Spanky's Battle Swing is a 3D rhythm based platformer, inspired by 1930s cartoons and featuring electro swing music! Enter and explore Metronopolis, a huge city where everything and everyone moves and dances on the beat of music! Help Spanky the Bat reach Mayor Metrognome's office and restore peace for your bat ears!
BEAT-BLASTED ACTION
In Spanky’s Battle Swing, the whole world shimmies to the soundtrack. The music isn’t background—it’s the metronome of the metropolis. Enemies lunge on the downbeat, platforms hop on the upbeat, traps snap in perfect time. The only rebel off-tempo? Spanky. Swing, slam, and slide—ride the rhythm or break it to pieces.
ONE OF US
Sick of Metronopolis’s endless noise, Spanky the bat straps on giant speakers and sets out to quiet Mayor Metrognome for good. Turn the city’s sound against itself: boost with bass, bounce off snare hits, glide on horns, and ping secrets with bat sonar. It’s spanking time!
THE CITY OF METRONOPOLIS
Throw down with towering bosses and cut a path through bold, hand-drawn districts—each with its own groove, guardian, and tricks to master. Discover powers, learn fresh moves, and meet a cast of weirdos and wannabe stars along the way. Who’s on your wavelength?
Key Features
Rhythm-Driven Platforming: Every foe, platform, and hazard moves to the beat—learn the pattern, bend the pattern, own the pattern.
Electro-Swing Soundtrack: A punchy, dynamic score that keeps the city buzzing and your feet tapping.
Vintage Cartoon Flair: A lively, personality-packed world with expressive characters and a 1930s-inspired look.
Rebel Against the Beat: As Spanky, you can sync up… or go off-grid. Break timing rules to create your own openings and shut the city up—your way.
Build 0.1e Patchnotes:
UI:
Now pause menu closes on B/Circle/Y buttons on controllers
[/*]Pause menu now is divided in 2 tabs: pause (Restart from last checkpoint, Retry Level, Return to Hub, Return to Menu) and settings (Volumes, Device, Language, Sensitivity)\n
[/*]
Settings:
Added possibility to configure icon sets for desired controller (Xbox, Playstation, M+KB, Switch) if not recognized automatically\n
[/*]
Landslide:
Several level design tweaks (pitfalls, jumps too high etc)
[/*]Now trees don\'t let you fall down when broken\n
[/*]
The Pit:
Revisited all winches puzzles
[/*]Camera now doesn\'t get stuck in winches anymore
[/*]Now breakable walls should propel you correctly
[/*]
Skallywag\'s Return:
Added breakable treasure chests in Skallywag\'s Return
Roadmap Info: Skallywag\'s Return will soon receive a bigger update to level design\n
[/*]
Swamped!:
New toxic waste water graphics and new pipe 3D models
[/*]Now perches have a bigger area and better visibility
[/*]Fixed skeletons animations breaking sometimes (WIP)\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45791579/ea7cb563965603fa2865039a4abcfb226a4e6043.png\"][/img]
[/*]
The Afterlife:
Now the console\'s shockwave are properly cleared upon phase change
[/*]Ascending ghosts in phase 2 now last less and are properly cleared upon phase change
[/*]Fixed a bug where bounce attack allowed multiple attacks on switches causing the phase to be skipped
[/*]Now Ghosts spawn only in the center of the arena to prevent strange camera behaviours\n
[/*]
Spanky:
New dash attack animation for aerial attacks
[/*]Added a brand new blob shadow. This one works properly on any surface and displays a white ring when the character is airborne (will be added to custom settings in future updates)
[/*]Now Slap and Bounce swapped input controls for controllers: Slap with Rt, Bounce with Lt\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45791579/b868e4822285554f6384159390b432f5f522ea19.png\"][/img]
[/*]
Marrow:
Fixed Marrow targeted hitbox for smoother interaction
[/*]Fixed Marrow\'s animations upon reconstruction\n
[/*]
Misc & Bugfixes:
Fixed a bug displaying an extra \"0\" score upon completing a golden streak
[/*]Fixed a bug with Jp and Chinese font sets not displaying all characters in build
[/*]Now aiming beat tracker is hidden during pick up transitions
[/*]Fixed Beat tracker sometimes generating more lines than actual beats
[/*]Fixed pop up on some objects
[/*]Improved optimization in levels (WIP)
[/*]Fixed a bug where upon entering and exiting game pause, the camera got stuck requiring the level to be restarted
[/*]
[u]DISCLAIMER[/u]: please start a new game and scrap old saves, as collectable indicization might result off count
Minimum Setup
- OS: Ubuntu 16.04 or higher
- Processor: Intel Core i5-4690KMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 970
- Storage: 2 GB available space
Recommended Setup
- OS: Ubuntu 16.04 or higher
- Processor: Intel Core i7-7700KMemory: 16 GB RAM
- Graphics: Nvidia RTX 2070
- Storage: 4 GB available space
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