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Game Update 1.1.1.0, "Spell Again, Again - Part 2"
A Server Browser has been added to easily find and join open games
Can be found on chapter 2
Can be found on chapter 3
The spell queue will now animate added elements and also better show when queued elements are lost
Dead players can now ask for a revive. This can be turned on/off from the “Audio” settings menu
You can now set your favourite Magicks element combination as a template in classic Magicka 1 style. Simply scroll the mousewheel to select your favourite Magick. Gamepad players can bring up the magick context menu (LB+Dpad) and set/clear templates from here.
The defeat screen now displays a recap of damage taken and where the damage came from together with useful tips on how to do better!
The harder enemies in the game are now easier to spot in the action
Now freezes water
Has been completely reworked
Mines have been graphically enhanced and had their push/elevate effect increased
Lightning spells have been graphically enhanced and received some minor tweaks
Earth projectiles imbued with other elements have been reworked. These now scale in damage and area of effect size depending on number of elements used while also taking into account gear modifiers
Beams now scale in width depending on amount of elements used
The enemy spellcasters now make more use of the newly added spell combinations
Has been improved
The melee damage system has been overhauled, including weapon imbuements
The base movement speed for players has been increased
Explosions created by crossed beams with opposing elements now scale in damage and range depending on amount of elements used and deal elemental damage depending on the type of Nova
Pure poison on weapons now last multiple hits
Armors containing Earth/Ice now protect against knockdown, push, elevate and channeling interruption
Moved currently logged in Paradox account visibility to the settings menu
Focus generation has been increased when playing together with other players
Tier 2, 3 and 4 Magicks have had their quickslot cooldowns reduced
Players can now rebind the SHIFT, ALT and CTRL keys as single press keys. Keep in mind any other keybindings you might have that use these as combokeys
Has been buffed
Has been buffed
Damage has been reduced
Damage has been increased
Has been rebalanced
Has been re-balanced
[ 2015-10-29 09:09:45 CET ] [ Original post ]
Hi all! Today we have released the 1.1.1.0 update for Magicka 2 and it contains a lot of good stuff which we hope you are going to enjoy.
Read on for all the goodies contained within today's update!
- Server Browser
A Server Browser has been added to easily find and join open games
- New Magick: “Teleport”
Can be found on chapter 2
- New Magick: “Thunderbolt”
Can be found on chapter 3
- Animated element queue
The spell queue will now animate added elements and also better show when queued elements are lost
- Ask for revive functionality
Dead players can now ask for a revive. This can be turned on/off from the “Audio” settings menu
- Magicks templates
You can now set your favourite Magicks element combination as a template in classic Magicka 1 style. Simply scroll the mousewheel to select your favourite Magick. Gamepad players can bring up the magick context menu (LB+Dpad) and set/clear templates from here.
- Damage report on defeat
The defeat screen now displays a recap of damage taken and where the damage came from together with useful tips on how to do better!
- New Loading Screens and Hints
- Distinguished Special/Hard Enemies
The harder enemies in the game are now easier to spot in the action
- The “Higherland Breeze” Magick
Now freezes water
- The “Sacrifice” Magick
Has been completely reworked
- Mine Spells
Mines have been graphically enhanced and had their push/elevate effect increased
- Lightning Spells
Lightning spells have been graphically enhanced and received some minor tweaks
- Imbued Earth Projectiles
Earth projectiles imbued with other elements have been reworked. These now scale in damage and area of effect size depending on number of elements used while also taking into account gear modifiers
- Scaling Beams
Beams now scale in width depending on amount of elements used
- AI Enemy Spellcasters
The enemy spellcasters now make more use of the newly added spell combinations
- The “Join Friends” Menu
Has been improved
- Melee Damage
The melee damage system has been overhauled, including weapon imbuements
- Player Movement Speed
The base movement speed for players has been increased
- Novas
Explosions created by crossed beams with opposing elements now scale in damage and range depending on amount of elements used and deal elemental damage depending on the type of Nova
- Pure Poison Imbuement
Pure poison on weapons now last multiple hits
- Earth/Ice Armor Spells
Armors containing Earth/Ice now protect against knockdown, push, elevate and channeling interruption
- Logged in Paradox Account Visibility
Moved currently logged in Paradox account visibility to the settings menu
- Focus Generation
Focus generation has been increased when playing together with other players
- Magick Quickslot Cooldowns
Tier 2, 3 and 4 Magicks have had their quickslot cooldowns reduced
- Rebindable ComboKeys
Players can now rebind the SHIFT, ALT and CTRL keys as single press keys. Keep in mind any other keybindings you might have that use these as combokeys
- The “Concussion” Magick
Has been buffed
- The “Push” Magick
Has been buffed
- Ice Shards
Damage has been reduced
- Fissures
Damage has been increased
- Chapter 2
Has been rebalanced
- Chapter 3
Has been re-balanced
- A lot of bug fixing has been done!
