Clear your calendar and fill your freezer with frozen pizza, because youre not going to leave your PC for a week!
Super Buckyball Tournament is back today, and you can play the demo here!
https://store.steampowered.com/app/1059110/Super_Buckyball_Tournament!
Have you been twitching for the past 2 months since we closed the Preseason? Then you are about to get something to calm your nerves.
We open the gates to our new stadium and the rest of the package right now
And will leave it open until: Feb 9th 11:59PM PST
Make sure that you dont miss out on this special opportunity to try our new character Sky, play on our new stadium Mist City and of course to battle your friends and foes in the highly anticipated 4v4 mode which takes the competition to a higher level.
[previewyoutube=TBQtt_RR8lM;full][/previewyoutube]
On top of that we also want to celebrate this beta with a tournament where all our enthusiastic Buckyballers get to throw down for cash prizes!
We welcome you to get your team together and signup for either of our 2 Tournaments:
EU Tournament Feb 7th, 5pm CET. Sign up Here
US Tournament Feb 7th, 12pm PST. Sign up Here
If you do not yet have a team, do not fret. You can join our amazing Discord Community to find new teammates!
See you all on the field!
- Pathea Games
[ 2021-02-03 09:59:57 CET ] [ Original post ]
Merry Christmas and happy holidays everyone!
Here we celebrate Christmas and New Year with an all new special episode of My Time at Pathea.
[previewyoutube=ceIT7EdZGCA;full][/previewyoutube]
2020 has been a big year for us.
We have announced My Time at Sandrock, we launched the game Ever Forward, we had SBT in open alpha and open Beta.
Next year is expected to be even bigger as we are expecting to Launch both My Time at Sandrock and Super Buckyball Tournament and we have been working hard to get the games ready for you.
At Pathea we thank everyone for all the massive love and support for our games. Were looking forward to bring you more amazing content in the coming year, cant wait to see you next time!
[ 2020-12-25 10:56:57 CET ] [ Original post ]
GET SBT PRE-SEASON HERE!
Welcome back to the future where speed, strategy and intensity are sweeping across the world with fast-growing Sport; Super Buckyball Tournament. Everyone can join, no matter if you are human, android, robot or have had your DNA spliced with an animal. But beware that only the toughest have what it takes to make it to the top.
[previewyoutube=sRIqvwsgOJY;full][/previewyoutube]
Features
In addition to our six characters, two stadiums and mission system featured during the games open alpha earlier this year, the preseason will include:
New challenger Samba: This guy is the first Chimera on the field and being half tiger, he is someone to watch out for. He is now one of the strongest characters in the game and his ultimate which gives him a massive speed boost, makes him hard to catch up with.
2 Arcade modes: Dodgeball & Mayhem
These to modes will be unlocked when you reach lvl 6 and will rotate every 24 hours, meaning one mode will be available to enjoy every day.
Dodgeball challenges you to avoid getting hit by two balls while making sure those balls dont rest on your side of the field for more than 12 seconds.
Mayhem is a super-powered version of Standard mode, as abilities charge three times faster and players take control of random characters each time a goal is scored.
New lobby with cool new UI and animated backgrounds.
In-game background music has finally been added and with new sound effects for all characters, the game should definitely be experienced with the volume turned up.
a comprehensive collection of skins (which includes accessories and player icons),
Season pass with 60 levels. You will now be able to level up this all new season pass by completing daily and weekly challenges and earn special rewards.
High Definition Render Pipeline (HDRP).
We have given the whole game a makeover and optimized it to HDRP which has improved graphics and performance and gives you a much smoother gaming experience.
Our player-friendly community where you can find new friends to play with, join special activities or challenge other players is on the official SBT Discord
To keep up to date with all the latest information onSuper Buckyball Tournament, pleas follow us on:
Twitter
Facebook
Instagram
If you like us want to see the game grow and succeed, a nice review would be a great help.
We would also be super stoked if you were to wishlist the full game Here.
Thanks for your support!!!
- Pathea Games
[ 2020-11-19 12:00:38 CET ] [ Original post ]
ATTENTION: PATHEA GAMES NEEDS YOUR HELP!! PLEASE SUPPORT OUR
KICKSTARTER.
Hey Sandrockers!
My Time at Sandrock Just like My Time at Portia, the game takes place in perhaps the only wholesome post-apocalyptic world in the gaming industry right now; a world where humans have successfully restarted civilization after, long ago, nearly destroying themselves through greed, unbridled technology, and warfare in a period they refer to as the The Age of Darkness. Current citizens of this world now band together and reject the Old World ideologies as they work to rebuild, but remaking an entire civilization isnt easy [previewyoutube=aolJ3ZHzhCo;full][/previewyoutube] First day on the job Taking a job offer in the frontier town of Sandrock, youll assume the role of a fledgling builder being sent to a wild and rugged townscape on the brink of collapse. Its up to you and your trusty toolset to gather resources, build machines, fix up your workshop into a well-oiled production machine, and save the town from the jaws of economic ruin, as well as a few other unexpected complications... No job too big, no task too small! Customize and build your workshop with an intricate set of machines that all work together to produce parts of huge structures for the town that you assemble piece by piece; or head to your worktable to craft hundreds of unique items that can help out individual townspeople or be placed throughout your own workshop: watch Sandrock transform before your eyes as every contribution you make to town appears permanently in the world!
There and back again Explore the vast deserts surrounding Sandrock: dive into ruins to find ancient relics from the Old World, face the dangers of dungeons and their denizens, then return to your homestead with encumbering bags of treasure in tow. Take your profits and convert the empty prairie lands around you into farmable land for a more leisurely lifestyle, then sell your crops, or transform them into delicious dishes to share with all your new friends in town! It takes a wild bunch The people of Sandrock are hardy and tenacious, and one can hardly survive in such an arduous climate without developing a sense of humor. Befriend the local sheriff to hear about his tall tales, help out the chatty ranch family and theyll help you in turn, spend some time with a local artist and hear about her hopes and aspirations. Meeting and helping these characters leads to not only making new friends, but also people to support you in building your workshop! And who knows, even romance might be in the air
My Time at Sandrock brings a plethora of new features to the table:
- New Combat - a revamped combat system that allows the player to quickly shift between melee combat and 3rd person shooting mechanics.
- Great Music - an original soundtrack with dynamic in-game music that reflects where the player is and what they're doing
- More Elaborate Story and Deeper Characters- a vastly enriched storyline, hundreds of side-quests boasting over 30 completely new characters, each getting more attention than before with their own story to discover, as well as the return of a few familiar faces for fans of the series.
- Build with Friends! Co-op multiplayer - Perhaps the most exciting addition to the game is a new multiplayer function that will finally allow players to visit a unique multiplayer map where they can build a workshop together and experience an additional storyline that unfolds there
See you there and Rock on Sandrockers!
