Terraforming on this planet was abandoned by the government, leaving settlers with nothing but broken promises. But you refused to accept this fate and chose to take your destiny into your own hands.
Idle Terra is a sci-fi idle strategy in isometric view. You are given a plot of land on the planet to explore cell by cell. On the grid, 3D buildings appear, each generating resources and supporting your progress. Visiting ships purchase what you produce, opening new opportunities for expansion.
The goal is to explore the entire plot and transform a wild, untamed land into a thriving space shaped by your work and strategy. Build power plants, processing factories, and other facilities, and hire ships for trade to strengthen your progress.
Play at your own pace: launch processes, pause, or even leave the game running overnight to return with fresh resources. Step by step, you will explore every cell and gain control of your section of this nameless planet.
Welcome to the biggest Idle Terra update so far!\nVersion 1.2.0 The Colony introduces an expanded life-simulation system, a deeper economy, brand-new colony districts, and a redesigned approach to developing your base. Your settlement is no longer just an industrial outpost its now a living colony.
[hr][/hr]New Colony Stat System
A full set of new colony parameters has been added:
Core Stats:
Population
[/*]Health
[/*]Entertainment
[/*]Justice
[/*]Ecology
[/*]Science
[/*]Commerce
[/*]
Derived Stats:
Morale
[/*]Corruption
[/*]Taxes
[/*]
Every building now affects these stats in one way or another, creating deeper and more meaningful strategic decisions.
Population Growth\nPopulation growth now depends on Morale and overall living conditions.
Up to ~500 colonists, growth is relatively stable.
[/*]Beyond that, youll need to significantly improve comfort, infrastructure, and ecological conditions to attract new residents.
[/*]
Your colony is now a living ecosystem that reacts to your management.
[hr][/hr]Colony Mode and 9 New District Buildings
The Plateau area can now be switched between:
Plateau (Industrial)
[/*]Plateau (Colony)
[/*]
In Colony Mode, you can construct nine new district buildings:
Residential Blocks
[/*]Living Districts
[/*]Green Quarters
[/*]Commerce Quarters
[/*]Leisure Districts
[/*]Medical Quarters
[/*]Research Districts
[/*]Security Sectors
[/*]Park Sectors
[/*]
These buildings do not produce resources, but they provide significant boosts to Health, Entertainment, Justice, Ecology, Science, and Commerce.
They require substantial investment, but offer strong long-term rewards through higher taxes, improved population growth, and a stronger economy.
(Balance will continue to evolve but the core system is now established.)
[hr][/hr]New Tooltip System
Tooltips have been added to important interface elements to give new players basic explanations and help them understand the core mechanics more easily.
If more tooltips are needed feedback is welcome.
[hr][/hr]Resource Trend Indicators
The resource panel now displays arrows showing whether each resource is increasing or decreasing.\nA simple but very useful addition for managing your economy.
[hr][/hr]GUI Layout Improvements
Several interface panels have been repositioned and adjusted for better clarity and usability.
[hr][/hr]Additional Changes
Improved map seed generation algorithm.
[/*]Various optimizations.
[/*]Several minor bugs fixed.
[/*]
Minimum Setup
- OS: Ubuntu 20.04+ / SteamOS 3.0
- Processor: Intel i3-6100 / AMD Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1050 Ti / AMD RX 560 / Steam Deck
- Storage: 2 GB available space
Recommended Setup
- OS: : Ubuntu 22.04+ / SteamOS 3.0
- Processor: Intel i5-8400 / AMD Ryzen 5 2600Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1660 / RTX 2060 / AMD RX 580 / Steam Deck
- Storage: 2 GB available space
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