Create stars, build constellations and expand throughout the space void in this scifi-themed idle game. 'Cause yeah: in the purest clicker tradition, Light 'Em is all about gathering star energy... to keep on making more!
Unlock new star types and features or just watch your stellar empire thrive
Discover the real 80+ constellations or invent your very own
Unlock exclusive features via the skill tree, like the Galactic Market or the Space Casino!
And reboot the whole universe to continue your journey...
So - ready to dive in, astronomer?
Discover real-life constellations...
Ever wanted to learn the shapes of the night sky? With Light 'Em, you'll get to explore and learn the 80+ official constellations at your own pace - while learning the most common stories behind each one!
All the constellations you've discovered will be stored in your Codex - so: can you get them all?
... or make up your own!
Light 'Em will also allow you to draw your very own constellations! If your current star group exceeds some (upgradable) thresholds but doesn't match the shape of a real constellation, then it will auto-validate with an arbitrary name. But don't worry: you can also rename it to your liking :)
Boost your astronomer skills
Feeling stuck, and unsure how to find new constellations or get more stellar energy? Don't forget that rebooting gives you access to the skill tree, where you can buy new talents to progress further and faster...
Heya all! Thanks to everyone\'s continuing feedback, I\'ve fixed/improved yet a few things in Light \'Em this week \n\nFeatures:\n
- \n
- When you use the telescope, you can now use the mouse scroll or
to rotate it. This can be useful if you need the blueprint to fit in the middle of your existing constellations!\n - Then, once you\'ve placed a constellation blueprint in your sky, you\'ll be able to zoom in and out on it (again using the mouse scroll or
) to better see the links it contains, in case some spots are too close to each other to be readable. Hopefully, this will make it easier to use the telescope and progress in your codex \n - There is an option in the game\'s settings to enable or disable the sky erase on reboot. It will be disabled by default, meaning you\'ll initially keep all constellations and stars when you reboot, but you can choose to toggle it on to start fresh with a new canvas each time.\n
\n\nFixes:\n- \n
- Constellation reward (ongoing): I\'ve started to improve the way the constellations\' value is computed to be more rewarding. (But I still need to decide on some rules here and there, so it might evolve a bit more in the future.)\n
- Settings panel layout: Improved the layout/spacing to better accommodate the growing number of inputs.\n
- Market computation: When you transfer stocks into the market and retrieve it back instantly, you\'ll now get the exact sum you transferred in.\n
Minimum Setup
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 100 MB available space
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