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A0.887 Beta Released on Steam

This one took us a while, there were several bugs and efficiency problems forcing our attention. We fixed the cave pathfinding and NPC generation causing frame drops, and there are several more areas that we plan to look at to solve other stuttering issues. One major concern is that our current pathfinding is not only pretty bad, it’s also very resource intensive. We’re going about writing a whole new pathfinding system for our game, we can’t promise it’ll solve all the problems with AI, but it’ll be much better than what’s there now. For our next build, we’ll have new air enemy combat behavior, the medical facility for colony, most of the old animals back in, custom armor, NPC skills, and maybe an early form of first person camera. Also, if you want to see what we have left/are working on for A0.9, look here. Changelist: Fixed issue with ragdoll bouncing Fixed issue with NPCs disappearing when logging on/offline Fixed issue with auto reload Fixed issue with pathfinding efficiency in caves Fixed issue with spider web not disappearing Fixed issue with dialogue not appearing after mission complete Fixed issue with dialogue not leading to new mission Fixed issue with Gerdy’s rest position Fixed issue with mission icon size Fixed issue with cutscenes generating enemies Fixed issues created by random maps’ height configuration Fixed issue with monorail creation Fixed issue with efficiency Changed logic for moving items out of bags Changed vehicle consistency logic for multiplayer Changed combat collision Changed the balance of some of the Creation System’s addons Optimized random NPC generation Added the ability for players to attack NPCs in multiplayer Added animals in forest and desert Added the Processing Facility to the colony buildings (NPCs can now go out and gather for you!) Added birds (no combat or new animations yet) Added new gun grips to the Creation Editor Added in optional skill tree leveling for Adventure Mode Added in vehicle aiming HUD (press Z/X to lock and fire) Added in layering for hit detection allowing for different damages to different parts of the body (will allow different damage from different weapons as well once we enter the numbers) Added custom armor creation in the Creation Editor (cannot export yet)


[ 2015-09-16 08:44:29 CET ] [ Original post ]

Planet Explorers
Pathea Games Developer
Pathea Games Publisher
2016-11-08 Release
Game News Posts: 84
🎹🖱️Keyboard + Mouse
Mixed (6791 reviews)
The Game includes VR Support
Public Linux Depots:
  • Planet Explorers Linux [2.88 G]
Available DLCs:
  • Planet Explorers - OST
In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

MINIMAL SETUP
  • OS: Linux Kernal 3.2
  • Processor: i3+Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
  • Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
RECOMMENDED SETUP
  • OS: Linux Kernal 3.2+
  • Processor: i5+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
  • Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
GAMEBILLET

[ 6132 ]

21.99$ (15%)
1.63$ (18%)
16.79$ (16%)
4.24$ (15%)
16.57$ (17%)
11.99$ (20%)
8.55$ (57%)
8.47$ (15%)
7.99$ (68%)
33.59$ (16%)
3.38$ (83%)
16.99$ (58%)
1.00$ (90%)
2.00$ (90%)
9.29$ (77%)
6.20$ (82%)
5.40$ (82%)
16.95$ (15%)
21.24$ (15%)
17.39$ (13%)
3.36$ (83%)
1.26$ (87%)
6.55$ (18%)
5.79$ (71%)
0.63$ (87%)
30.04$ (40%)
5.07$ (15%)
10.00$ (60%)
5.94$ (15%)
20.74$ (17%)
GAMERSGATE

[ 2625 ]

30.0$ (50%)
9.66$ (68%)
15.0$ (75%)
5.0$ (90%)
0.75$ (85%)
4.0$ (80%)
20.0$ (50%)
3.75$ (85%)
10.11$ (49%)
1.69$ (79%)
3.0$ (70%)
4.13$ (62%)
8.5$ (66%)
13.49$ (10%)
3.4$ (83%)
1.88$ (62%)
19.99$ (20%)
3.12$ (61%)
10.2$ (66%)
7.5$ (70%)
3.38$ (77%)
5.0$ (50%)
0.85$ (83%)
1.0$ (90%)
3.6$ (82%)
10.0$ (60%)
3.0$ (80%)
3.92$ (74%)
18.74$ (25%)
38.99$ (35%)

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