Help a single dandelion seed find its place to grow on a journey across the world, in this serene yet precise, hand-crafted platformer from Pink Sakura Studios.
A touching, narrative adventure about finding your place in the world.
told through the simple, elegant journey of a single seed.
Beneath its gentle surface lies a deeper metaphor, about resilience, healing, and the courage to keep moving forward when the winds of life grow heavy.
A vast and varied world to explore, from:
frozen plateaus,
empty rolling hills
gorgeous caves
to sun-scorched plains.
All filled with challenging routes and hidden groves. Each environment reflecting struggles and moments of calm familiar to anyone who has faced the weight of mental health challenges.
Bloom.
The controls are minimalist and intuitive - simply drift, float, and harness the breeze - but with layers of expressive depth to master, where every current is an opportunity. Frequent checkpoints let you ride the wind again and again as you learn to navigate the world's beauty and its dangers.
It's time, little seed. Just let go. The wind will carry you - toward growth, toward healing, toward hope.|
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A beautiful and calming soundtrack, featuring almost half an hour of original music with gentle piano melodies and ethereal soundscapes to lose yourself in.
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Lifted by whispers,
Trembling through the sky,
I seek the soil
Where I can lie.
The Full Game Release
It feels surreal to finally write this: the full version of the game is here. After years of work, nights that blurred into mornings, endless debugging, and more than a few moments of wondering why isnt this seed doing what its supposed to, the project has grown into something I can finally call complete.
What began as a drifting little demo has turned into a full experience, and Im beyond excited (and a little nervous) to hand it over to you.
A World with More Life
Over time, the game world has slowly filled out. The visuals have been refined, the details expanded, and the atmosphere carefully tuned. Its not a perfect game (no game is), but it has the feeling I hoped for: a quiet space for exploration, reflection, and sometimes a little silliness.
Countless Fixes (and Probably a Few Surprises)
The game saves properly. The camera no longer spins like its dizzy. Music doesnt vanish halfway through. But if you know anything about indie games, you know there will always be the occasional oddity. Consider it part of the charm.
Polish Language Note
Almost everything is available in Polish now, which Im really proud of. The one exception is the final poem. Translating poetry is tricky - its not just about the words, but the rhythm, tone, and emotion. Its still in progress, and I want to make sure it feels right. That translation will come in a future update.
Why This Matters
This game has been a strange mix of experiments, stubborn ideas, and more chaos than Id like to admit. Its been years in the making, and finishing it has shaped me in ways I didnt expect. I know it wont be for everyone - no game ever is - but my hope is that youll give it a chance. Play it, try it, explore it. Even if you refund it afterward, or stumble across it another way wink wink, I just want this world to be experienced.
For me, thats what makes all of this matter: seeing something that lived in my head for so long finally drift into other peoples hands.
Cherry
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