[ 2020-10-26 15:41:02 CET ] [ Original post ]
DearPEPlayers, Asyouknowbynow,ifyou'restillplayingPE,ourlobbyserverhadanissuewhereallthecodebasegotdeletedfromitsserver.Aftertryingtofixitforthelastmonth,we'vearrivedattheunfortunateconclusionthatit'salostcauseunlesswecompletelyrewritethecodefromscratch.WeusedasoftwarecalledU-linkforPE,andthatsoftwareisnowdefunct.EvenifwehadtheoriginalU-linkcode,westilldon'thavetheconfigurationsandadditionalcodewewrotebackin2013.Underthecircumstances,wejustdon'thavetheresourcestorewrite themultiplayercodeforPE.We'retrulysorryforthis. Withoutthemultiplayer,PlanetExplorerswillnotbethecompletepackagethatweoriginallyenvisioned.Thus,startingnextweek,we'llmakethegamefree.We'llalsotrytomakethegamecodeavailableonline(we'restilllookingintothehowpart). Goingforward,wewillbemakingaPE2.Itwillbemuchbetterthantheoriginal,aswe'vematuredasastudio.We'llprobablystartonthatprojectnextyear.We'llputthatgame'salphaonabranchofPlanetExplorersforfreeforyoutoplaywhenthetimecomes. Thankyouallforsupportingusallthistime. PlanetExplorersTeam
[ 2019-06-25 03:14:22 CET ] [ Original post ]
Hi everyone, We've been working hard on getting the network code for multiplayer back online. Due to the server outage, some of the server code base was lost. As we went looking through it, it turns out there was more loss than we anticipated. So it's taking a bit more time to fix it than we expected. But we do have someone working on it and will hopefully have multiplayer back soon. Please stay tuned for further information. Thank you.
[ 2019-06-06 06:00:02 CET ] [ Original post ]
Hi guys, We have found out that the server of Planet Explorers is down. We're trying our best to fix this issue and hopefully get it done very soon. We will post out the update once the server is back to life. Please stay stuned. Thank you.
[ 2019-05-05 15:58:32 CET ] [ Original post ]
It's been a long time since the last update. And here's what we've been doing. Changelist: Changed the inertance of the default camera to 0(ps: old players need to tweak it yourselves in setting) Fixed the bug that clicking tower defense button may lead to game crash in single player mode. Fixed the bug that some materials show wrong number when repairing ISOs. Fixed the bug that player can accomplish the Counterattack mission in adventure mode by destroying any one of PUJA camps. Fixed the bug that clicking UI leads to game crash when player defends towers& mobs siege the city. Delete the camera shake when player is in idle state.
[ 2018-03-30 03:09:58 CET ] [ Original post ]
It's been a long time since the last update. And here's what we've been doing. Changelist Changed the inertance of the default camera to 0(ps: old players need to tweak it yourselves in setting) Fixed the bug that clicking tower defense button may lead to game crash in single player mode. Fixed the bug that some materials show wrong number when repairing ISOs. Fixed the bug that player can accomplish the Counterattack mission in adventure mode by destroying any one of PUJA camps. Fixed the bug that clicking UI leads to game crash when player defends towers& mobs siege the city. Delete the camera shake when player is in idle state.
[ 2018-03-30 03:09:58 CET ] [ Original post ]
Hey guys, a really quick update to fix a couple of major issues. Changelist: Fixed the bug where the pistol cannot shoot. Fixed the crash caused by UI operation during tower defense in single player.
[ 2018-02-12 09:47:50 CET ] [ Original post ]
Hey guys, a really quick update to fix a couple of major issues. Changelist: Fixed the bug where the pistol cannot shoot. Fixed the crash caused by UI operation during tower defense in single player.
[ 2018-02-12 09:47:50 CET ] [ Original post ]
Hey all, another patch in coming. We took a look at a lot of the co-op story issues and tried to fix as many as we can. Fixed the display error of the Mctalk in multiplayer coop Fixed issue where the Mctalk stays on the ground even after the take-off in multiplayer coop Adjusted the collision of firebear nest in story mode, so that the firebear will not get stuck Adjusted the following AI of NPCs, so that they will not teleport to your front Fixed the issue in multiplayer story mode where the number of monsters and attacks in tower defense missions are different for each player Fixed the bug that Pajan not showing up in last battle in multiplayer coop Changed the mission structure of helping colonists to safety for multiplayer coop Fixed the issue where vertical plane cannot be dragged to the lowest plane in creation system Added the setting of aim sensitivity in options Added the setting that players will know which mission they're doing after interacting with NPCs Added the total bullet number in your bag aside of the existing bullet number in your weapon Added store icons aside of merchants' name in multiplayer story mode Added free perspective while running, press alt to do so Changed the sorting rules of the ISO downloading from the workshop Added the terrain numbers in the mini map in story mode Adjusted the campfire model, so that it will not look like a giant one Optimized the displaying of the building, so that the building will show up more smoothly Optimized the frame rate in multiplayer coop
[ 2018-02-07 09:28:48 CET ] [ Original post ]
Hey all, another patch in coming. We took a look at a lot of the co-op story issues and tried to fix as many as we can. Fixed the display error of the Mctalk in multiplayer coop Fixed issue where the Mctalk stays on the ground even after the take-off in multiplayer coop Adjusted the collision of firebear nest in story mode, so that the firebear will not get stuck Adjusted the following AI of NPCs, so that they will not teleport to your front Fixed the issue in multiplayer story mode where the number of monsters and attacks in tower defense missions are different for each player Fixed the bug that Pajan not showing up in last battle in multiplayer coop Changed the mission structure of helping colonists to safety for multiplayer coop Fixed the issue where vertical plane cannot be dragged to the lowest plane in creation system Added the setting of aim sensitivity in options Added the setting that players will know which mission they're doing after interacting with NPCs Added the total bullet number in your bag aside of the existing bullet number in your weapon Added store icons aside of merchants' name in multiplayer story mode Added free perspective while running, press alt to do so Changed the sorting rules of the ISO downloading from the workshop Added the terrain numbers in the mini map in story mode Adjusted the campfire model, so that it will not look like a giant one Optimized the displaying of the building, so that the building will show up more smoothly Optimized the frame rate in multiplayer coop
[ 2018-02-07 09:28:48 CET ] [ Original post ]
Ok, this is a very tiny patch since build 1.1.1, so we'll not change the version number. In this patch, we fixed the bug that sometimes players cannot export ISOs or update ISOs to workshop in multiplayer. Have fun in game!
[ 2018-01-15 10:10:10 CET ] [ Original post ]
Ok, this is a very tiny patch since build 1.1.1, so we'll not change the version number. In this patch, we fixed the bug that sometimes players cannot export ISOs or update ISOs to workshop in multiplayer. Have fun in game!
