
Towers of Scale is an optimization resource management puzzle game under a guise of an RPG.
Explore 15 unique stages with increasing complexity, with more to come.
Manage your resources - keys, pickaxes, gold, held items, one way pathways and even the remaining enemies - to reach the crown with as high power as possible.
The optimal routes are ever-evolving - by getting new personal best scores you obtain gems, which you can use on extra resources and accessing bonus areas. This will give you new possibilities to push your scores even higher.
Made a mistake? Want to experiment? Infinite undo queue and savestates come to the rescue!
Enjoy the colorblind-friendly pixel art graphics that will be handled well even by potato computers.
Added an item list feature.
[/*]Added an option that displays the approximate power of the player next to the sprite.
[/*]Added an unlock all stages option.
[/*]Added an \"Open savedata folder\" button to the settings screen.
[/*]
Added the setting that allows the player to dim inaccessible tiles.
[/*]Added the quick travel between floors - you can use the \\[ and ] keys on your keyboard to go through. There is a tutorial message placed in the place where it is most needed (if you know you know), as well as an explanation on how it works in the Compendium.
[/*]Gems are now recalculated when you improve the score.
[/*]Fixed lack of decorative symmetry in 1-2 and 1-4.
[/*]
Changed the grade thresholds on 1-2. Players that have a score of 800mil or below may see themselves gain a gem after this patch - players that have a score above it may end up losing a gem. That being said it shouldn\'t matter for most players that much.
[/*]Made some changes to the enemies to nerf a certain strategy on 1-2, as well as increased the cost of one of the gem gates. This may break some savestates of one or two players.
[/*]Changed the behaviour of digging through walls for consistency with doors - now you will move into the tile you have just dug out.
[/*]The options screen is now accessible during gameplay in addition to being accessible from the main menu.
[/*]The palette setting now wraps around in the menu.
[/*]The pathfinding algorithm used by mouse movement now allows moving alongside one way walls.
[/*]A setting was added that allows pathfinding through one-way walls was added.
[/*]Fixed a bug where popup tiles didn\'t pop up if you were trying to interact with a wall through mouse movement.
[/*]Added an explanation for the value shortening scheme in the compendium.
[/*]
The demo for Towers of Scale is out right now! It contains five stages - 4 stages from the first chapter of the game, as well as the first bonus stage that will certainly be familiar to the people who played the GMTK2024 game jam version of the game. Getting all crowns available in the demo will definitely take a good few hours - so please enjoy the game and don\'t be afraid to ask questions on either Discord or the Community Forums.
Minimum Setup
- Processor: Intel Core i3 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1 compatibile integrated graphics
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