Help a single dandelion seed find its place to grow on a journey across the world, in this serene yet precise, hand-crafted platformer from Pink Sakura Studios.
A touching, narrative adventure about finding your place in the world.
told through the simple, elegant journey of a single seed.
Beneath its gentle surface lies a deeper metaphor, about resilience, healing, and the courage to keep moving forward when the winds of life grow heavy.
A vast and varied world to explore, from:
frozen plateaus,
empty rolling hills
gorgeous caves
to sun-scorched plains.
All filled with challenging routes and hidden groves. Each environment reflecting struggles and moments of calm familiar to anyone who has faced the weight of mental health challenges.
Bloom.
The controls are minimalist and intuitive - simply drift, float, and harness the breeze - but with layers of expressive depth to master, where every current is an opportunity. Frequent checkpoints let you ride the wind again and again as you learn to navigate the world's beauty and its dangers.
It's time, little seed. Just let go. The wind will carry you - toward growth, toward healing, toward hope.|
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A beautiful and calming soundtrack, featuring almost half an hour of original music with gentle piano melodies and ethereal soundscapes to lose yourself in.
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Lifted by whispers,
Trembling through the sky,
I seek the soil
Where I can lie.
Hi everyone!
Just a quick note to let you know that Im planning a free update in the coming months.
This update will include improvements, new translations, and a few other surprises to make the experience even better. Thank you so much for your support and patience - Im excited to share more soon! I will also revamp the speedrun timer to work in a Celeste manner.
If the game reaches 250 sales, there will be a major update containing extra challenge modes.
Patch Notes:
Improved tutorial
[/*]Improved translation errors
[/*]Added more translations
[/*]Fixed minor geometry bugs
[/*]Fixed minor bugs related to player reset
[/*]super secret easter egg
[/*]
Re-added intro cutscene
[/*]Fixed some camera glitches
[/*]Fixed final level errors
[/*]Balance patches for difficulty
[/*]
The Full Game Release
It feels surreal to finally write this: the full version of the game is here. After years of work, nights that blurred into mornings, endless debugging, and more than a few moments of wondering why isnt this seed doing what its supposed to, the project has grown into something I can finally call complete.
What began as a drifting little demo has turned into a full experience, and Im beyond excited (and a little nervous) to hand it over to you.
A World with More Life
Over time, the game world has slowly filled out. The visuals have been refined, the details expanded, and the atmosphere carefully tuned. Its not a perfect game (no game is), but it has the feeling I hoped for: a quiet space for exploration, reflection, and sometimes a little silliness.
Countless Fixes (and Probably a Few Surprises)
The game saves properly. The camera no longer spins like its dizzy. Music doesnt vanish halfway through. But if you know anything about indie games, you know there will always be the occasional oddity. Consider it part of the charm.
Polish Language Note
Almost everything is available in Polish now, which Im really proud of. The one exception is the final poem. Translating poetry is tricky - its not just about the words, but the rhythm, tone, and emotion. Its still in progress, and I want to make sure it feels right. That translation will come in a future update.
Why This Matters
This game has been a strange mix of experiments, stubborn ideas, and more chaos than Id like to admit. Its been years in the making, and finishing it has shaped me in ways I didnt expect. I know it wont be for everyone - no game ever is - but my hope is that youll give it a chance. Play it, try it, explore it. Even if you refund it afterward, or stumble across it another way wink wink, I just want this world to be experienced.
For me, thats what makes all of this matter: seeing something that lived in my head for so long finally drift into other peoples hands.
Cherry
Another Update: The Demo Is Here
Hello, Valued Community,
Big news: the demo is ready to float into the world. After countless tweaks, fixes, and late-night coding marathons, the game has finally reached the point where you will get to experience it firsthand.
Whats in the Demo?
Playable Levels
New areas to drift through are included. They are not perfect, but at least the seed is slightly less likely to phase through the floor and discover the underworld.Readable Lore
The text system has been rebuilt (again) and now includes a dyslexia-friendly font option. Words should behave themselves this time instead of wiggling around like they are possessed.Improved Physics
Seeds float like seeds, not bricks. Wind feels like wind, not a chaotic gale auditioning for a disaster movie.A Tutorial Thats Helpful?
The introduction has been reworked so new players can actually learn how to play instead of accidentally inventing new speedrunning categories by crashing into walls.A Healthier Camera
The camera is now less dizzy and no longer behaves like it just stumbled out of a tavern.Fewer Bugs (Probably)
- The game saves properly.
- Textures no longer flicker like a rave.
- Music does not wander off to grab a coffee mid-level.
- Achievements actually unlock when you earn them.
Why This Matters
This demo is the first real chance to step into the world that has been in the works for far too long. It is about exploration, quiet storytelling, and the journey of a drifting seed (with only minimal existential crises).
Stay tuned: the demo release is right around the corner.
Cherry
Another Update - I'm still working on this thing, I swear.