[ 2018-01-15 10:10:10 CET ] [ Original post ]
So we've had a couple of staff changes causing a delay of this release, mainly trying to find a mulitplayer programmer. Now that we've finally found one, we're starting our updates again, sorry for the rather long delay. PE is content complete, but there's a lot of room for better user experience and less bugs, so we'll still be working on that. The next item on the list is to see if we can cut down on the stuttering. Changelist Fixed monorail consistency issues in multiplayer Fixed NPC store issue when buying from a second page and resetting to first page Fixed Chen Zhens music playing too loud when approaching him a second time Fixed sound settings not being applied correctly in the menu Fixed not being able to shoot an arrow after crafting an arrow on the go Fixed Gerdy still floating in her stasis tube sometimes in story mode Fixed tower defense issue in multiplayer when the player fails when getting a little too far from the mission area Fixed issue with item disappearing when moved to inventory from fast bar, only reappearing after refresh Fixed bug with ISO numbers exporting wrong, causing the player not being able to get into the vehicle Fixed issue with the currency resetting to the old meat currency after an event in the story mode Fixed NPC cash not being saved in multiplayer Fixed stuttering when firing a weapon for the first time Tweaked time for getting on a monorail Tweaked mission UI display to more easily display main missions and sidequests Changed the display of friendly players to arrows on maps in multiplayer instead of a dot Added ability to teleport to a friendly player by clicking on the player on the map in multiplayer Added sleeping bag for coop story Added a "track" option in the replicator to see what you're still missing for replicating an item
[ 2018-01-12 10:49:29 CET ] [ Original post ]
So we've had a couple of staff changes causing a delay of this release, mainly trying to find a mulitplayer programmer. Now that we've finally found one, we're starting our updates again, sorry for the rather long delay. PE is content complete, but there's a lot of room for better user experience and less bugs, so we'll still be working on that. The next item on the list is to see if we can cut down on the stuttering. Changelist Fixed monorail consistency issues in multiplayer Fixed NPC store issue when buying from a second page and resetting to first page Fixed Chen Zhen’s music playing too loud when approaching him a second time Fixed sound settings not being applied correctly in the menu Fixed not being able to shoot an arrow after crafting an arrow on the go Fixed Gerdy still floating in her stasis tube sometimes in story mode Fixed tower defense issue in multiplayer when the player fails when getting a little too far from the mission area Fixed issue with item disappearing fwhen moved to inventory from fast bar, only reappearing after refresh Fixed bug with ISO numbers exporting wrong, causing the player not being able to get into the vehicle Fixed issue with the currency resetting to the old meat currency after an event in the story mode Fixed NPC cash not being saved in multiplayer Fixed stuttering when firing a weapon for the first time Tweaked time for getting on a monorail Tweaked mission UI display to more easily display main missions and sidequests Changed the display of friendly players to arrows on maps in multiplayer instead of a dot Added ability to teleport to a friendly player by clicking on the player on the map in multiplayer Added sleeping bag for coop story Added a "track" option in the replicator to see what you're still missing for replicating an item
[ 2018-01-12 10:49:29 CET ] [ Original post ]
Hey everyone, here's latest build, it's mostly bug fixes. We've gathered a lot of data from players during this time to pin point some of the rarer crash bugs. Here's the changelist Fixed replicator filter not working sometimes Fixed Xbox 360 controller dodge function not working Fixed monorail stop time not synchronized in multiplayer Fixed some items not being able to repair, upgrade, and recycle in multiplayer Fixed around 40 crashes Also, going forward, the price for the game will permanently drop to $14.99.
[ 2017-08-08 08:55:43 CET ] [ Original post ]
Hey everyone, here's latest build, it's mostly bug fixes. We've gathered a lot of data from players during this time to pin point some of the rarer crash bugs. Here's the changelist Fixed replicator filter not working sometimes Fixed Xbox 360 controller dodge function not working Fixed monorail stop time not synchronized in multiplayer Fixed some items not being able to repair, upgrade, and recycle in multiplayer Fixed around 40 crashes Also, going forward, the price for the game will permanently drop to $14.99.
[ 2017-08-08 08:55:43 CET ] [ Original post ]
Today's Deal: Save 50% on Planet Explorers!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
[ 2017-06-01 17:00:00 CET ] [ Original post ]
Another update is here. In this build, we mostly corrected some story issues. Changelist: Fixed issue with southern island mission Fixed issue with adventure mode storyline Fixed issue with monster wiki Fixed issue with the last adventure mode story mission not being able to be completed Fixed issue with NPC getting stuck in the colony Fixed issue with repeating prompt when finishing tasks Fixed issue with crashing while getting off a monster while in an attack animation Fixed towns with cordial status not being able to be attacked again in adventure mode Added two new achievements Optimized connecting to the lobby and servers
[ 2017-05-17 09:41:32 CET ] [ Original post ]
Another update is here. In this build, we mostly corrected some story issues. Changelist: Fixed issue with southern island mission Fixed issue with adventure mode storyline Fixed issue with monster wiki Fixed issue with the last adventure mode story mission not being able to be completed Fixed issue with NPC getting stuck in the colony Fixed issue with repeating prompt when finishing tasks Fixed issue with crashing while getting off a monster while in an attack animation Fixed towns with cordial status not being able to be attacked again in adventure mode Added two new achievements Optimized connecting to the lobby and servers
[ 2017-05-17 09:41:32 CET ] [ Original post ]
Hey guys, as you already know we have changed our official server in order to have a more smooth gameplay experience. Thus for now the customized server has been temporary shut down. We Will need the host to restart the server, or else other players cannot see it in the server list. If you are using a standalone server, to restart the server you will need to copy the folder named ConfigFiles in the game server file and overwrite the same folder in your standalone server file.
[ 2017-04-28 09:24:25 CET ] [ Original post ]
Hey guys, as you already know we have changed our official server in order to have a more smooth gameplay experience. Thus for now the customized server has been temporary shut down. We Will need the host to restart the server, or else other players cannot see it in the server list. If you are using a standalone server, to restart the server you will need to copy the folder named ConfigFiles in the game server file and overwrite the same folder in your standalone server file.
[ 2017-04-28 09:24:25 CET ] [ Original post ]
Happy International Labour Day! In this release, we moved the official server to a 8G RAM server, which is much larger than the former one (4 G). It's faster and more stable now. So enjoy!
[ 2017-04-28 04:00:46 CET ] [ Original post ]
Fixed some immediate issues. Changelist Fixed repair machine not working in multiplayer Fixed upgrade machine not working in multiplayer Fixed recycle machine not working in multiplayer Fixed not being able to enter Build mode servers Fixed not being about to recruit Feroz to colony Fixed random NPC teleporting issue
[ 2017-04-25 10:29:55 CET ] [ Original post ]
Hey everyone, a new build is here: Fixed crash in store in adventure mode Fixed not being able to complete a mission in multiplayer Fixed bug in enhance machine Fixed bug in building system Fixed the dropping rate of the poisonous blood Optimized the bug reporting system Added Achievements on Steam Added monster Kazma Added monster Blue Dragon Completed in game monster wiki We'll continue to fix any issue that comes up as well as add more missions for the next build. We know there are still some small issues with the story mode, we'll be looking to fix these as well. We'll also release the stand alone version early next week.
