Terraforming on this planet was abandoned by the government, leaving settlers with nothing but broken promises. But you refused to accept this fate and chose to take your destiny into your own hands.
Idle Terra is a sci-fi idle strategy in isometric view. You are given a plot of land on the planet to explore cell by cell. On the grid, 3D buildings appear, each generating resources and supporting your progress. Visiting ships purchase what you produce, opening new opportunities for expansion.
The goal is to explore the entire plot and transform a wild, untamed land into a thriving space shaped by your work and strategy. Build power plants, processing factories, and other facilities, and hire ships for trade to strengthen your progress.
Play at your own pace: launch processes, pause, or even leave the game running overnight to return with fresh resources. Step by step, you will explore every cell and gain control of your section of this nameless planet.
Welcome to the biggest Idle Terra update so far!\nVersion 1.2.0 The Colony introduces an expanded life-simulation system, a deeper economy, brand-new colony districts, and a redesigned approach to developing your base. Your settlement is no longer just an industrial outpost its now a living colony.
[hr][/hr]New Colony Stat System
A full set of new colony parameters has been added:
Core Stats:
Population
[/*]Health
[/*]Entertainment
[/*]Justice
[/*]Ecology
[/*]Science
[/*]Commerce
[/*]
Derived Stats:
Morale
[/*]Corruption
[/*]Taxes
[/*]
Every building now affects these stats in one way or another, creating deeper and more meaningful strategic decisions.
Population Growth\nPopulation growth now depends on Morale and overall living conditions.
Up to ~500 colonists, growth is relatively stable.
[/*]Beyond that, youll need to significantly improve comfort, infrastructure, and ecological conditions to attract new residents.
[/*]
Your colony is now a living ecosystem that reacts to your management.
[hr][/hr]Colony Mode and 9 New District Buildings
The Plateau area can now be switched between:
Plateau (Industrial)
[/*]Plateau (Colony)
[/*]
In Colony Mode, you can construct nine new district buildings:
Residential Blocks
[/*]Living Districts
[/*]Green Quarters
[/*]Commerce Quarters
[/*]Leisure Districts
[/*]Medical Quarters
[/*]Research Districts
[/*]Security Sectors
[/*]Park Sectors
[/*]
These buildings do not produce resources, but they provide significant boosts to Health, Entertainment, Justice, Ecology, Science, and Commerce.
They require substantial investment, but offer strong long-term rewards through higher taxes, improved population growth, and a stronger economy.
(Balance will continue to evolve but the core system is now established.)
[hr][/hr]New Tooltip System
Tooltips have been added to important interface elements to give new players basic explanations and help them understand the core mechanics more easily.
If more tooltips are needed feedback is welcome.
[hr][/hr]Resource Trend Indicators
The resource panel now displays arrows showing whether each resource is increasing or decreasing.\nA simple but very useful addition for managing your economy.
[hr][/hr]GUI Layout Improvements
Several interface panels have been repositioned and adjusted for better clarity and usability.
[hr][/hr]Additional Changes
Improved map seed generation algorithm.
[/*]Various optimizations.
[/*]Several minor bugs fixed.
[/*]
The Quality Update improves comfort and usability, allowing players to control everything with the mouse alone.\nIt introduces several interface refinements, visual adjustments, and small world details that make the game feel livelier and smoother.
Whats New
Clicking a building now automatically opens the construction and design window with it selected.
[/*]Right-click now closes most open windows, making navigation smoother.
[/*]Buildings can now be rotated via GUI or the middle mouse button.
[/*]Building levels are now displayed in the upgrade window.
[/*]The construction grid is now clearer and easier to read thanks to interface adjustments.
[/*]Unexplored lands now feature rocks and bushes, adding more life and contrast to the wasteland.
[/*]Mountains now surround the map, forming natural borders of the playable area.
[/*]
Looking Ahead
The next update will focus on new mechanics and further planetary detail improvements.\nThanks to everyone sharing feedback and ideas you help make Idle Terra better every day!
Update 1.1 introduces new gameplay mechanics, reworked skills, and interface improvements to make colony development even deeper and more convenient.
[hr][/hr]New Features
Building Rebuild you can now demolish a structure, recover about 50% of the spent resources, and construct another in its place.
[/*]Resource Scanning soil scanners now yield one-time random resources, adding an element of exploration.
[/*]Expanded Skill System new skills have been added and organized into thematic groups.
[/*]Skill Unlocking learning new branches now requires unlocking the corresponding groups first.
[/*]
Balance and Economy
Skill upgrade cost reduced from 5000 to 1000 credits.
[/*]Starting credits reduced from 250 000 to 150 000.
[/*]Carrier shipment rate increased from 0.20 to 0.30.
[/*]Cargo capacity increased:
[list]Couriers from 1 to 3.
[/*]Carriers from 3 to 5.
[/*]
Improvements and Optimization
Explored areas now have a visible foundation even without buildings.
[/*]Floating text readability has been improved.
[/*]General performance and stability optimizations.
[/*]
Thank you to all players for your support and feedback!
You can now zoom the map with the mouse wheel for quick control, or use the R and F keys for smooth zooming.\nThis makes exploring and managing your colony even more comfortable.
You can now move the map with your mouse! \nHold the right mouse button and drag to smoothly pan the camera.\nThis update makes navigation easier and more comfortable, especially if you prefer a one-handed, chill playstyle.
Minimum Setup
- OS: Ubuntu 20.04+ / SteamOS 3.0
- Processor: Intel i3-6100 / AMD Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1050 Ti / AMD RX 560 / Steam Deck
- Storage: 2 GB available space
Recommended Setup
- OS: : Ubuntu 22.04+ / SteamOS 3.0
- Processor: Intel i5-8400 / AMD Ryzen 5 2600Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1660 / RTX 2060 / AMD RX 580 / Steam Deck
- Storage: 2 GB available space
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