Name | Nuclear Throne | ||
Developer | Vlambeer | ||
Publisher | Vlambeer | ||
Tags | |||
Release | 2015-12-05 | ||
Steam | 9,99€ 9,29£ 11,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  100  | ||
Steam Rating | Overwhelmingly Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  13 Hours  | ||
Main Story + Extras |  51 Hours  | ||
Completionist |  160 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  500,000 .. 1,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 308 | ||
Average playtime (last 2 weeks) | 17 | ||
Median playtime (forever) | 242 | ||
Median playtime (last 2 weeks) | 17 | ||
Public Linux depots | Nuclear Throne Linux [158.94 M] |
Features Huge thanks to YellowAfterlife, who we hired to work on update 99. And thanks so much to you all, for your enthusiasm, care, patience, and for being part of this community. Love, -- Vlambeer & the Nuclear Throne Team |
Features Huge thanks to YellowAfterlife, who we hired to work on update 99. And thanks so much to you all, for your enthusiasm, care, patience, and for being part of this community. Love, -- Vlambeer & the Nuclear Throne Team |
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It's been a while, but update 98 finally seems ready. While we've done lots of testing on this build over the last few weeks, do note that the changes to this build are 'deep' enough that we can't guarantee it's 100% stable. Over the next few weeks we'll work on update 99, which will fix any issues that come up as 98 rolls out.
As a fun side-note, community member lietu has been working on Throne2Speech, which sort of narrates your Nuclear Throne run using the new Thronebutt. It's still in beta, so it might not be perfect still. We're looking forward to what people create with the new stream key and Thronebutt integrations! |
It's been a while, but update 98 finally seems ready. While we've done lots of testing on this build over the last few weeks, do note that the changes to this build are 'deep' enough that we can't guarantee it's 100% stable. Over the next few weeks we'll work on update 99, which will fix any issues that come up as 98 rolls out.
As a fun side-note, community member lietu has been working on Throne2Speech, which sort of narrates your Nuclear Throne run using the new Thronebutt. It's still in beta, so it might not be perfect still. We're looking forward to what people create with the new stream key and Thronebutt integrations! |
First of all, thank you so, so much for your support during the launch of Nuclear Throne. We know things were unexpected, and we wish we would've been capable of communicating a bit more - but such is the nature of surprise announcements.
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First of all, thank you so, so much for your support during the launch of Nuclear Throne. We know things were unexpected, and we wish we would've been capable of communicating a bit more - but such is the nature of surprise announcements.
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This update was supposed to go out yesterday, before the PSX announcement, but due to exhaustion I couldn't muster the energy. We're really sorry about that, and we hope 96 fixes most of the major bugs many of you have been running into. Please note that this build was uploaded from the PSX showfloor, and didn't get the normal amount of PC/Mac/Linux testing it would normally get to get it to you as soon as possible after the announcement. If you see any oddities, let us know here on the forums!
We're going to be keeping track of the forums, so let us know what else we need to fix. While the release of the game means we are generally happy with where the game is, we're not done just yet. Thanks for your patience, your support and your enthusiasm for the game, and thank you for your trust as always. |
We're finally allowed to announce what we've all been so ridiculously busy with - we have just launched Nuclear Throne on PlayStation 4 and PlayStation Vita at the PlayStation Experience in San Francisco. The entire team is here, and we hope to be able to do a livestream somewhere later today, if we can find a place with good internet. Keep track of our Twitter (@Vlambeer) to see if that works out! |
Nuclear Throne is Now Available on Steam! |
Wow, feels good to write one of these again. Update 96 won't hit on a weekend either, very likely, as we're going to process your feedback as we continue to fix bugs, balance and work out our final worries about the game. Thank you so, so much for your patience and feedback. You're all the best community we could've wished for. |
As you all might've noticed, update 95 has been delayed. We apologize for that. We really tried, but at this point most of the team is tired from that enormous sprint we did from update 92-95, and needs a little bit of time in recovery mode. |
Balancing Fixes Misc Notes |
My eyes hurt from reading over this list a few times, so it's time to sleep for a full day. We're moving full speed ahead, and there's a finish line that we're eager to reach. Let us know what you think, what you like, what you don't like - but mostly, please enjoy Nuclear Throne. For those of you that have been with us for two years now - we cannot emphasize just how much we owe to your continued and unwavering support and enthusiasm. For those of you that joined us at any point after that, thank you so much for being part of this and allowing us to grow and reach beyond. So from the entire team, Happy Birthday, Nuclear Throne, and Happy Birthday, Nuclear Throne community! |
This might be the slowest hotfix we've ever made.
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Note: we're going to be at Fantastic Arcade this week, so there won't be an 'full' update coming weekend, if any update. We will be reading the forums and paying attention to what you're all saying. Since we've been reading along, we do want to emphasize: Nuclear Throne is winding down as a project. A game is never 'finished' in that it could always be better, but we're closing in on the point where we're extremely proud of the game and ready to sign off on it. There are some structural problems left to tackle, and some balancing, but we are getting really close. Either way, have fun playing #92, and let us know what you think of the improvements! |
As always, thanks for being with us on this entire journey. Now that we're at the Beginning Of The End, it's increasingly clear to us just how much we depend on you to give us the feedback we need, spread the word to reach new players and to keep us motivated until the finish line. It's just a bit longer, and things might get a bit... irregular the next few weeks. We hope for your continued support! |
If you come across any bugs or error messages, please let us know. Also let us know if you still come across problems on the Linux build of the game. We've been trying to trace down a number of bugs related to the Steam integration, and thanks to the many, many bug reports we've received, we think we're homing in on the problem. We should be able to get things fixed pretty quickly after we lock in on the issue. |
Enjoy! |
PAX is going exceptionally well, and we're amazed at how many of you have dropped by the booth to tell of your favorite Nuclear Throne deaths, kills and stories. Also thanks to those of you who brought fan-art, drawings, friends, or Coca Cola for Rami and thanks to those cosplaying our characters at PAX! One more day! |