[ 2017-04-20 10:27:33 CET ] [ Original post ]
We have been resetting and restarting our official servers without much notice before, and we're very sorry for that. From now on, we plan to regularly restart and reset the official servers from March 31st to make sure they run smoothly, and new players can play from the very beginning of the story. Reset time: every Thursday morning around 5:00 eastern time Restart time: the first Thursday of each month around 5:00 eastern time Please save your buildings and creations in advance so it won't affect your fun in the game. :D
[ 2017-03-23 10:10:16 CET ] [ Original post ]
This is a small patch v1.0.7.1. We've added several practical functions and fixed some bugs. Changelist: Fixed displaying error in Chen's conversation script Fixed the bug after fast travel while riding an animal Fixed no gunshot sound effect while using ISO gun Fixed save and load bug after riding animals at night Fixed players able to ride the monsters in tower defense quest Fixed the bug the dismissed followers will revive players Fixed the monster biscuit quest incorrect display on map Adjusted the riding position on ursus bear and lupus wolf Adjusted the drop rate of the poisonous blood Fixed crash while using ISO axe in tutorial Added All Scripts Available for single player adventure in starting options Added new scripts into All Scripts Available list. Added monster idle time after canceling riding so that it doesn't attack the player right away
[ 2017-03-17 09:29:49 CET ] [ Original post ]
We’ve released the latest build of Planet Explorers on Steam. This version has the animal riding as well as some extra missions. This one took a lot longer than we planned as we decided to add in several new animals (in the end, only one made it in, it’s on one of the islands) and the animations took a while. We’ll add the rest of them in the next build. Changelist Added trading card system on Steam Added animal riding system in game (through Chen in story) Added three more missions Added a new monster boss Added being able to select all scripts at world create in Adventure Fixed the resource diplomacy mission not being able to repeat Fixed bug in music player Fixed items in inventory not being able to reorganize Fixed players not being able to exchange items in multiplayer Fixed bug in store page Fixed bug in replicator Fixed durability display error in Enhance machine and repair machine Fixed UI bug in create mode under 2560 x 1440 Fixed multiple colony icon on map in multiplayer Fixed the displaying error in storage box in multiplayer Fixed several crash bugs Optimized Chen’s background music. Cleared and rebooted all the official servers
[ 2017-03-13 16:44:19 CET ] [ Original post ]
So our game price is now officially $19.99, and a 20% drop in price in all other currencies as well. Our next update will be around mid-Feb. The new missions to find Andy's body and to find more of Coi's friends will be in this update.
[ 2017-01-25 07:10:30 CET ] [ Original post ]
Hope everyone had a great time during the holidays. We wanted to add in riding animals in this build, but a few animation error delayed the release, so it will come in the next build. We have added in the music player, with that all the Kickstarter promises have been fulfilled. We are going to continue to fix bugs. We're also aiming to get 2 add on missions added in the next build involving the two islands off the Galileo Continent. We also have a few more animals to add. Here's a look at riding animals:
Changelist 1.0.6
Cleared and rebooted all the official servers
Fixed 10 crashes
Tweaked the maximum attack range for ISO swords
Fixed no ammo consumption for the follower's second inventory
Fixed NPC skill disappearing when reload save file after fast travel
Fixed the durability data in build system inconsistent with the data after the export
Fixed ISO turret and ISO cannon not working after being attacked by monsters
Fixed repair machine stop counting after fast traveling in story mode
Fixed training station not working
Fixed Mac player not able to log in multiplayer
Fixed no firing sound for the natives
Tweaked the dps of ISO weapons
Optimized Chen's background music (doesn't repeat as much)
Optimized mobile phone UI
Optimized the workshop download/upload interface in multiplayer
Optimized the interface after pressing ESC
Added a new side quest for Chen (to enable music for player)
Added the music player in game, can open Ogg, Wav, Flac, and Mp3 from local file, available in the phone
Added save function for Phone UI
Added UI save function when riding with a vehicle
Added UI save function in build mode
Added the consumption for fertilizer sprayer and manure sprayer in multiplayer
[ 2017-01-09 10:39:08 CET ] [ Original post ]
Another update. We didn’t add in the story elements that we wanted, still tweaking some issues with adding in story elements without causing save problems, so hopefully next time. We’re also adding in a music player next time. The 32 bit version is up…but it’s not stable yet, it crashes after about an hour, so we’re still tweaking that as well. Finally, we’ve started on testing out if the player can ride animals…still not sure if it’ll be in, but we have some ideas on how to accomplish it. Fixed some crash bugs Fixed font errors in message box Fixed no sound for reloading and shooting when using ISO gun Fixed the range of turrets when enemy players attack from out of range Fixed repeated conversation in the tutorial Fixed followers getting too many items when collecting Fixed missing sentences for Andy Fixed mission cannot be completed when attacking opposed camp in multiplayer Fixed the ambush mission not triggering after Todd dies in multiplayer Fixed the repair machine not working properly Fixed reloading sound and firing sound not synchronizing with the animation in multiplayer Fixed some missions not completing after a server restart in multiplayer adventure Fixed the colony icon of the opposed camp being seen sometimes Fixed NPC disappearing in colony Fixed GRV ships mission cannot be completed in multiplayer Fixed skill level of followers Tweaked sound logic when in third person Added the great sword and dagger to the creation system Added 6 language fonts in game (including Russain, French, Spanish, Italian, Germany, and Portuguese. The translation in these language will function well in game) Added background music for Chen Added particle cannon script being sold by Percy Malik
[ 2016-12-14 11:04:06 CET ] [ Original post ]
We’re opening up the language spreadsheet to players who want to help with the localization of Planet Explorers. Everyone who would like to translate the story or any UI content can edit this sheet. Here is the how-to:
First open Steam. Right click Planet Explorers and choose properties. Click local files tab in the new pop-up window and choose browse local files.
The folder you’ve just opened is where your game is installed. Find the file named i18n. This is the database for all the text in the game. The extension of this file is .db, so you will need the right software to open it. We use SQLite v2.1.
You can edit all the text under Browser data tab by double clicking the text field.
Or if you like, you can modify the table and create a new language sheet. Just to make sure the field type is text.
Save and apply all the changes. Now you've finished most of the work, the rest is to load the new spreadsheet in game.
Click into the Option in launcher and switch to the language you would like to use. Then you are ready to go.
These edited databases will not be attached to the game (the game officially only has English and Chinese), so for anyone who wants the translation to be other than English and Chinese, you will have to download the text databases that other people have shared.
