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Spanky's Battle Swing is a 3D rhythm based platformer, inspired by 1930s cartoons and featuring electro swing music! Enter and explore Metronopolis, a huge city where everything and everyone moves and dances on the beat of music! Help Spanky the Bat reach Mayor Metrognome's office and restore peace for your bat ears!

BEAT-BLASTED ACTION

In Spanky’s Battle Swing, the whole world shimmies to the soundtrack. The music isn’t background—it’s the metronome of the metropolis. Enemies lunge on the downbeat, platforms hop on the upbeat, traps snap in perfect time. The only rebel off-tempo? Spanky. Swing, slam, and slide—ride the rhythm or break it to pieces.

ONE OF US

Sick of Metronopolis’s endless noise, Spanky the bat straps on giant speakers and sets out to quiet Mayor Metrognome for good. Turn the city’s sound against itself: boost with bass, bounce off snare hits, glide on horns, and ping secrets with bat sonar. It’s spanking time!

THE CITY OF METRONOPOLIS

Throw down with towering bosses and cut a path through bold, hand-drawn districts—each with its own groove, guardian, and tricks to master. Discover powers, learn fresh moves, and meet a cast of weirdos and wannabe stars along the way. Who’s on your wavelength?

Key Features

  • Rhythm-Driven Platforming: Every foe, platform, and hazard moves to the beat—learn the pattern, bend the pattern, own the pattern.

  • Electro-Swing Soundtrack: A punchy, dynamic score that keeps the city buzzing and your feet tapping.

  • Vintage Cartoon Flair: A lively, personality-packed world with expressive characters and a 1930s-inspired look.

  • Rebel Against the Beat: As Spanky, you can sync up… or go off-grid. Break timing rules to create your own openings and shut the city up—your way.

Spanky's Battle Swing
Green FlamingoDeveloper
Green FlamingoPublisher
To be announcedRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Demo update

Weve heard your feedback and are excited to roll out our first significant update to the Spanky Bat-A-Swing demo! This patch focuses heavily on improving visual clarity, smoothing out the platforming experience, andmost importantlyoptimizing the performance across various hardware setups, especially for those rocking the Steam Deck!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45791579/2010ddcd9b0292129b90c6f491a62bceea624da7.png\"][/img]

Changelog - Demo Version 0.1

General Improvements

We\'ve put some polish on the core UI elements that help you stay on the beat:

  • New Beat Trackers Graphics: The visual feedback for the rhythm elements (both the main HUD display and the crosshair) has been redesigned to be clearer and cooler.

    [/*]
  • Iris Shot Refactor: The transition effects (Iris Shot) now look much smoother and more polished, helping maintain that snappy 1930s cartoon feel.

    [/*]
  • General Scene Optimization: We\'ve done a deep dive to clean up assets and improve draw calls across the demo levels. Please help us test this! If you\'re running on low-end hardware or a Steam Deck, let us know if you notice any positive (or negative!) changes in frame rate or loading times.

    [/*]

Level Design Tweaks

We\'ve tweaked a couple of levels based on playtesting to make the flow and rhythm challenges feel more natural and responsive:

  • Skallywag\'s Return: Minor level design adjustments.

    [/*]
  • Swamped!: Small level design tweaks.

    [/*]

The Afterlife

  • Better Ghost Distribution: Ghosts in phase 2 now have a better spawn distribution.

    [/*]

How to get the update: Your demo should update automatically via Steam! If you haven\'t, download it now.

[dynamiclink href=\"https://store.steampowered.com/app/4134890/Spanky_BataSwing_Demo/\"][/dynamiclink]

Thank you again for all the Wishlists and for jumping into Spanky\'s angry world. Keep the feedback coming in the comments below or in our Discord!

[ 2025-12-10 11:12:44 CET ] [Original Post]
Spanky Bat-A-Swing at Games in Italy!

