Dying Light is a first-person, action survival game set in a vast open world. Roam a city devastated by a mysterious epidemic, scavenging for supplies and crafting weapons to help defeat the hordes of flesh-hungry enemies the plague has created. At night, beware the Infected as they grow in strength and even more lethal nocturnal predators leave their nests to feed on their prey.
It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my [u]last dev blog[/u] ). I'm incredibly proud of what we're building with The Beast - its the culmination of more than 10 years of experience in open-world survival horror!
But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.
Lets be clear: Enhancements, not Remaster!
Back in January, when we celebrated the 10th Anniversary of Dying Light, I announced that we are working on a new update for the original Dying Light. Ten years later and the game that started it all is still going strong! When I looked online the day after the video, my heart skipped a beat. Quite a few of you were expecting a full remaster of some sort.
So, let's set the record straight: the Retouched Update is about squeezing out even more from the Dying Light you already love. Its not a complete overhaul or remaster.
Even without the update, Dying Light still holds up pretty well - just imagine that its 10 years old! But to truly explain what we've changed, I sat down with the brilliant minds who made it happen: Grzegorz wistowski, our Technical Game Director, and Krzysztof Knefel, Lead 3D Artist:
"One of the best things about working with your own engine is that the people building it are just next door," explains Grzegorz wistowski, our Technical Game Director. "Over the past couple of years, we've added a lot, customized a lot, and learned how to squeeze more from the tech we already have. One day, someone just started applying those learnings to some old assets - and it just clicked that we could do that across the whole game."
So we put some more people on it. We started increasing texture quality of surroundings and upscaling them to create a sharper, better look in the game. It was a lot of manual work - but increasing the texture resolution or quality can have a huge impact on how the environment appears on screen, said Krzysztof Knefel. Just look at the comparison of these wooden wall panels!
Krzysztof spent a lot of time by manually adjusting and tweaking assets, squeezing out every last bit of visual quality. A big part of this involved improving lighting and PBR (physics based rendering). With so many years of experience with PBR we're improving how metallic surfaces reflect light or react physically to the world which makes them look a lot more realistic! You can see the difference on the metal hangar walls below.
We also made some smaller tweaks and changes to the code that have a big impact on details in Harran. Weve increased the maximum LOD (level of detail) range from 260% to 340% in the view distance menu in the game options. This means players who are running on modern and better systems can increase the distance of highly detailed assets being loaded into the game and balance increased GPU/CPU load on their own, explains Grzegorz wistowski.
But one of the biggest differences will be visible on floors and cement walls. Were introducing a new 8K Ultra shadow quality and improved the lighting options of many surfaces and with these new shadows, a lot of surfaces that previously looked rather flat now really pop out and get depth!
The Sound of Harran
Beyond just how it looks, we wanted to dial up the very atmosphere of Harran. Sound and music is crucial for immersion, and weve gone all out to make it an experience. The maestro himself, Pawe Blaszczak, the original composer, came back to give the soundtrack a complete remaster. Get this: he even recreated that retro-tape sound by actually recording on tape! Talk about dedication. Its authentic, nostalgic, and absolutely fantastic.
Weve woven in brand new tracks and ambient sounds throughout the game, deepening the mood and cranking up the tension as you explore. And we seriously juiced up the hit reaction audio in combat. Every swing, every crunch, every zombie takedown will sound more satisfying, more impactful. Youll feel those hits.
Why it took a while
A lot of you have been asking in the last few months about the Retouched Update - where it was, why it was taking so long. The honest answer is this: We were working with 10+ year old technology. Even with all the new experience we've gained over the years, figuring out how to apply those learnings to the original Dying Light engine while keeping everything stable was a challenge.
And let me tell you, it was a massive amount of manual work. Krzysztof literally became the undisputed master of Harran: "I basically walked through the entire map, looking for assets to be improved. And all of those had to be changed manually by our artists."
Crucially, we also made it a top priority not to change the game's system requirements. "You can't just crank up the details and hope it still works on everyone's system," Grzegorz explains. "Especially on consoles we were testing endlessly to ensure we didn't run out of memory on last-gen consoles." It was a delicate balancing act, but we cracked it. And now? It's finally ready!
Explore Kyle Cranes origin story with this free update
The Dying Light: Retouched Update will be completely free for all Dying Light owners on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S and will roll out on June 26, 2025. The level of changes may vary by platform.
With the update out before the release of Dying Light: The Beast its the best time to jump right back into Kyle Cranes origin story if you havent played Dying Light yet. And even if you have, its worth heading back to Harran.
Good night. And good luck!
Minimum Setup
- OS: Ubuntu 14.04 64-bit and newer recommended
- Processor: Intel Core i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHzMemory: 4 GB RAM DDR3Hard Drive: 40 GB free space
- Memory: 4 GB RAM DDR3Hard Drive: 40 GB free space
- Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 6870 (1GB VRAM) Additional Notes: JFS and XFS file systems are not supported
Recommended Setup
- OS: Ubuntu 14.04 64-bit and newer recommended
- Processor: Intel Core i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz Memory: 8 GB RAM DDR3Hard Drive: 40 GB free space
- Memory: 8 GB RAM DDR3Hard Drive: 40 GB free space
- Graphics: NVIDIA GeForce GTX 780 / AMD Radeon R9 290 (2GB VRAM) Additional Notes: JFS and XFS file systems are not supported
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