[ 2016-11-30 10:14:06 CET ] [ Original post ]
A bunch of fixes this week. We fixed the skill tree resetting bug for real this time! We are also continuing to optimize the multiplayer code. Starting next build, we’ll be adding in more features and missions to the game. Once the current build stabilizes, we’ll be putting out the 32bit version and the standalone version on our site. Also, we're resetting the official servers as the buildup is causing a lot of lag, we suggest that everyone playing on these servers save your buildings so that you won't lose them very easily. Added stamina expenditure for axe and sword use Added settings for getting ISOs in dungeon (you will get different ISOs based on the level of dungeon) Fixed firing sound not synchronizing with the animation Fixed skill tree data issue Fixed spelling errors in UI Fixed no transmitter script in adventure Fixed items being sold in the wrong store Fixed several UI crash bugs Fixed the scroll bar in the repair machine not being able to scroll Fixed NPC job title not being updated after player assigned jobs in Personnel Fixed zero durability loss for ISOs in multiplayer Fixed the usage of monster beacon in multiplayer (now a team can only place one monster beacon) Fixed multiple players cannot proceed with multiple monster beacons at different locations in multiplayer Fixed load file error when saving game after loading old saves in multiplayer Fixed skill tree not being able to save in multiplayer Fixed the data storage error for terrain and plants in multiplayer Fixed NPC skills not being able to initialize in multiplayer story mode Fixed multiple ashboxes in coop story Fixed firebear shooting multiple fireballs in coop story Fixed NPCs following other players in adventure multiplayer Fixed Tariq fighting the Puja when he should be running away Optimized ISO export in multiplayer Optimized the network in multiplayer
[ 2016-11-24 10:31:50 CET ] [ Original post ]
So let's redo v1.0.3 again, without the crashing at the start of story mode. We've also tweaked the multiplayer portion of the game, it should hopefully be smoother than before. We're still continuing the optimization process. Fixed crash bugs Fixed multiplayer tower defense issues Fixed passengers not synced up with the terrain in multiplayer Fixed sometimes not being able to enter dungeon when latency is high Fixed NPC skills in story coop Fixed Kayla mission issue Fixed placing a colony before the colony mission causing issues in story mode Fixed block sync for multiplayer Optimized some server code Tweaked items in multiplayer Added ladder script to the first towns in adventure Added PS4 controller support (must reset controls in options) Added ISO upload UI in multiplayer Added more story animations
[ 2016-11-17 10:54:25 CET ] [ Original post ]
Another small patch. We’re looking to add PS4 controller support as well. Fixed crash bugs Fixed multiplayer tower defense issues Fixed passengers not synced up with the terrain in multiplayer Fixed sometimes not being able to enter dungeon when latency is high Tweaked items in multiplayer Added ladder script to the first towns in adventure
[ 2016-11-11 14:51:08 CET ] [ Original post ]
We have made available the Planet Explorers demo on the store page, available are about 2 hours of story, the build mode, and the custom world editor. So for anyone sitting on the fence, try it out and see if it's for you!
[ 2016-11-11 05:29:48 CET ] [ Original post ]
Another small patch for bug fixing. Fixed several crash bugs Fixed training station not training sometimes Fixed grass not showing up sometimes in multiplayer Fixed armor duplication bug Fixed skilltree getting cleared when the server updates (but it doesn't protect this time unfortunately) Added tool tips to the mineral scanner
[ 2016-11-10 12:28:32 CET ] [ Original post ]
First patch! Another patch coming tomorrow. All saves should be safe, but if you ran into any issues, it’s recommended that you restart. We should solve most of the issues within this week, we just never had so many players going through everything, so we’re seeing some issues that are rare. Changelist Fixed 10 crash bugs Fixed not being able to get on the bike in multiplayer Fixed Allen getting stuck sometimes with Gerdy Fixed launcher text missing in Linux Fixed no sound for learning scripts in multiplayer Fixed pathfinding stuck using dungeon numbers when leave the dungeon Tweaked easy mode numbers (so it’s a little more challenging) Tweaked campfire sound
[ 2016-11-09 16:40:17 CET ] [ Original post ]
And here we are, after two and half years in Early Access, we’re finally ready to release the game on Steam. This does not mark the end of development for this title, we will continue to bug fix, tweak, and update this game for at least another half a year, after that it will depend on sales. We plan to continue to add more side stories to both adventure and story mode. We’re also looking into putting in features that were left out of the final build, such as animal riding. In this build, we’ve opened up the language spreadsheet so that players can do translations into their own languages if they want (and then load that spreadsheet ingame), we’ll talk more about this in a couple of days. We have found that there have been players who change numbers with a third party software in multiplayer games, giving them the ability to one hit kill other players. So, we added an anti-cheating mechanism. When we detect cheaters, he or she will be kicked from the game. If this persists for 3 times, he or she will be banned from multiplayer and reported to Steam. This is a new feature that we hastily put together, so we do need a lot of community input on if this is the right way to go and if it’s fair for everyone involved. We’re also in the process of pushing out a demo for new players and the OST for tomorrow (or whenever Steam approves). The OST’s a DLC and will cost $3.99 on Steam. The 32 bit version of the game will be later this week or next. Finally, we want to thank everyone who’s been with us throughout Early Access, without you, we wouldn’t have been able to be where we are today. There were a lot of rough spots throughout development, but we tried our hardest to make the game as well as we can make it. We hope you’ll enjoy it. P.S. Please help us spread the word about this game, tell you favorite streamer, Youtuber, new media, everyone and anyone! Changelist Fixed 4 crash bugs Fixed large wheel not having any torque Fixed AI still discharging an attack after it’s already been killed Fixed Type 01 gloves discription Fixed not being able to drag objects into the world after exiting the tutorial level Fixed Language Art mission Fixed vehicles sometimes bouncing players into the sky Fixed NPC dying then becoming unresponsive Fixed NPC store reselling fixing durability of items right away Fixed assembly core being destroyed with one hit sometimes in multiplayer Fixed colony not being damaged when its maker is offline in multiplayer Fixed some voice over and text not matching up Fixed passengers on vtols not being able to get off after it explodes in multiplayer Fixed blocks sometimes not saving in multiplayer Tweaked item order in inventory in multiplayer Tweaked distance for picking up and logging Tweaked training station UI Tweaked NPC name UI Tweaked vtol’s ability to stay level when moving forward with large engines Tweaked infection rate when picking up poop to much lower Tweaked the size of the McTalk’s support structure Tweaked sounds Tweaked tutorial Tweaked colony repair numbers and items Added anti-cheating mechanism in multiplayer Added ability to change game location in Linux in OptionConfig.xml Added option to have scripts or not in multiplayer when creating server
[ 2016-11-08 14:04:27 CET ] [ Original post ]
Planet Explorers is Now Available on Steam!
Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.
[ 2016-11-08 14:01:21 CET ] [ Original post ]
Unfortunately, we'll have to delay the final build a day to tomorrow. For once it's not a bug (well, not one of our bugs anyway) causing the delay. Steam's developer site has been down all day (it's 9:30pm where we are now), so we couldn't upload the build or change the store front. Hopefully this will be solved in the next 24 hours. Sorry everyone!
