
Towers of Scale is an optimization resource management puzzle game under a guise of an RPG.
Explore 15 unique stages with increasing complexity, with more to come.
Manage your resources - keys, pickaxes, gold, held items, one way pathways and even the remaining enemies - to reach the crown with as high power as possible.
The optimal routes are ever-evolving - by getting new personal best scores you obtain gems, which you can use on extra resources and accessing bonus areas. This will give you new possibilities to push your scores even higher.
Made a mistake? Want to experiment? Infinite undo queue and savestates come to the rescue!
Enjoy the colorblind-friendly pixel art graphics that will be handled well even by potato computers.
Changed the grade thresholds on 1-2. Players that have a score of 800mil or below may see themselves gain a gem after this patch - players that have a score above it may end up losing a gem. That being said it shouldn\'t matter for most players that much.
[/*]Made some changes to the enemies to nerf a certain strategy on 1-2, as well as increased the cost of one of the gem gates. This may break some savestates of one or two players.
[/*]Changed the behaviour of digging through walls for consistency with doors - now you will move into the tile you have just dug out.
[/*]The options screen is now accessible during gameplay in addition to being accessible from the main menu.
[/*]The palette setting now wraps around in the menu.
[/*]The pathfinding algorithm used by mouse movement now allows moving alongside one way walls.
[/*]A setting was added that allows pathfinding through one-way walls was added.
[/*]Fixed a bug where popup tiles didn\'t pop up if you were trying to interact with a wall through mouse movement.
[/*]Added an explanation for the value shortening scheme in the compendium.
[/*]
Minimum Setup
- Processor: Intel Core i3 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1 compatibile integrated graphics
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[ 1991 ]
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