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At the moment of writing this, the game has "gone gold". All of the 15 main levels, the 17 point-and-click segments, the 3 bosses (yes, there are boss fights) and the final minigame are done. Only testing remains.
[img src="https://clan.cloudflare.steamstatic.com/images/45743111/047bea2cf699b037990a3eb5aea3db768e10cb66.png"][/img]
So, with all of this in mind, I have decided to just forget about being on the Next Fest. I had already tried being on one before with Pseudo-Haunting, and sadly it didn't help much, so I don't see any point in withholding a complete game's release for a faint hope of getting more attention.
There's also another factor in this decision: the game already got some traction on Gamejolt after it was promoted by Team Radiance. In case you don't know, they are the team behind the "Five Nights at Tresure Island" fangame remakes, and noticed Odiumfloreo by accident since it was tagged #fnaf in Gamejolt since the gameplay is heavily inspired by that series' "sit-n-survive" format.
[img src="https://clan.cloudflare.steamstatic.com/images/45743111/0b0cfab846d0187247ddbecc27018560f4a645ed.png"][/img]
Huge thanks for that, really. Good to know those past years I spent making failed attempts at screamy bear fangames did not go to waste. Heck, Odiumfloreo actually began with the dumb idea of a crossover between FNaF and Enviro Bear 2000.
The new release date is 03/10/2025. The game's price will probably be 5$. The soundtrack is also finished, with its Steam page currently on the works.
Progress has been made faster than expected.
17 of the 18 post-level segments are already complete. Most of these consist on "point-and-click" segments in which you solve a simple physics-based puzzle while exploring the game's settings and learning some vague lore. A few of these segments are entirely narrative, more akin to a visual novel.
[img src="https://clan.cloudflare.steamstatic.com/images/45743111/652f5cf54a67159d662c178b42fe21d6b3037198.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/45743111/b56300878c12a33068cad96f540de05006fd815b.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/45743111/172a2d5eb960c4506854e1a2951f64b001d14650.png"][/img]
The final segment (currently in the works) is a bit trickier, since it's a minigame that changes the main mechanics in a completely new way. Almost all of the soundtrack is complete, so only the extra segment and testing remain.
However, with these good news comes a tricky question: should the game's release date be earlier? I'm considering changing it to October 3rd, but that would mean releasing the game before Next Fest 2025 (October 13 - October 20th), which could imply missing a chance to make the game more popular. I have also thought about releasing it in on October 19th to allow it to be on Next Fest, but it feels incredibly wrong to keep a fully complete game unreleased for the sake of its demo being in an event.
Speaking of the demo, it might be removed once the full game is released. Since Odiumfloreo's first 5 levels are highly similar to the demo's levels, I'm worried it might lead to people who tried the demo dropping the full game.
I decided to upload the jam version as a demo so that Odiumfloreo can participate in the Next Fest. Some differences to note with the full game:
-The levels are much shorter. The full version has longer levels split up in "waves" (for example, later levels with several mechanics start with waves of 2 mechanics active and eventually end with everything active at the same time).
-There isn't much plot beyond the general atmosphere. Full version will expand this in the "point-and-click" levels.
As of writing this, the main 18 levels are already finished (I'm really happy with the last level in particular, mostly because it involves a hammer). I'm currenty working on the "point-and-click" sections, 8 of which are finished and the rest are planned out.
[img src="https://clan.cloudflare.steamstatic.com/images/45743111/ecd34426e78414df4f7efb4b0f0d7e458520dd2d.png"][/img]
(Every night the same nightmare.
I am a cocoon.
I am turning into a moth.)
NIGHTMARE
Your body can't move, but your mind can.
Fend off surreal entities by interacting with physics-based objects.
Chaos is both your friend and foe.
(What does the kanvas say?)
AWAKE
Explore a distorted world.
Drag physics-based items into your bag to collect them, and make sure they are fully inside...
(Astaroth is coming)
DISTORTION
Witness a haunting artstyle created from collage images, hand-drawn doodles and pre-rendered 3D models.
Listen to a ambient, low-pitched soundtrack.
Experience body dysphoria and occult insanity from the comfort of your seat.
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[ 1532 ]
[ 2007 ]