[ 2016-11-07 13:33:40 CET ] [ Original post ]
Another small build that fixes some stuff. Fixed 1 crash bug Fixed not being able to click on NPCs sometimes Fixed helmet error 2042 issue Fixed the town icon sometimes not appearing on the large map in adventure Fixed ISOs from dungeons not seen by all players Fixed environment sounds always sounding very close Fixed penguin animations Tweaked some sound effects Tweaked tutorial level Added skill tree tutorial text
[ 2016-11-04 19:59:16 CET ] [ Original post ]
A small patch to fix some issues. Changelist Fixed 1 crash bug Fixed door not opening Fixed not being able to place monorail parts Fixed not being able to get the colony mission sometimes in adventure Fixed not being able to talk with Hitomi Fixed towns and NPCs not appearing when you fly very fast in adventure Fixed custom map multiplayer not working Fixed GivenName issue in adventure mode Tweaked NPC pathfinding in dungeons Tweaked tutorial level Tweaked dungeon footstep sounds Added NPC voiceovers Added dodge grenade behavior
[ 2016-11-03 17:24:31 CET ] [ Original post ]
We’re motoring along with the bug fixes and tweaks. We know there are some balancing issues in adventure and will be going over them this week. There will probably be 2 more builds this week. There is an extra bug where sometimes you can't talk with other NPCs (other than the mission giver) in adventure mode, we're still looking at it. And custom maps in multiplayer is currently not working, we're changing a little bit of code. Changelist Fixed 13 crash bugs Fixed skill tree not causing the HP to rise in multiplayer Fixed digging issue Fixed opengl texture issue Fixed follower gathering ability not working sometimes Fixed not being able to send in the crash log in first person Fixed duplication issue when the follower equip and unequip a weapon Fixed Paja spawning after the end game battle Fixed players being able to take story NPCs into dungeons in adventure Fixed player character disappearing then appearing when falling very fast Fixed opengl shadow issue Fixed armor buffs not working in multiplayer Fixed player getting crushed to death when fast traveling into a wall Fixed trade post showing the wrong durability numbers Fixed no invincibility after respawn in multiplayer Fixed falling to death when sleeping Fixed colony shield not hurting animals in multiplayer Fixed human enemies shooting once then reloading Fixed turret damage sound still playing after having picked it up Fixed warbird range attacks being too high Fixed followers not helping when attacking town buildings Tweaked multiplayer so that players cannot build colonies in a town Tweaked some sound levels Tweaked some animal attack timing Tweaked several spelling errors Tweaked follower pathfinding inside dungeons Tweaked loot drop in adventure so that more script gets dropped Tweaked cave dungeon collision Tweaked tutorial level Tweaked adventure story mode script drops Tweaked building model defense collision triggers Tweaked town building HPs Deleted NPC stamina UI (since it’s not needed) Deleted the multiplayer points system and store Added NPC farming skill so that farming becomes faster Added invincibility after fast travel Added armors from the multiplayer store to story and adventure modes Added music to dungeons Added more Andy talking points Added Kickstarter ingame items (the codes will be sent over the next 2 days) Added more voice overs Added more cutscene animations
[ 2016-11-02 14:48:40 CET ] [ Original post ]
And here we are, at beta 0.9, the game’s basically asset complete. We will now be aiming to get this game out in final form on November 7th. We wish we had more time in Early Access, but we’ve been in here a long time, and people are getting impatient (players, investors, development staff, you name it). Of course, final doesn’t mean the end of updates, far from it! That’ll be saved for another news post on our post-final plans. But right now, for the next couple of weeks it’ll be tweaks, bug fixes, polish, and more tweaks. In general, we have gotten crash bugs down to a minimum (we’ve only received 5 new ones since the last build, and they were fixed). If you’re crashing to desktop, we will need you to submit your output log to us to figure out why it happened. For Kickstarter supporters, we added your names into the game at all the crashed ships. You’re listed as Star X Corporation employees, who made the colony mission to Maria possible. The in game armor and weapon sets are done but we’re still working on the code, so you’ll get them next time. Also, please, please, please(!) spread the word that Planet Explorers is hitting final. Tell your family and friends, Youtubers, news portals, message boards, everyone! We need all the help we can get since we sort of stayed off the grid during much of development. The sales of this game pretty much feeds our studio and all of our future games. Changelist Fixed several crash bugs Fixed NPCs sometimes not using ISO guns Fixed hitting Paja causing a drop in relations with the Puja Fixed headless bandit leader Fixed NPC following the player after a follow mission Fixed NPCs not returning to town after a mission in multiplayer Fixed multiplayer lobby music loudness not being controlled Fixed texture flickering in opengl (by default Linux) Fixed tutorial bugs Fixed follow mission target right at where the player is in multiplayer adventure Fixed colony NPC armor UI issue Fixed various NPC store issues Fixed some NPCs head outside the monorail when sitting Fixed not all the correct sub-scripts are given when given a script Fixed NPC assignment not saving correctly Fixed enemy humans defensive and offensive numbers being wrong Fixed enemy humans not wearing clothing sometimes Fixed mission UI display issue after loading a game Fixed voxel digging issue in first person when the player is close up to the voxel Fixed players hearing vehicle sounds of other player even when far away in multiplayer Fixed a background sound playing right after loading into the game Fixed not foot mark after fast traveling in adventure Fixed wind sound not playing Fixed colonists saying their starving when there’s food in the storage Fixed mouse locking when server gets closed while on a vehicle Fixed turrets not firing when someone’s stealing them in survival multiplayer Fixed not being able to get hit by Puja gun fire when sitting in a chair Fixed fast travel after NPC death causing main storyline to break Tweaked monster beacon strength Tweaked flying robot attacks Tweaked fish types in story mode so more are aggressive Tweaked animation speed for melee attacks Tweaked tutorial level, it’s way more hands on Tweaked footstep sounds Tweaked NPC inside pathfinding logic Tweaked NPC spawn in adventure so that they appear closer to town Tweaked Trade Post in the colony so that it sells everything from NPCs the player’s met Tweaked colony enhancement machine UI Tweaked replication speeds for materials (such as steel) Tweaked animal relations Tweaked NPC models Tweaked NPC stores in adventure Tweaked the number of dye needed to make pigments Added more Andy talking points Added new adventure missions Added adventure storyline to multiplayer Added armor buffs Added Kickstarter supporter names ingame, check around the crashed ships and L1 section Added more background sounds Added more NPC sounds Added more footstep sounds Added follower voice overs Added turret effects when damaged Added prompt that ISOs can only be fixed in the colony Added prompt that ISOs can only be upgraded in the colony Added gathering dye to the Processing Facility Added new entrances for the adventure dungeons
[ 2016-10-28 03:57:15 CET ] [ Original post ]
Another small patch. Another reminder that adventure multiplayer has some issues right now as we're moving some single player adventure functions into the multiplayer version, this will be fixed in the next build. Changelist Fixed 4 crash bugs Fixed colony follower UI issue Fixed not being able to submit the output log on Linux Added more NPC voiceovers
