Rogue Legacy v1.0.12c
General fixes:
- Forgot to actually disable DInput controls when turning it off in the options menu.
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Rogue Legacy v1.0.12b
General fixes:
- Fixed bug where game would crash if the DirectInput device was removed mid-game.
- Fixed bug where running the game with a DirectInput device was causing slowdown.
- Fixed bug in a 1x3 room where you could not fall through a specific platform.
- Fixed bug where game would sometimes crash when dying (again).
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Rogue Legacy v1.0.12a
General fixes:
- Added error trapping to handle crashes when the DirectInput device was not being initialized properly.
- Fixed bug where deadzones were accidentally disabled from the last patch.
- Game no longer goes into screensaver mode while active.
Balance Changes:
- Lowered the cost of upgrading Haggle by a small amount.
- A few spelling fixes to make the Lich's abilities more clear.
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Rogue Legacy v1.0.12
Major Changes:
- Added support for DirectInput controllers (toggle-able from options screen).
- Alexander will now spawn higher level mobs on NG+ and above.
- All bosses now break Paladin secret move, not just the final boss.
- Fixed bug where controller hardware was being polled too often, resulting in significant lag for some systems.
General fixes:
- Optimization tweaks to rendering. People should find a small improvement to framerate.
- Typo fixes to profile card crit chance.
- Fix to game sometimes crashing during Alexander fight.
- Fixed bug where beating the game with Calypso's compass would crash the game.
- Fixed bug where architect fee could carry over to NG+
- Fixed bug with architect fee text overlap on NG+ bonus.
- Typo fixes in Journal, and Paladin, and Translocator spell description.
- Alexander boss floor and roof lowered to prevent him from going too low.
- Enemies that are split during timestop are now immune to timestop until it's reactivated (Feature).
- Enlarged projectile pool.
Balance Changes:
- Architect fee raised from 30% to 40%.
[ 2013-07-08 21:23:00 CET ] [ Original post ]
🎮 Full Controller Support
- Rogue Legacy Depot 241602 [234.3 M]
Each time you die, your child will succeed you. Every child is unique. One child might be colorblind, another might have vertigo-- they could even be a dwarf.
That's OK, because no one is perfect, and you don't have to be perfect to win this game. But you do have to be pretty darn good because this game is HARD. Fortunately, every time you die all the gold you've collected can be used to upgrade you manor, giving your next child a step up in life and another chance at vanquishing evil.
But you shouldn't listen to me. You should check out the trailer. It explains the game better then I ever could.
If you really want to READ about this game though, then you should check out our bullet list below.
- Here's what Rogue Legacy IS:
- A procedurally generated adventure. Explore new castles with every life.
- Rogue-lite. Your character dies, but with each passing your lineage grows and becomes stronger.
- Tons of unique traits that makes each playthrough special. Ever wanted to be dyslexic? Now you can!
- More than 8 classes to choose from (9)! Each class has unique abilities that change the way you play the game.
- Over 60 different enemies to test your skills against. Hope you like palette-swaps!
- Massive, expandable skill tree. Rack in the loot to upgrade your manor and give your successors a cutting edge.
- Oh yeah, there's a Blacksmith and an Enchantress shop but we forgot to show them in the trailer...
- Equip your heroes with powerful weaponry and armor. Or gain new abilities like flight, dash, and air jumping.
- Tons of secrets and easter eggs to uncover... or are there? Yes there are.
- Got a controller? Play with a controller. Big Picture ready.
- Clowns.
- OS: glibc 2.15+. 32/64-bit. S3TC support is NOT required.
- Processor: Dual Core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)Hard Drive: 400 MB HD space
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