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Beta Mode Update [2021-09-17]
[ 2021-09-18 00:47:14 CET ] [ Original post ]
Hello, Liam here. Today's update includes some new moves for Umbrella, and various bug fixes and game improvements.
KNOWN ISSUES:
- Valentine's Level 5 can cause the game to abruptly close. (Fixed in 3.3.6.1, which is now live if you're reading this!)
- Umbrella's HUD isn't working quite right on P2 side.
VFX
- When characters are suffering from bright hit visual effects, they will now emit a flickering light. This includes Parasoul and Squigly's fire, Annie's space dust, and Robo-Fortune, Valentine, and Umbrella's electricity.
UMBRELLA
- After player feedback, we've decided to try out some updates to Umbrella's HUD. In this build, Umbrella's HUD bar is now "fullness meter" instead of the previous "hunger meter". It now drains over time, and the location of the Ravenous and Overstuffed sections have swapped. We've also made some general improvements to it for clarity. After everyone has a chance to play with it, we're earger to hear your feedback! This is by no means final yet - we're just trying this on for size to get feedback on both approaches.
- Added a new optional follow-up to Retina Reflector (formerly Super Move A) performed holding LP, MP, or HP. This will fire a projectile called Projection Lens. NOTE: We hope to have this eventually reflect projectiles back towards the attacker, but this mechanic is not ready yet. For now, it blocks projectiles and prevents Umbrella from getting hit if she is standing behind it.
- Retina Reflector non follow-up hit recovery greatly increased. Damage reduced from 2500 2000.
- The puddle spawned from Air Throw's bubble can now be interacted with using cMK, sMK, and JMK. She will have more ways to create bubbles and puddles with her future moves.
- Some work in progress unique sounds have been added for Umbrella. Expect new sounds and sound tuning to be arriving with future updates.
- Updated move names (character select) and her command list.
- Adjusted the hit effect and damage (1300 1400) for sHP during Overstuffed state.
- Fixed a bug where some effects spawned from her Hunger states were happening while she was dead.
- Fixed an issue where Tongue Twister (formerly Special Move A) would miss thin characters if performed very close to them.
- Slightly improved dash speed.
- sMK active frames reduced from 3 to 2.
- Slightly reduced start up of Starving and Overstuffed light attacks. (cLP, sLP, sf+LP)
- Air Throw now places the opponent in IPS Stage 2 instead of forcing Stage 3. Damage reduced from 750 500.
- Adjusted Fukua's Air Throw bubble pose. The old one is used for only one of her palettes.
- Air Throw has a rare chance to do something...
- sHK Changes:
- Increased start up by 4F.
- Increased punishable landing time by 4F.
- Adjusted landing location on success.
- Is no longer an overhead.
- Blockstun advantage considerably reduced.
- Hungern always closes his eyes when he is dead.
- Fixed an issue where two Hungern's were visible when Umbrella was thrown by some characters.
- Hurtbox adjustments to be more in line with other characters:
- OTG hurtboxes vertically and horizontally extended.
- Air hitstun shape adjusted to extend towards the attacker.
- Knockback hurtbox extended towards attacker.
- Standing hitstun hurtboxes increased towards the attacker by a few pixels to make sure Ms. Fortune's sHP x L Fiber Upper works on her.
- Air chains now allow JLP JLK, and JMP JMK. Chain type is LL MM H.
- Fixed a bug where cancelling into a Special Move when landing from JHP at the right time could leave her floating a bit above the ground.
- Fixed a bug where JMK would adjust her air momentum even if she didn't hold it. Float descent speed slightly decreased.
- Fixed a bug where Super cancels were possible from Salt Grinder (formerly Special Move B) before they were spit out.
- Salt Grinder now spits the opponent out lower to the ground if Stagger is already used.
- Salt Grinder has more recovery on success.
- Fixed a bug where Salt Grinder directional grinding inputs were less responsive than intended after the previous update.
- sf+HP (Cliff Hanger) is now an overhead when partially or fully charged.
- Salt Grinder hitbox size reduced.
- Tongue Twister (formerly Special Move A) can now be used as an assist. Thank you for waiting!
- Salt Grinder, Air Throw, Ground Throw, and Tongue Twister correctly build meter for both teams.
PARASOUL
- Napalm Pillar camera shake slightly increased on hit to allow the stage and its NPCs to react. Parasoul was the only character who couldn't activate this, but now she can!
- Fixed a few minor edge cases where Napalm Shot would not place a tear on contact with another projectile.
ANNIE
- Fixed a bug where Sagan could be seen twice when Annie was crossed up during her walk backwards.
ROBO-FORTUNE
- Reverted Beta change where Catastrophe Cannon would stop hitting after she DHCs out. (It was causing issues with some projectiles - we'll try again for a future update!)
MISC
- Fixed some issues with Annie's portrait on her HUD on MacOS and Linux.
[ 2021-09-18 00:47:14 CET ] [ Original post ]
Skullgirls
Lab Zero Games
Developer
Marvelous
Publisher
2013-08-22
Release
Game News Posts:
160
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(21523 reviews)
The Game includes VR Support
Public Linux Depots:
- Skullgirls Linux [3.97 G]
- Skullgirls Beta Linux [5.75 G]
Available DLCs:
- Skullgirls: Character Color Bundle
- Skullgirls: Robo-Fortune
- Skullgirls: Squigly
- Skullgirls: Big Band
- Skullgirls: Eliza
- Skullgirls: Beowulf
- Skullgirls 2nd Encore Upgrade
- Skullgirls: Digital Art Compendium
- Skullgirls: Annie
- Skullgirls: Season Pass
- Skullgirls: Umbrella
- Skullgirls: Black Dahlia
- Skullgirls: Marie
Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
MINIMAL SETUP
- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
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