[ 2016-10-20 11:19:34 CET ] [ Original post ]
Another small patch that fixes some crashes and bugs. Please note that we’re in the process of moving some single player adventure elements into multiplayer, that’s why there are some issues there. Please tell us when you hit or get hit by any of them. Changelist Fixed some crash bugs Fixed some story bugs Fixed some adventure bugs Fixed animal movement bugs Fixed Allen fighting animals while carrying Gerdy Fixed NPC greeting sounding every time the talk UI comes up Added 4 guns
[ 2016-10-19 14:24:55 CET ] [ Original post ]
A patch to fix all the crash issues that we’ve received so far since b0.8. Next build should be this weekend. Changelist Fixed many crash bugs Fixed colony repair costing too much Fixed adventure missions not spawning enemies when the area is in water Fixed no markers for robot fish in the Epiphany engine mission Fixed some sounds being too loud Fixed Andy playing wrong sound clips Fixed fruit delivery mission Agnes display issue Fixed colony issues with no eating, NPCs standing at the same spot, etc. Fixed sound issue when a dialogue UI pops up Fixed not being able to talk with a NPC after a while in adventure Fixed Skyrunner rising off the ground when talking Fixed picking up tradepost showing -1 Fixed tower defense situations being triggered while NPCs are talking Fixed issue with losing control of vtols to the assault crafts mission Changed some character dialogue in story Modified some hair models Modified some animations Added more adventure missions Added more NPC voice overs Added NPC greetings and farewells Added bending roads in adventure Added animal wiki to adventure Added colony explanations under help
[ 2016-10-19 00:49:57 CET ] [ Original post ]
We’ve spent the last two weeks furiously fixing and tweaking stuff. Now that we’re not focusing on adding stuff, fixing and tweaking issues has become a lot easier. The new crash reporting function has helped us a lot. We’ve found that more than half of the bugs we’ve received are due to players loading old incompatible saves in adventure mode. As you know, we’re changing adventure mode with every build, so its saves are not safe until final. We do need everyone’s help in going through Story mode, we’re going through it everyday, but since it takes 15 hours at the fastest for a run through, finding bugs there is slow going. Our next build will be next week. Changelist Fixed many crash bugs Fixed animals sleeping in dungeons Fixed followers not following Fixed author not able to reupload to Workshop Fixed name and HP appearing very big in first person when looking up Fixed scripts not in versus mode Fixed memory leak when getting colony placement mission in adventure mode Fixed trees falling over with one axe swing in multiplayer Fixed Linux issues with Clear the Nest mission Fixed Linux issues with Helping Gerdy mission Fixed “not enough materials” UI bug when placing voxels Fixed being able to pick up chair while sitting on it Fixed followers circling when trying to help cut a tree on a slop Fixed stair collisions for buildings Fixed some tree models not having roots Fixed Calling Home mission issues Fixed player not being able to get up sometimes due to ragdoll Fixed NPC that gives the mission being different from the one who receive it Fixed birds not countering sometimes Fixed sound stuttering Fixed Rol not telling you she’ll join you if the player fast travels Fixed training facility displaying “you can’t enter build mode” Fixed multiple targets appearing on large map when in tower defense Fixed crash when two players pick up an object at the same time in multiplayer Fixed multiplayer recruit and release NPC bug Fixed server being set to unlimited supplies on default Fixed being able to delete empty saves Fixed not being able to complete Gerdy missions from start game after the stasis tube Fixed Andy popping up after fast travel Fixed animals getting stuck on rocks sometimes Fixed GRV boss HP being too high to see Fixed protect objects increasing indefinitely in the colony UI Fixed being able to hit own NPC in survival mode Fixed not being able to see another player pulling out weapon in multiplayer Fixed Botonist’s List mission cannot be completed Fixed not being able to access diplomacy in the menu Fixed no incubator given in the adventure story Fixed recycle machine being able to replicate items Fixed repair machine being able to replicate items Fixed upgrade machine being able to replicate items Fixed inaccurate guns for vehicles Fixed Given_Name issue in adventure mode Fixed multiple propellers on vehicles being too loud Fixed not being able to repair the scuba mask Fixed talking with NPC when the server turns off causing a crash Fixed NPCs not appearing in the quarantine tent in story mode Fixed adventure UI issue with the monster beacon in multiplayer Fixed NPC voiceover stopping suddenly Fixed issue with the save causing the NPCs to not be clickable Tweaked bird range attacks Tweaked the cost of the revival shot Tweaked some player animations Tweaked NPC revive time slower Tweaked colony replicator so that it always leaves two spots for the player Tweaked some mission rewards in story mode so players don’t have to collect these items again Tweaked flora appearing beyond the terrain Tweaked Character Creation UI Tweaked alien town HP so they’re easier to destroy Tweaked group ai attack so they don’t all swarm at the same time Tweaked animal HP and ATK Tweaked boss loot drops Tweaked story NPC weapons Tweaked adventure side quests Tweaked adventure items and script distribution Tweaked adventure shop items Tweaked mini-map icon colors to match in game colors Tweaked NPCs hitting members of the same team having too much effects Tweaked robot count in the final battle Tweaked in game models Tweaked build mode close icon Tweaked the amount of force received when blocking with a shield (ctrl) Optimized NPC pathfinding on multi-floors Added more Andy prompts in story mode Added Andy voiceover Added a new cave dungeon Added function to hide old incompatible saves Added laser rifle Added NPC sprinting to catch up to prey Added ability to sell scripts Added ability to buy scripts from stores Added NPC facing the player when talking Added adventure tower defense enemy types Added being able to shoot guns underwater Added new diamond tools models Added tool tips Added enemy numbers selection on adventure map creation UI Added more NPC voiceovers Added more adventure story content
[ 2016-10-15 01:01:57 CET ] [ Original post ]
Hey guys, Finally, here comes the result list for the ISO design contest. We’ve got a lot of designs coming from players all over the world. Now we selected 20 ISOs as templates in our creation system tutorial. We need these template SIMPLE and WITHOUT using any customized materials or textures. So if you are not in the list, please don’t feel sorry about it. It doesn’t mean your work is not good, it’s just they are too fancy to be the template in the tutorial… As promised, we will send out email along with steam keys to the players below (one steam key for one template). And we’ll also list your name in the game credit. So please keep an eye on your mailbox/message box. Anyway, here is the list: [img=http://planetexplorers.pathea.net/news/wp-content/uploads/2016/10/2016101201.gif] Besides, we reeeeeally think it’s a shame for some works cannot be shown to other players. We’ve got so many beautiful ISOs. So we decided to post these designs on facebook, twitter and any of our social media site, well of course the precondition is that you are comfortable with our decision. If you don’t want us to do that, please write us an email about it via admin@pathea.net. Thank you so much! Have fun in game!
