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Caveman Caravan is a tile-placing, resource gathering puzzle roguelike. Cavemen are organizing in caravans to journey across a land bridge. Help lead them to a new land by filling out the nearby map to provide them resources.

PICK A LEADER

Select your caravan’s leader to determine your starting tiles and tools. Each outlines a different playstyle…and some come with fun secondary effects, too!

GROW YOUR CARAVAN

Each tile and tool you add to your arsenal is representative of a caveman that travels with your caravan. The capacity to find different places, or use a new tool, comes with their presence. Add more members to your caravan as your journey continues to expand your options and increase your capabilities! 

HELP THEM HELP THEMSELVES

Working together, the cavemen can flourish under your direction. Utilize their capabilities in combination with one another to provide them the resources they need to survive. Build surplus by gathering past their needs to earn some backup resources.

EXPLORE YOUR MAP

After each round, you select a tile from the map you filled out to explore! Find different events with different opportunities and effects on your caravan.

OVERCOME HARSH CONDITIONS

At the end of each season, persist through a round with extra effects and conditions that add an extra challenge with extra obstacles to overcome.

LEAD THEM TO A NEW HOME

Survive all 12 rounds to complete the cavemen’s journey to a new home! Earn a completion star on the leader select screen for each leader that you’ve helped on their journey.

UNLOCK NEW LEADERS

The three leaders available at the start aren’t all there is. Meet specific conditions and you can unlock more leaders with more playstyles and different looks!

FIND SECRETS

And more…?

Caveman Caravan
Snaggleteeth SoftwareDeveloper
Snaggleteeth SoftwarePublisher
2025-10-06Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (15 reviews)
Public Linux Depots:
  • [0 B]
Caveman Caravan V 1.1.3

Thank you for playing Caveman Caravan! This update is a small update with just a few adjustments:\nBalance Change:\n

    \n
  • The effect of the tool \"Needle\" has been modified. The emergent strategy that came from using it before was unfortunately tedious despite being powerful. I don\'t want to quash an effective combination, but when that effective combination becomes boring to use, a change feels neccesary. Its new effect should lead to at least less tedium in its use in most situations.\n
\nPresentation Changes:\n
    \n
  • Locked characters will now more visibly display their unlock requirements without needing the question mark moused over.\n
  • One of these locked characters now also shows a button prompt to help navigate toward the mechanic involved in unlocking them.\n
  • A hint toward an easter egg was added to one of the exploration events of a tile.\n

[ 2025-11-05 05:22:30 CET ] [Original Post]
Caveman Caravan Soundtrack Now Available! Also, check out Digital Defender ORC!

Thank you all again so much for playing, enjoying, reviewing, and sharing our first game! Several people have asked about buying the soundtrack, so I\'m happy to make that available for purchase! \n\nThe soundtrack includes all the music from Caveman Caravan, as well as three tracks from the upcoming Digital Defender O.R.C. ! Please continue to enjoy Caveman Caravan and its music, and look forward to Digital Defender O.R.C by the end of the year!

[ 2025-11-03 19:14:06 CET ] [Original Post]
Caveman Caravan V 1.1.2

Bugfix:

  • Restored functionality to the tool \"cooksheet\" after previous update erroneously gave it the name and functionality of harsh condition \"scavengers\". Though if you have scavengers on an active run save, it\'ll still be present in your tools instead of cooksheet. All future runs should have proper cooksheet functionality.

    [/*]

Additions:

  • The title screen now has a small visual reward for clearing a run with each leader.

    [/*]
  • [spoiler]The easter egg character unlocked with the code \"FROG-LORE\" now has his successful runs tracked as well, with visual flourishes like the others, although they are not considered for achievements or the logo color change requirements. If you had previous wins with him, you will need to win again for them to be tracked now.[/spoiler]

    [/*]

[ 2025-10-25 23:07:13 CET ] [Original Post]
Caveman Caravan V1.1.1

Bugfix\n

    \n
  • Fixed a bug where loading the game with fullscreen enabled and then quitting without doing anything else that changed configuration would effectively wipe the save file clean.\n
\nThank you again for playing, folks.

[ 2025-10-25 01:50:07 CET ] [Original Post]
Caveman Caravan V 1.1.0 - Small Content Update

After continued observation of gameplay from players and personal testing, this update seeks to implement some needed changes for the purposes of better game feel.\n

ADDITIONS:

\"Harsh Conditions\" Expanded\n

  • The amount of possible harsh conditions effecting game mechanics directly(previously just heavy fog and quakes) has been expanded.\n

    [/*]
  • There are now two categories of mechanics-impacting harsh conditions, one normal variety which appears on the second and third season, and then a harder variety for the final. For example, Heavy Fog is now a standard variety, while Quakes is in the harder category.