[ 2015-10-29 09:09:45 CET ] [ Original post ]
Game Update 1.1.1.0, "Spell Again, Again - Part 2"
A Server Browser has been added to easily find and join open games
Can be found on chapter 2
Can be found on chapter 3
The spell queue will now animate added elements and also better show when queued elements are lost
Dead players can now ask for a revive. This can be turned on/off from the Audio settings menu
You can now set your favourite Magicks element combination as a template in classic Magicka 1 style. Simply scroll the mousewheel to select your favourite Magick. Gamepad players can bring up the magick context menu (LB+Dpad) and set/clear templates from here.
The defeat screen now displays a recap of damage taken and where the damage came from together with useful tips on how to do better!
The harder enemies in the game are now easier to spot in the action
Now freezes water
Has been completely reworked
Mines have been graphically enhanced and had their push/elevate effect increased
Lightning spells have been graphically enhanced and received some minor tweaks
Earth projectiles imbued with other elements have been reworked. These now scale in damage and area of effect size depending on number of elements used while also taking into account gear modifiers
Beams now scale in width depending on amount of elements used
The enemy spellcasters now make more use of the newly added spell combinations
Has been improved
The melee damage system has been overhauled, including weapon imbuements
The base movement speed for players has been increased
Explosions created by crossed beams with opposing elements now scale in damage and range depending on amount of elements used and deal elemental damage depending on the type of Nova
Pure poison on weapons now last multiple hits
Armors containing Earth/Ice now protect against knockdown, push, elevate and channeling interruption
Moved currently logged in Paradox account visibility to the settings menu
Focus generation has been increased when playing together with other players
Tier 2, 3 and 4 Magicks have had their quickslot cooldowns reduced
Players can now rebind the SHIFT, ALT and CTRL keys as single press keys. Keep in mind any other keybindings you might have that use these as combokeys
Has been buffed
Has been buffed
Damage has been reduced
Damage has been increased
Has been rebalanced
Has been re-balanced
[ 2015-10-29 09:09:45 CET ] [ Original post ]
Hi all! Today we have released the 1.1.1.0 update for Magicka 2 and it contains a lot of good stuff which we hope you are going to enjoy.
Read on for all the goodies contained within today's update!
- Server Browser
A Server Browser has been added to easily find and join open games
- New Magick: Teleport
Can be found on chapter 2
- New Magick: Thunderbolt
Can be found on chapter 3
- Animated element queue
The spell queue will now animate added elements and also better show when queued elements are lost
- Ask for revive functionality
Dead players can now ask for a revive. This can be turned on/off from the Audio settings menu
- Magicks templates
You can now set your favourite Magicks element combination as a template in classic Magicka 1 style. Simply scroll the mousewheel to select your favourite Magick. Gamepad players can bring up the magick context menu (LB+Dpad) and set/clear templates from here.
- Damage report on defeat
The defeat screen now displays a recap of damage taken and where the damage came from together with useful tips on how to do better!
- New Loading Screens and Hints
- Distinguished Special/Hard Enemies
The harder enemies in the game are now easier to spot in the action
- The Higherland Breeze Magick
Now freezes water
- The Sacrifice Magick
Has been completely reworked
- Mine Spells
Mines have been graphically enhanced and had their push/elevate effect increased
- Lightning Spells
Lightning spells have been graphically enhanced and received some minor tweaks
- Imbued Earth Projectiles
Earth projectiles imbued with other elements have been reworked. These now scale in damage and area of effect size depending on number of elements used while also taking into account gear modifiers
- Scaling Beams
Beams now scale in width depending on amount of elements used
- AI Enemy Spellcasters
The enemy spellcasters now make more use of the newly added spell combinations
- The Join Friends Menu
Has been improved
- Melee Damage
The melee damage system has been overhauled, including weapon imbuements
- Player Movement Speed
The base movement speed for players has been increased
- Novas
Explosions created by crossed beams with opposing elements now scale in damage and range depending on amount of elements used and deal elemental damage depending on the type of Nova
- Pure Poison Imbuement
Pure poison on weapons now last multiple hits
- Earth/Ice Armor Spells
Armors containing Earth/Ice now protect against knockdown, push, elevate and channeling interruption
- Logged in Paradox Account Visibility
Moved currently logged in Paradox account visibility to the settings menu
- Focus Generation
Focus generation has been increased when playing together with other players
- Magick Quickslot Cooldowns
Tier 2, 3 and 4 Magicks have had their quickslot cooldowns reduced
- Rebindable ComboKeys
Players can now rebind the SHIFT, ALT and CTRL keys as single press keys. Keep in mind any other keybindings you might have that use these as combokeys
- The Concussion Magick
Has been buffed
- The Push Magick
Has been buffed
- Ice Shards
Damage has been reduced
- Fissures
Damage has been increased
- Chapter 2
Has been rebalanced
- Chapter 3
Has been re-balanced
- A lot of bug fixing has been done!
