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Create stars, build constellations and expand throughout the space void in this scifi-themed idle game. 'Cause yeah: in the purest clicker tradition, Light 'Em is all about gathering star energy... to keep on making more!

  • Unlock new star types and features or just watch your stellar empire thrive

  • Discover the real 80+ constellations or invent your very own

  • Unlock exclusive features via the skill tree, like the Galactic Market or the Space Casino!

  • And reboot the whole universe to continue your journey...

So - ready to dive in, astronomer?

Discover real-life constellations...

Ever wanted to learn the shapes of the night sky? With Light 'Em, you'll get to explore and learn the 80+ official constellations at your own pace - while learning the most common stories behind each one!

All the constellations you've discovered will be stored in your Codex - so: can you get them all?

... or make up your own!

Light 'Em will also allow you to draw your very own constellations! If your current star group exceeds some (upgradable) thresholds but doesn't match the shape of a real constellation, then it will auto-validate with an arbitrary name. But don't worry: you can also rename it to your liking :)

Boost your astronomer skills

Feeling stuck, and unsure how to find new constellations or get more stellar energy? Don't forget that rebooting gives you access to the skill tree, where you can buy new talents to progress further and faster...

Light 'Em
Mina PcheuxDeveloper
Mina PcheuxPublisher
2025-09-28Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
9 user reviews (9 reviews)
Public Linux Depots:
  • [0 B]
v0.4.3 - Blueprint improvements + Multi-prestige!

Heya all! Thanks to everyone\'s continuing help and feedback, I\'ve fixed a few more bugs, and added some features, in Light \'Em these past few days :)

Features

  • Isolated stars: I added a rule to prevent constellations from getting validated if they contain an isolated star (i.e. a star with no links at all). You\'ll get a warning, and you\'ll be blocked from validating until every star in your constellation has at least 1 link.

    [/*]
  • Constellation blueprint limits: When completing a constellation blueprint, you\'ll now have a hard-limit on the number of links you can create. If you try to abuse the system by over-adding links, the game will block you and give you a warning that you\'re exceeding the expected number of links.

    [/*]
  • Multi-prestige: If you\'ve over-accumulated enough skill points to reboot multiple times in one go, you won\'t need to go through reboot multiple times anymore. Now:

    [list]
  • You\'ll get a little indicator next to your reboot button to tell you the number of reboots you\'ll do.

    [/*]
  • If you do more than 1 reboot in one go and you\'ve already unlocked Astral Pacts in your game, you\'ll get \"bonus rerolls\" to reroll the bonuses for a given run :)\nNote: These rerolls stack up, and they\'re saved with the rest of your game data (if you\'ve saved your game with a version of Light \'Em that is v0.4.3 or more).

    [/*]
[/*][/list]

Refactors

  • Constellation thresholds-related skills: I have slightly increased the values granted by the \"Celestial Expansion\" and \"Astral Bridges\" skills (that increase the number of stars and link length threshold for constellation auto-validation). Hopefully, they should support bigger constellations now!\nNote: But rebalancing is always difficult, so feel free to tell me what you think, if it works, etc :)

    [/*]

Fixes

  • Misc:

    [olist]
  • When you\'re renaming a custom constellation, you won\'t get a contextual menu if you right-click on the text input anymore!

    [/*]
  • I improved the formatting of large numbers to use mantissas as simple as possible. This should avoid getting things like \"10.0M\", and intead give \"10M\".

    [/*][/olist][/*]

[ 2025-12-30 10:42:15 CET ] [Original Post]

Minimum Setup

  • Processor: x86_32 CPU with SSE2 instructions. x86_64 CPU. ARMv7 or ARMv8 CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics with full Vulkan 1.0 support
  • Storage: 100 MB available space
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