    [/*]
  • This should help to make the midgame of a run less difficult on average, but keep the endgame consistenly more challenging.\n

    [/*]

Game Speed\n

  • The game speed should now be more consistent across devices.\n

    [/*]
  • The game speed can also now be adjusted up and down with buttons next to the options button. Speeds include 1x,2x,4x, 1/2x, and 1/4x

    [/*]
  • The 1/4 speed is mostly there to be funny, honestly.\n

    [/*]

Rewards\n

  • Something on the title screen now changes when you\'ve cleared a run with all six leaders.

    [/*]
  • And maybe if you\'re extra committed, you can get a second change, too...?\n

    [/*]

ADJUSTMENTS:

Tools\n

  • Most tools which add a tag to tiles of a specific tag now also provide extra resource when those tiles are scored.\n

    [/*]
  • Some tiles which give extra resource to tiles of a specific tag have been made more powerful\n

    [/*]

BUGFIXES:

  • Hitting the terminal code entry button on a controller now only opens the code UI on the title screen.\n

    [/*]

[ 2025-10-23 23:51:08 CET ] [Original Post]
Caveman Caravan V 1.0.41

Bugfixes\n

    \n
  • Finally directly reproduced, tested, and resolved the cause of the issue that would make the game hang when tile-replacing effects replaced tiles that were just placed that had tile replacing effects. Thanks to everyone who reported this bug and gave information, it made it easier for me to reproduce it in testing to find it and squash it.\n

[ 2025-10-19 21:44:49 CET ] [Original Post]
Caveman Caravan V 1.0.4

Bugfixes\n

  • More circumstances where tile replacements caused the game to hang were resolved. Please report this big, or any other circumstances where the game enters a state where it is not interactible (usually aside from still being able to adjust volume) and I\'ll be happy to continue resolving them.\n

    [/*]
  • Fixed the Egg Nest not properly restoring to its prior state when a run save is reloaded\n

    [/*]
  • Resolved an issue introduced by a previous patch where replaced tiles did not carry over the higher stats between their pre-change and post-change counterparts. Burn down that rainforest tile with no fear for it losing its resource power! (but protect rainforests in the real)!

    [/*]
  • Fixed a few situations where game speed would slow down\n

    [/*]

Gameplay Adjustments

  • Events which change a random piece provided by a caveman in your caravan into a tool now displays which piece was lost when showing which tool was gained

    [/*]

Thank you all again so much for playing my game. Look forward to future fixes as well as news of my next game on the near horizon : )

[ 2025-10-19 14:58:28 CET ] [Original Post]
Caveman Caravan V 1.0.3

Bugfixes:\n

  • Resolved issue with infinitely recurring tile replacements introduced by previous fix. Whoops!\n

    [/*]
  • Resolved issue with tile replacements causing the game to hang.\n

    [/*]
  • Resolved issue where a certain achievement was not triggering\n

    [/*]

Thanks for your patience as I resolve issues, for playing and for your support, and for letting me know about bugs you find!

[ 2025-10-10 19:13:07 CET ] [Original Post]
Caveman Caravan V 1.0.2

A few more quick bugfixes and small balance changes for issues found thanks to you reliable players : )\nBugfixes\n

    \n
  • An issue where tiles would try to spread to nearby tiles but fail and cause the game to not be progressable was resolved\n
  • An issue where the game would stop progressing when a tool tried to check a tile that was just changed by an effect after being placed was resolved\n
\nBalance Changes\n
    \n
  • Swamp gained the \"Blue\" tag\n
  • Stomping grounds lost the subtle \"empty\" tag, meaning it should no longer be replaced by spreading tile effects, unless they\'re imposing on its still-existing \"dangerous\" tag\n
\n\nThanks for playing, caravaneers, and have fun!

[ 2025-10-08 23:44:23 CET ] [Original Post]
Caveman Caravan V 1.0.1

Thanks so much for playing Caveman Caravan! This project was my first game, and your support and interest in my creation means the world to me.\nHere\'s the game\'s first update.\nThis quick update to the game fixes a few bugs and adjusts a few elements balance-wise.\nBugfixes\n

    \n
  • An issue where a tool\'s sound effect would interrupt the victory jingle was resolved\n
  • An issue where sometimes the game would load in the set of tool invent options twice at once was resolved\n
\nBalance Changes\nAfter observing how many players play, a few simple adjustments were made to the balance of tile events:\n
    \n
  • The first time you visit a tile in a given run, you are guaranteed its unique event.\n
  • After that, revisiting the tile keeps a high chance of getting its unique event.\n
  • A few tile events retain their once per run nature, but only in circumstances where it would not make sense to get the event twice.\n
\nThis is as opposed to before, where you could only get a given tile\'s unique event once per run.\n\nThank you again for playing, and I hope you are all enjoying the game. Have you unlocked any of the locked playable characters yet? Have fun leading the cavemen to their new homes!

[ 2025-10-08 00:33:44 CET ] [Original Post]

Minimum Setup

  • OS: Linux Dist Released after 2018
  • Processor: Intel Core i3Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.1 compatible graphics card. integrated graphics
  • Storage: 150 MB available space
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