Citizens of Metronopolis,

here we are: Spanky Bat-a-Swing is among the featured titles of Games in Italy on Steam, the promotion dedicated to Italian video games from December 4 to 9.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45791579/a705f3e41fe33db2360f5c1828c2866c9347e5b4.gif\"][/img]

If you haven\'t already, now is the perfect time to try the free demo and tell us what you think: it\'s a 3D rhythm-based platformer inspired by 1930s cartoons and featuring an electro-swing soundtrack, where platforms, enemies, and traps move in time to the music and you fight to the beat.

In the demo you will find:

  • 4 levels with different gameplay

    [/*]
  • The first boss fight in the game 8 original tracks (and yes, the rhythm counts)

    [/*]
  • Challenges, times, and scores

    [/*]

If you want to support us, the best thing you can do is download the demo, leave us feedback, and add the game to your wishlist.

Every comment helps us make Spanky grow faster (and swing better).

[dynamiclink href=\"https://store.steampowered.com/app/4134890/Spanky_BataSwing_Demo/\"][/dynamiclink]

[ 2025-12-05 10:03:22 CET ] [Original Post]
Demo update and thanks for the feedbacks

Hear hear, Citizens!

A new patch is live.

After attending Milan Games Week here in Italy, we gathered a ton of invaluable feedback. Thanks to everyone who stopped by our booth, tried the game, and shared their thoughts.

Were already hard at work turning that input into fresh, juicy updates. Were seeing rapid improvements in overall feel, UI navigation, and readability, and this patch is the next step.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45791579/17604c2d19540a20cb91b9ab18f5978dc568bcb1.gif\"][/img]

Heres what were serving up today and more is on the way. Well soon begin work on the new levels for the final release, and over the coming weeks you can also expect some quality-of-life improvements and new features to make their way into the demo. As always, please let us know if you run into anything or have more feedback for us!

Here\'s the patch changelog:

[dynamiclink href=\"https://store.steampowered.com/news/app/2337560/view/515228475882209855\"][/dynamiclink]

[ 2025-12-04 11:33:26 CET ] [Original Post]
Patchnotes DEMO Build 0.1e

Build 0.1e Patchnotes:

UI:

  • Now pause menu closes on B/Circle/Y buttons on controllers

    [/*]
  • Pause menu now is divided in 2 tabs: pause (Restart from last checkpoint, Retry Level, Return to Hub, Return to Menu) and settings (Volumes, Device, Language, Sensitivity)\n

    [/*]

Settings:

  • Added possibility to configure icon sets for desired controller (Xbox, Playstation, M+KB, Switch) if not recognized automatically\n

    [/*]

Landslide:

  • Several level design tweaks (pitfalls, jumps too high etc)

    [/*]
  • Now trees don\'t let you fall down when broken\n

    [/*]

The Pit:

  • Revisited all winches puzzles

    [/*]
  • Camera now doesn\'t get stuck in winches anymore

    [/*]
  • Now breakable walls should propel you correctly

    [/*]

Skallywag\'s Return:

  • Added breakable treasure chests in Skallywag\'s Return

    Roadmap Info: Skallywag\'s Return will soon receive a bigger update to level design\n

    [/*]

Swamped!:

  • New toxic waste water graphics and new pipe 3D models

    [/*]
  • Now perches have a bigger area and better visibility

    [/*]
  • Fixed skeletons animations breaking sometimes (WIP)\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45791579/ea7cb563965603fa2865039a4abcfb226a4e6043.png\"][/img]

    [/*]

The Afterlife:

  • Now the console\'s shockwave are properly cleared upon phase change

    [/*]
  • Ascending ghosts in phase 2 now last less and are properly cleared upon phase change

    [/*]
  • Fixed a bug where bounce attack allowed multiple attacks on switches causing the phase to be skipped

    [/*]
  • Now Ghosts spawn only in the center of the arena to prevent strange camera behaviours\n

    [/*]

Spanky:

  • New dash attack animation for aerial attacks

    [/*]
  • Added a brand new blob shadow. This one works properly on any surface and displays a white ring when the character is airborne (will be added to custom settings in future updates)