Hello, My Valued Community,
Its me again. I'm delighted to introduce you to some more progress, which definitely didn't take too long to make. Ive been staring at code so long, I think I can see the matrix. blinks twice (send help, this dev cycle has cost me my remaining brain cells).
Anyway, I actually did some stuff. So heres the latest from the development dungeon.
[hr][/hr]You can actually read stuff now.
I spent about 15 hours revamping the text system. Again. But this time it was for a good cause: I've added a dyslexia-friendly font option. We want everyone to be able to enjoy the game's vague and mysterious lore, so now you can make the words behave. I also have remade the text animation and appeareing system to make it more lore friendly
[hr][/hr]I made more levels. Please clap.
Yeah, so, making levels is difficult. I've been designing some new areas to float through. They're not done, obviously, but they exist. In theory.
Final level: Combo of all before
[/*]Deserts: wind go nyoom
[/*]
Bug Fixes. So. Many. Bug Fixes.
Yeah, no, there's just too many bugs to list here. I don't even care. My code is awful and I know it. It's a miracle this thing even runs. This is my first major project and I am learning a lot
Let's just say the dandelion seed is less likely to have a spontaneous existential crisis and phase through the floor now. Probably. The camera is also slightly less drunk. I spent literally 32 hours just clicking on green lines. Again. Screw hitboxes.
I'm going to list all that I have fixed since I need to feel the sense of accomplishment of doing anything:
The seed will no longer decide to become a submarine and clip through the ground.
The wind in the mountains is now less "chaotic gale" and more "reliably breezy."
[/*]The music won't just randomly decide to take a coffee break anymore.
[/*]Fixed the bug that made the dandelion seed look like a weird, stretched-out ghost.
[/*]The camera has been stabilized in tight spaces. No more motion sickness!
[/*]You can no longer crash the game by pausing it. I see you, testers!
[/*]Achievements should now trigger properly when you earn them.
[/*]The flickering textures in the meadow have been fixed.
[/*]Progress will now actually save. (This one was a high priority, for obvious reasons!)
[/*]You can no longer get permanently stuck inside rocks. You are a seed, not a geologist.
[/*]The game won't randomly forget your controller is plugged in anymore.
[/*]Loading screens will now, you know, lead to the game.
[/*]Sound effects are now properly synced with the action on screen.
[/*]The tutorial is no longer skippable by just flying into a wall for three seconds.
[/*]The game will no longer try to set your resolution to something from the stone age.
[/*]UI elements now respect each other's personal space.
[/*]Plugging in a controller after launching the game now works as it should.
[/*]
I Reworked Things Because Yes
Apparently, some of the core systems weren't optimal at all and caused huge frame drops. I knew about this issue for actually about 5 months, but I just put back fixing it for a while because I was too lazy to do it.
Physics: The old physics were bad. The new physics are... newer. The seed should float more like a seed and less like a brick. Plus it actually works well against the wind now.
[/*]Controller Support: I wrestled with the input manager for days. It now should recognize your controller. No promises.
[/*]Controls Changing: The menu for this was a nightmare. I rebuilt it. It might even work.
[/*]Tutorial: The old tutorial was useless. The new one is slightly more useful. It might actually teach you how to play.
[/*]Lore: I wrote more story. Yeah, there's a story. Shocking, isn't it?
[/*]
Also, some other stuff, I guess.
I also tinkered with the UI, added some sound effects that I found, and thought about new achievements.
Did I mention bug fixes?
As always, your continued dedication and feedback are invaluable, mainly because you guys find the bugs I have no idea even exist. Come hang out on the Discord and tell me what you think.
Stay tuned for more updates as I continue to breathe life into this extraordinary wind-kissed adventure that I've been working on for way too long.
- Cherry
Fixes:
- RE-ADDED THE GAME
- Fixed minor texture bugs
- Fixed multiple minor particle locations
- Fixed waterfall particles at level 3 (not alternating) and increase the duration of alternations to make it a bit easier sine it is a feature introduction
Update 1.9.4 Patch Notes - Closed Beta Exclusive! (UNSTABLE)
Hello, My Valued Community!
I'm delighted to introduce you to the latest update, version 1.9.4, which definitely didn't take too long to make. This update doesn't bring any new features, but it does bring a lot of improvements to enhance your gaming experience.
blinks twice (send help, this took me 3 months to make)
What's New in Update 1.9.4:
[olist]
[/olist]
Become a Beta Tester:
If you're not already part of this incredible journey, it's not too late to join us! To sign up for the Closed Beta, simply send an email to [u]contact.pink.sakura.studios@gmail.com[/u] or connect with me on Discord at [u]cherrymakesgames[/u].
Your continued dedication and feedback are invaluable to the development of On The Wind's Breath. Together, we're shaping a world like no other. Stay tuned for more updates as we continue to breathe life into this extraordinary wind-kissed adventure!
See you in the skies!
Warm regards,
Cherry,
Pink Sakura Studios
Update 1.8.0 Patch Notes - Closed Beta Exclusive! (UNSTABLE)
Hello, My Valued Community!