[ 2015-10-29 09:09:45 CET ] [ Original post ]
Magicka 2
Pieces Interactive
Developer
Paradox Interactive
Publisher
2015-05-26
Release
GameBillet:
12.59 €
Game News Posts:
26
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(8925 reviews)
The Game includes VR Support
Public Linux Depots:
- Joan of Arc Content Linux [2.9 G]
- Joan of Arc Engine Linux 32-bit [13.03 M]
- Joan of Arc Engine Linux 64-bit [13.11 M]
Available DLCs:
- Magicka 2: Gates of Midgård Challenge pack
- Magicka 2: Three Cardinals Robe Pack
- Magicka 2: Ice, Death and Fury
The world’s most irreverent co-op action adventure returns! In the next chapter of Magicka, players ascend from the ruins of Aldrheim to experience a Midgård almost wiped free of Wizards after the Wizard Wars, with the few that do remain having either gone mad or extremely hostile toward all others.
To rid the world of evil, again, up to four Wizards, and their guide Vlad, will traverse Midgård armed with the next iteration of the famous Magicka dynamic spellcasting system, as players reprise their roles as the most overpowered, unpredictably funny Wizards ever known to fantasy!
FREE UPDATE: Learn to Spell Again... Again!
Ye olde hybrid elements Steam and Ice from Magicka 1 are back, joined by the brand new Poison! This means tons of new spells to cast at friends and foes - complete with larger explosions and greatly improved graphics!
Learn to Spell Again
As an all-powerful Wizard, you will have thousands of spells at your fingertips to experiment and defeat evil with, use them together with special Magicks to annihilate foes or give necessary aid to your companions.
Be the Wizard You Want to Be!
With tons of robes, staffs, and weapons you can play as the robed Wizard of your choice to wreak havoc amongst hordes of fantasy creatures as you see fit. Magicka 2's dynamic spellcasting system can be used in many different ways, offering hours of experimentation for players to figure out which spells belong in their repertoire. Add both co-op and friendly fire on top of that and you have a recipe for hilarious disasters.
Replay the Next Chapter with Artifacts
Magicka 2 offers players a story-driven campaign mode set in a lush fantasy world influenced heavily by Nordic folklore. New to the franchise are "Artifacts," which act as different switches and options for players to customize and change the gameplay experience, adding more replayability when utilized.
To rid the world of evil, again, up to four Wizards, and their guide Vlad, will traverse Midgård armed with the next iteration of the famous Magicka dynamic spellcasting system, as players reprise their roles as the most overpowered, unpredictably funny Wizards ever known to fantasy!
FREE UPDATE: Learn to Spell Again... Again!
Ye olde hybrid elements Steam and Ice from Magicka 1 are back, joined by the brand new Poison! This means tons of new spells to cast at friends and foes - complete with larger explosions and greatly improved graphics!
Learn to Spell Again
As an all-powerful Wizard, you will have thousands of spells at your fingertips to experiment and defeat evil with, use them together with special Magicks to annihilate foes or give necessary aid to your companions.
- Combine up to five elements at a time and work together with—or against—your friends for that full Magicka co-op experience.
- Four Player Friendly Fire Compatible Co-op
- Full co-op support! All levels and game modes in Magicka 2 will be supported for four player co-op with hot join, checkpoints, and other supportive features and functionality.
- Friendly fire is always on, promoting emergent gameplay humor as players accidentally hurt or kill their friends in their attempts to annihilate enemies.
Be the Wizard You Want to Be!
With tons of robes, staffs, and weapons you can play as the robed Wizard of your choice to wreak havoc amongst hordes of fantasy creatures as you see fit. Magicka 2's dynamic spellcasting system can be used in many different ways, offering hours of experimentation for players to figure out which spells belong in their repertoire. Add both co-op and friendly fire on top of that and you have a recipe for hilarious disasters.
Replay the Next Chapter with Artifacts
Magicka 2 offers players a story-driven campaign mode set in a lush fantasy world influenced heavily by Nordic folklore. New to the franchise are "Artifacts," which act as different switches and options for players to customize and change the gameplay experience, adding more replayability when utilized.
MINIMAL SETUP
- OS: Ubuntu 12.04
- Processor: 3GHz Dual Core (Intel Pentium G3220 or higher / AMD A4-4000 or higher)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GeForce 550 or better / ATI Radeon HD 5850 or better
- Storage: 3 GB available space
- OS: Ubuntu 14.04 LTS
- Processor: 2.8GHz Quad Core (Intel Core i5-2300 or higher / AMD A8-3850 or higher)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce 640 or better / ATI Radeon HD 6670 or better
- Storage: 3 GB available space
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