    [/*]
  • Now Slap and Bounce swapped input controls for controllers: Slap with Rt, Bounce with Lt\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45791579/b868e4822285554f6384159390b432f5f522ea19.png\"][/img]

    [/*]

Marrow:

  • Fixed Marrow targeted hitbox for smoother interaction

    [/*]
  • Fixed Marrow\'s animations upon reconstruction\n

    [/*]

Misc & Bugfixes:

  • Fixed a bug displaying an extra \"0\" score upon completing a golden streak

    [/*]
  • Fixed a bug with Jp and Chinese font sets not displaying all characters in build

    [/*]
  • Now aiming beat tracker is hidden during pick up transitions

    [/*]
  • Fixed Beat tracker sometimes generating more lines than actual beats

    [/*]
  • Fixed pop up on some objects

    [/*]
  • Improved optimization in levels (WIP)

    [/*]
  • Fixed a bug where upon entering and exiting game pause, the camera got stuck requiring the level to be restarted

    [/*]

[u]DISCLAIMER[/u]: please start a new game and scrap old saves, as collectable indicization might result off count

[ 2025-12-04 11:25:33 CET ] [Original Post]
Demo patch v0.1b

  • added cutscene showing the first portal after Marrow\'s first dialogue

    [/*]
  • bigger hitbox on marrow

    [/*]
  • fixed sofa interaction range

    [/*]
  • camera positioned higher on spanky for better visibility

    [/*]
  • forced portal transition (removed jump cancellation)

    [/*]
  • fixed walls in Marrow\'s room(players were jumping through holes before time)

    [/*]
  • Items\' popups are now bound to storyline milestones to prevent repetitions on replays

    [/*]
  • fixed HUD anchors on different resolutions

    [/*]

[ 2025-11-26 08:35:18 CET ] [Original Post]
Spanky "Bat-A-Swing" Demo is out now!

Hello everyone,

We are incredibly excited to announce that the Spanky Bat-a-Swing DEMO is now available right here on Steam! You can finally hit the streets of Metronopolis and begin your personal crusade to bring peace and quiet back to the loudest city in the world.

Get ready to step into the shoes of our favorite anti-hero, Spanky, and experience the unique blend of rhythmic platforming, 1930s art, and a banging soundtrack (which Spanky, of course, hates!).

[dynamiclink href=\"https://store.steampowered.com/app/4134890/Spanky_BataSwing_Demo/\"][/dynamiclink]

What You\'ll Find in the Demo:

We\'ve prepared a juicy taste of the full game, perfect for figuring out if you\'re up to the challenge of Spanky Bat-a-Swing:

  • 4 Levels with Unique Gameplay: Explore distinct sections of Metronopolis that test your platforming skills and sense of rhythm!

    [/*]
  • 1 Cool Boss: Take on a member of the City Council in a beat-driven battle that demands precision and timing!

    [/*]
  • 5 Unique Music Tracks and Game Rhythm: Dive fully into the incredible Electro-Swing soundtrack that moves every element of the game.

    [/*]
  • Speedrunner Challenge: Every level includes an internal timer, giving speedsters and mastery-minded players a constant challenge to perfect their routes and beat their best times!

    [/*]
  • 1 Angry Bat: Play as Spanky, determined to defeat Mayor Metrognome and silence this \"dancing dystopia\" once and for all!

    [/*]

Grab your headphones, download the demo and let us know what you think! Your feedback is crucial as we approach the full launch.

Don\'t forget to Wishlist Spanky Bat-a-Swing so you don\'t miss the upcoming news and the launch date!

The Spanky Bat-a-Swing Team

[ 2025-11-25 13:42:46 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 16.04 or higher
  • Processor: Intel Core i5-4690KMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 970
  • Storage: 2 GB available space
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Ubuntu 16.04 or higher
    • Processor: Intel Core i7-7700KMemory: 16 GB RAM
    • Graphics: Nvidia RTX 2070
    • Storage: 4 GB available space
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