Create stars, build constellations and expand throughout the space void in this scifi-themed idle game. 'Cause yeah: in the purest clicker tradition, Light 'Em is all about gathering star energy... to keep on making more!
Unlock new star types and features or just watch your stellar empire thrive
Discover the real 80+ constellations or invent your very own
Unlock exclusive features via the skill tree, like the Galactic Market or the Space Casino!
And reboot the whole universe to continue your journey...
So - ready to dive in, astronomer?
Discover real-life constellations...
Ever wanted to learn the shapes of the night sky? With Light 'Em, you'll get to explore and learn the 80+ official constellations at your own pace - while learning the most common stories behind each one!
All the constellations you've discovered will be stored in your Codex - so: can you get them all?
... or make up your own!
Light 'Em will also allow you to draw your very own constellations! If your current star group exceeds some (upgradable) thresholds but doesn't match the shape of a real constellation, then it will auto-validate with an arbitrary name. But don't worry: you can also rename it to your liking :)
Boost your astronomer skills
Feeling stuck, and unsure how to find new constellations or get more stellar energy? Don't forget that rebooting gives you access to the skill tree, where you can buy new talents to progress further and faster...
Heya all! Thanks to everyone\'s continuing help and feedback, I\'ve fixed a few more bugs in Light \'Em these past few days :)\n\nFixes\n
- \n
- Star upgrades: Fixed the sudden \"downgrade\" on Pulsars when reaching level 7 + Rebalanced the star powers to get a better evolution curve.\n
- Reboot & Market reset: Added a reset of any invested funds in the Galactic Market upon reboot - along with a confirm panel to make sure you don\'t forget about them :)\n
- Blueprints: Now, if you\'ve placed a blueprint but put stars completely outside the indicated spots, the blueprint will be removed and refunded.\n
- Load optimisation: Loading levels (in particular large ones) should be faster :)\n
- Misc: Other small fixes in UI (especially for French version)\n
Minimum Setup
- Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 100 MB available space
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