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Update #89 - Looping - Weekend of September 4th


Wallpaper version: Here. Big, experimental changes incoming! We've finally started moving loops away from "random chaos, good luck", and are heading towards a more curated approach. Loops now simply have different, harder enemy spawns, yet still a good load of messiness to them. We hope this poses more interesting, specific challenges while also upping the difficulty more consistently. We've also worked a lot on the two bosses that needed it most: the Technomancer and Throne II. We're super curious to find out what y'all think about these changes, and how far, or not far, loops will take everyone now! We've also upgraded Steroids' B-skin, done a whole load of balancing, and toned down the universally beloved and critically acclaimed Van Spawns a tiny bit. You'll get about 300 more milliseconds to respond to them, and they'll try to no longer ram right into each other on spawn. Either way, we think it's loads of good stuff. Please dive in and send us all the feedback you've got!

    Features
  • Changes to the 0-1 fight.
  • Changes to the Labs loop boss.
  • Loop enemy overhaul.
  • Updated Steroids B skin. Balancing
  • Hard mode weapon drops now progress three times slower. Sorry.
  • Hyper Slugger rate of fire has been decreased a bit.
  • Hyper Launcher rate of fire has been increased.
  • Chicken's Harder To Kill gives you a bit less time per kill.
  • Flames now have more stopping power.
  • Turrets should now break walls they spawn on.
  • Super Bazooka spawns a tiny bit later.
  • Fish speed with Throne Butt has been increased.
  • Vans spawn slightly slower now and one by one.
  • Vans now deal 20 damage instead of 50.
  • The big green projectiles now explode into one less bullet stream. Fixes
  • You can no longer spawn craters outside the level in 0-1.
  • Props are no longer randomized on loops. Misc
  • More tech changes to the Chicken Sword, now properly.
  • Fixed an issue with Rebel's big art for the menu.
  • IDPD projectiles have been updated for readability.
  • Strong Spirit halo has been updated for readability.
  • Updated Ultra HUD icons.
  • Fixed some phrasing in the tip.
Enjoy!


[ 2015-09-06 00:28:10 CET ] [ Original post ]



Nuclear Throne
Vlambeer
  • Developer

  • Vlambeer
  • Publisher

  • 2015-12-05
  • Release

  • Action Indie RPG Singleplayer
  • Tags

  • Game News Posts 21  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (13173 reviews)


  • Review Score

  • http://nuclearthrone.com/
  • Website

  • https://store.steampowered.com/app/242680 
  • Steam Store

  • The Game includes VR Support



    Nuclear Throne Linux [158.94 M]

  • Public Linux depots

  • Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Fight your way through the wastelands with powerful weaponry, collecting radiation to mutate some new limbs and abilities. All these things and more you could do if only you were good at this game. Can you reach the Nuclear Throne?
    GAMEBILLET

    [ 5951 ]

    1.15$ (81%)
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    6.77$ (15%)
    3.81$ (81%)
    17.59$ (12%)
    4.24$ (-42%)
    22.98$ (23%)
    5.10$ (66%)
    1.63$ (18%)
    24.87$ (17%)
    6.50$ (50%)
    13.49$ (25%)
    8.79$ (12%)
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    6.25$ (75%)
    4.19$ (16%)
    8.25$ (17%)
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    19.79$ (34%)
    2.85$ (81%)
    GAMERSGATE

    [ 3154 ]

    7.5$ (70%)
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    5.25$ (74%)
    0.68$ (89%)
    4.5$ (77%)
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    9.59$ (36%)
    0.53$ (92%)
    5.25$ (74%)
    2.25$ (89%)
    34.99$ (30%)
    15.99$ (20%)
    10.2$ (66%)
    30.0$ (50%)
    1.88$ (92%)
    0.53$ (92%)
    5.5$ (75%)
    0.68$ (83%)
    7.5$ (75%)
    11.04$ (45%)
    0.56$ (81%)
    1.5$ (85%)
    3.75$ (62%)
    15.74$ (37%)
    4.25$ (79%)
    6.25$ (75%)
    0.53$ (92%)
    5.0$ (75%)
    5.78$ (66%)
    1.5$ (85%)

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