
  • Skullgirls: Annie
  • Skullgirls: Season Pass
  • Skullgirls: Umbrella
  • Skullgirls: Black Dahlia
  • Skullgirls: Marie
Beta Mode Update [2021-09-01]

Hello, Liam here.

This update is focused on fixing bugs and issues. Changes are below...

[hr][/hr]

UMBRELLA

  • While the tongue from Special Move A is rolling out, it will destroy projectiles it collides with.
  • Temporarily disabled Umbrella's additional taunt effect that would adjust her Special Move A functionality. This will likely return later.
  • Taunt now builds Hunger over time instead of all at once, and it builds less Hunger overall.
  • Fixed a bug where JLK could cancel into Air Throw at any time.
  • JLK adjusts upwards and downwards momentum further along in the animation compared to before.
  • Fixed a bug where hitting Umbrella as she caught the opponent with Special Move A's tongue would not release the victim.
  • Fixed a bug where heavy air normals were building incorrect Drama (Undizzy) values.
  • Fixed a bug where her Burst was not correctly tagged as a Counter Hit state.
  • Fixed a bug where some of Umbrella's effects would not be adjusted by vibration during heavy hitstop.
  • Umbrella's dash jump speed has been increased by 10%.
  • All chewing and chomping (Throw, Air Throw, Special Move A and B) can now kill the opponent and will play their death scream, instead of waiting for them to be spit out.
  • Air Throw will no longer trap dead characters in the Bubble.
  • Fixed a bug where cHK would spin characters around during blockstun.
  • Umbrella starts with 4 hunger pips, down from 5 and a half.
  • JMP hitbox extended slightly downwards, to reliably hit all characters crouching if she is in the Ravenous state, as originally intended.
  • Adjusted Hungern's eating intro animation.
  • JLP now hits Big Band while he's crouching even if she is rising, but it is still mid while rising against all other characters. [spoiler]Sorry Ben... she learned this one from her sister.[/spoiler]

BIG BAND

  • Fixed a bug where H Brass Knuckles hit sound effect was not playing.
[hr][/hr]
(Build version 3.3.2)

[ 2021-09-01 20:24:01 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 15.04 / Fedora 22 / SteamOS
  • Processor: Dual-core CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000*Network: Broadband Internet connection
  • Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
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