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(Every night the same nightmare.

I am a cocoon.

I am turning into a moth.)

NIGHTMARE

Your body can't move, but your mind can.

Fend off surreal entities by interacting with physics-based objects.

Chaos is both your friend and foe.

(What does the kanvas say?)

AWAKE

Explore a distorted world.

Drag physics-based items into your bag to collect them, and make sure they are fully inside...

(Astaroth is coming)

DISTORTION

Witness a haunting artstyle created from collage images, hand-drawn doodles and pre-rendered 3D models.

Listen to a ambient, low-pitched soundtrack.

Experience body dysphoria and occult insanity from the comfort of your seat.

Odiumfloreo
ApeHardwareDeveloper
ApeHardwarePublisher
2025-10-03Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
2 user reviews (2 reviews)
Public Linux Depots:
  • [0 B]
Soundtrack page is up & other news

The Steam page for the soundtrack is up. There will probably be a few additions to the track list soon:

[dynamiclink href=\"https://store.steampowered.com/app/4006530/Odiumfloreo_Soundtrack/\"][/dynamiclink]

I have already tested the game by playing it from beginning to end and there doesn\'t seem to be any major issues. I have also gotten a tester to confirm that the mechanics are properly explained to someone new to the game.

While testing I noticed that the main mechanic of grabbing physics-based objects still allowed for more uses. Since I still have some time before the release, I got to work on a series of short minigames. The game is split on 3 \"worlds\", consisting on 5 normal levels, a boss fight and their respective \"point-and-click\" segments. The new minigames take place right after the normal levels, before their \"point-and-click\" segments, and are unique to each world.

For example, the first type of minigame consists on slicing numbered flesh orbs. However, your \"knife\" is rather big and clunky, so you need to pay attention to its rotation so you don\'t end up slicing the wrong orb on your way to the correct one.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45743111/598252ae31fb9cb24c8c10de3f5288a56adc6f30.png\"][/img]

These minigames are extremely short (around 1 minute) to prevent them from feeling too dragged out. They also have a bit of narrative, focusing on parts of The Lore that were only implied before. The first type of minigame is already fully implemented, the second is beginning development at the moment of posting this and the third is mostly planned out.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45743111/6f6ebbac0d27ce31502156bb4e64918bbc4630b8.png\"][/img]

These new elements have made me decide to leave the demo available on Steam. Even if the first 5 levels feel too similar to the demo, there\'s now 2 different types of gameplay between them.

[ 2025-09-10 21:00:30 CET ] [Original Post]

Minimum Setup

  • OS: 20
  • Processor: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz 3.60 GHzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: AMD Radeon R7 200 series
  • Storage: 256 MB available space
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