





Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
Beta Mode Update [2021-09-01]
(Build version 3.3.2)
Hello, Liam here.
This update is focused on fixing bugs and issues. Changes are below...
[hr][/hr]
UMBRELLA
- While the tongue from Special Move A is rolling out, it will destroy projectiles it collides with.
- Temporarily disabled Umbrella's additional taunt effect that would adjust her Special Move A functionality. This will likely return later.
- Taunt now builds Hunger over time instead of all at once, and it builds less Hunger overall.
- Fixed a bug where JLK could cancel into Air Throw at any time.
- JLK adjusts upwards and downwards momentum further along in the animation compared to before.
- Fixed a bug where hitting Umbrella as she caught the opponent with Special Move A's tongue would not release the victim.
- Fixed a bug where heavy air normals were building incorrect Drama (Undizzy) values.
- Fixed a bug where her Burst was not correctly tagged as a Counter Hit state.
- Fixed a bug where some of Umbrella's effects would not be adjusted by vibration during heavy hitstop.
- Umbrella's dash jump speed has been increased by 10%.
- All chewing and chomping (Throw, Air Throw, Special Move A and B) can now kill the opponent and will play their death scream, instead of waiting for them to be spit out.
- Air Throw will no longer trap dead characters in the Bubble.
- Fixed a bug where cHK would spin characters around during blockstun.
- Umbrella starts with 4 hunger pips, down from 5 and a half.
- JMP hitbox extended slightly downwards, to reliably hit all characters crouching if she is in the Ravenous state, as originally intended.
- Adjusted Hungern's eating intro animation.
- JLP now hits Big Band while he's crouching even if she is rising, but it is still mid while rising against all other characters. [spoiler]Sorry Ben... she learned this one from her sister.[/spoiler]
BIG BAND
- Fixed a bug where H Brass Knuckles hit sound effect was not playing.
(Build version 3.3.2)
[ 2021-09-01 20:24:01 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
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