I'm delighted to introduce you to the latest update, version 1.8.0, exclusively crafted for our dedicated tester community. Your continuous support and feedback have been instrumental in shaping the evolution of On The Wind's Breath. This update brings exciting new features and improvements to enhance your gaming experience.
What's New in Update 1.8.0:
[olist]

[/olist]
Become a Beta Tester:
If you're not already part of this incredible journey, it's not too late to join us! To sign up for the Closed Beta, simply send an email to [u]contact.pink.sakura.studios@gmail.com[/u] or connect with me on Discord at [u]cherrymakesgames[/u].
Your continued dedication and feedback are invaluable to the development of On The Wind's Breath. Together, we're shaping a world like no other. Stay tuned for more updates as we continue to breathe life into this extraordinary wind-kissed adventure!
See you in the skies!
Warm regards,
Cherry,
Pink Sakura Studios
- Fixed minor checkpoint placement
- Fixed the wind being too lenient in some locations
Update 1.7.0, 1, 2, 3 and 4 Patch Notes - Closed Beta Exclusive!
Hello, My Valued Community!
I'm thrilled to introduce you to the latest update, version 1.7.4, a special treat exclusively tailored for our dedicated community. Taking your valuable feedback to heart, I've been hard at work to ensure a remarkable gaming experience. While updates 1.7.0, 1.7.1, 1.7.2, and 1.7.3 faced their share of issues, rest assured that 1.7.4 is here to shine.
What's New in Update 1.7.4:
[olist]
[/olist]
[b]
Become a beta tester:
If you're not already part of this journey, fear not! Sign up by dropping an email at [u]contact.pink.sakura.studios@gmail.com[/u] or connect with me on Discord at [u]cherrymakesgames[/u].[/b]Your input has been invaluable in shaping On The Wind's Breath, and it's my honor to have you alongside me on this journey. Stay tuned for more updates, as we continue to breathe life into this wind-kissed world together!
See you in the skies!
Warm regards,
Cherry,
Pink Sakura Studios
Update 1.6.0 Patch Notes - Closed Beta Exclusive!
Hello, My Valued Community!
I am thrilled to announce the latest update for our beloved game, available exclusively to our dedicated Closed Beta community! Your relentless feedback and support have been instrumental in shaping the future of our game, and I couldn't be more excited to unveil the improvements and additions I've made.
What's New in Update 1.6.0:
- Two New Thrilling Levels: Prepare yourselves for fresh challenges! I've added two brand-new levels to put your skills to the ultimate test. Explore treacherous landscapes and conquer new obstacles that will push your gaming prowess to its limits!
- Community Bug Fixes: I have been diligently combing through your bug reports. Say goodbye to those pesky issues you've encountered, as I've squashed them with the utmost precision. Your gameplay experience will now be smoother than ever before.
- [b]Wind Refill Power-Up: A new feature awaits you - the Wind Refill Power-Up! Harness the power of this ability to replenish your wind mid-air, enabling you to perform even more daring maneuvers. Use it wisely and conquer the skies like never before!
[/b] - Balancing Bonanza: Your valuable feedback helped us identify areas for improvement in certain levels. I've revisited and fine-tuned the difficulty of these stages to provide a more balanced and enjoyable experience. Sharpen your skills and tackle those challenges head-on!
- [b]Performance Boost: I've worked tirelessly to optimize the game's performance. Now, you can expect:
[list] - smoother framerates
- reduced loading times
- and an overall enhanced gameplay experience
[/list]
Please note that this update is exclusively available to our esteemed Closed Beta community. I value your dedication and commitment to helping me shape the game, and I can't wait to hear your thoughts on these exciting additions and improvements.
How to Access the Closed Beta:
If you're already a part of our Closed Beta, you'll automatically receive the update when launching the steam client. If you aren't part of the Closed Beta but wish to join and experience the new features firsthand, keep an eye out for announcements on how to participate, or send a direct e-mail to [u]contact.pink.sakura.studios@gmail.com[/u].
Once again, a heartfelt thank you to all our Closed Beta participants for making this possible. Your passion and enthusiasm continue to fuel our development efforts. Stay tuned for more thrilling updates and surprises as I journey together towards the full release!
See you in the skies!
The Pink Sakura Studios Team (or more like one person, lmao)
Hello Steam community!
[h3][b]I have some exciting news to share with you today.
The playtest version of my game is now available for you to try out! I'm thrilled to be able to offer you a sneak peek of what's to come, and I hope you enjoy it as much as I do.[/b]
The playtest version is about the same size as my planned free demo, so I'd love to hear your thoughts and feedback. Your constructive criticism will help me improve the game and make it even better for everyone.
I'm also happy to announce that you can now apply for the playtests directly from the game's store page. I encourage you to sign up and join me in shaping the future of this game.
Thank you for your continued support, and I look forward to hearing your feedback![/h3]
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