[ 2016-10-15 01:00:04 CET ] [ Original post ]
We’ve added the final large new feature to the game in this build, which is the adventure single player mainline story addition. Players of course can ignore it and do what they have been doing in Adventure mode all along. Besides the storyline, we’ve also added new sidequests and enemy states to this mode. Now, this isn’t something complicated like in Civilization, but you will be able to destroy enemy towns or make peace with them. Some features are still missing (such as making peace) and will be in in the next build. All replication scripts have been taken out, so players will need to find them by doing missions or hit the dungeons. Also in this build, we’ve tweaked the strength of some of the boss animals, they’re probably a little too hard now. But please try it out and give us some feedback. We’re done adding in any major new features, so what awaits are tweaks (balance, animation, control, UI, player accessibility), bug fixes, and small additions (like more ambient sounds and npc sounds). We’re going through all the suggestions and feedback from players and will try to polish the game as much as possible before release. Changelog Fixed collision issues in the desert city Fixed able to use Linux to start server under HeadlessServer (must install mono-runtime) Fixed grass disappearing too slowly Fixed iso guns disappearing in first person Fixed mission UI not showing the target NPC portrait sometimes Fixed hydrogen taking too much time to replicate Fixed Paja ranged soldiers sometimes not fighting when close Fixed Paja launcher center not having a door Fixed animals lunging and not moving Fixed NPC standing on his/her own body when dead Fixed colony parts not counting for missions when they’re placed before the mission Fixed sometimes player getting up slowly from ragdoll Fixed 33 different UI bugs Fixed many colony bugs Optimized stuttering due to NPC spawning Optimized tree generation Optimized stuttering caused by antialiasing Optimized Puja and Paja so that they don’t switch weapons so often Optimized AI so that they don’t run into things as often Tweaked NPC behavior so that they can get ammunition directly from the colony storage Tweaked animal AI defense and HP (might be a little hard right now, still tweaking) Tweaked replicator speed for handheld and colony Added human enemies Added ability to hide the small map Added AI opting for range weapons first Added AI group attacking different targets Added AI calling for help Added AI group retreating behavior Added limitation to the amount of AI attacking the player at the same time in a group Added adventure storyline for single player Added new random missions for adventure mode Added enemy states to the adventure map in single player Added building ruins when a building is destroyed Added UI guide for driving vehicles Added dungeon with human enemies Added more player made template ISOs Can no longer continue game after a crash (which could cause more issues) Can now send us the crash data after a crash
[ 2016-10-01 10:56:03 CET ] [ Original post ]
We ran into some issues while adding a storyline to the adventure mode, so that has been pushed to the next build, again. But we’re getting pretty close there. Game balancing is also being focused on for the next build. For this build, we’ve fixed a lot of bugs, added some new things, and tweaked a bunch. The biggest change is with the replicator. We’re trying to separate the handheld replicator with the colony one. So that means we’re fine tuning the replication speed. The colony replicator with workers will be much, much faster than the handheld, this is still being worked on for the next build, so it’s not completely in yet. We hope to hear some feedback on this topic. Next build will be out next Friday-ish. Changelist Fixed follower UI and colony UI not being consistent Fixed AI being indecisive Fixed AI pausing before action Fixed AI not being able to lunge while running Fixed Puja putting away weapon before attacking another target Fixed sound stuttering Fixed NPCs in the colony chasing one animal Fixed Michael being pulled back to the colony on the swamp mission Fixed NPC money not renewing each day in multiplayer adventure Fixed the dayu not dropping the fish tail and scales each time Fixed not being able to change the image type on the large map Fixed iso beds speeding up time in multiplayer Fixed Rol and Kayla mission conflict when cancelling one of the missions Fixed adventure mode NPC death in vehicle ragdoll issue Fixed Peter’s eyes model issue Fixed colony repair machine UI issue Fixed range weapon and mission UI having conflict Fixed tutorial crash Fixed collision on some desert city ruins Fixed some plants when grown cannot be clicked on Fixed RQAnimation crash Fixed Gerdy turning in the healing machine in multiplayer Fixed not being able to dodge right away when wielding dual weapons Fixed NPCs being sent to 0,0 in story coop Fixed L1 section collision issues Fixed follower NPC UI issue when changing armor Fixed random NPC not having any ammunition when made follower Fixed BTMonster crash Fixed NPC following the wrong player in story coop Fixed UI blocking mouse access bug Optimized loading and spawning Optimized ragdoll Tweaked bird sounds so that the player gets warned when attacked Tweaked sellers of items in storymode so that if a npc dies, someone will still have the item Tweaked guide wording for build mode Tweaked some NPC stats Tweaked animal spawn in caves Tweaked ambient sound distance Tweaked fusion plant to more output Tweaked NPCs so they don’t get hungry or sleepy when under attack Tweaked block type textures (will add more later) Tweaked the speed at which the replicator operates, more objects will take more time Tweaked the monorail so the player can get on or off without pointing at the rail Tweaked build mode free camera so it can also penetrate water Added prompt for player when the game is using the integrated gpu instead of the stand alone gpu Added organic fertilizer to adventure mode Added work icon for the follower when he/she’s working Added the heat pack (more advanced than torches) Added UI sound effects Added more sound effects Added cancel to the replicator Added controller enable option in Options Added controller remapping Added plants dropping pigments Added more variety to NPC colony foods Added Puja/Paja sounds Added Paja weapons Added more voiceovers Added damaged (not destroyed) blocks in colony shield auto regenerate Added 2 robot bosses to adventure mode Added colony medical facility giving medicine to the storage Added Chinese to the creation system
[ 2016-09-14 18:32:15 CET ] [ Original post ]
Small small patch. Fixed Allen giving out multiple motorbikes Fixed Peter confrontation mission
[ 2016-09-05 10:43:40 CET ] [ Original post ]
This build came out a little earlier than expected, because we pushed the adventure mode and balancing changes to the next build, due to several issues in story that just couldn’t wait (namely the Allen Carter getting ported back to the colony issue at the Martian colony). We also did some tweaking to the start of the story mode so that players can get into the groove of the game much faster (by having Gerdy give out the bow and arrow and Allen give out a motorbike). Next build should be out around the 14th. Changelist Fixed scrambled adventure map Fixed “destroy and see” mission not counting correctly in multiplayer Fixed Allen Carter teleporting back to the colony during the rescue mission Fixed character skin and hair color changing Fixed aim issue in 4K Fixed world map not showing completely in 4K Fixed mouse position being off in 4K Fixed colony change armor UI changing the shapes of characters or deleting them Fixed some trees not shining when being planted Fixed Chen shooting animation sliding Fixed some NPC skills icons being wrong Fixed after a switch to the Mari currency fast travel still using meat Fixed adventure skill tree appearing in story mode Fixed birds not being deleted in multiplayer even when the AI turns off Fixed NPC ragdoll issue Fixed NPC following doing back and forth sometimes Fixed adventure difficulty changing to normal upon loading Fixed vehicle weapons aim Fixed follower robot not attacking ranged foes Fixed Creation tooltips Fixed ISO beds not working in multiplayer Fixed NPC eye problems Changed name of pivot to hinge in scripts Changed Puja salad to native salad Changed block textures Tweaked Tariq mission so that players can fight the Pujans Tweaked Peter mission so that players can fight the Pajans Tweaked monster beacon animal spawn types Tweaked McTalk structure placement distance Tweaked the level of ambient sounds Tweaked Andy ingame aid Tweaked fatigue animation so that it’s further apart Tweaked ISO weapon aim Tweaked building UI so that icons grays out when in voxel building mode Added prompt UI for when something is in the way of building Added sound effects Added cave pathfinding points in story mode Added simple controller support Added Kayla’s song Added more NPC voiceovers Added ISO motorcycle to Allen Carter mission Added wooden bow and arrow to the weapons Gerdy gives
[ 2016-09-02 14:51:15 CET ] [ Original post ]
A small patch. Fixed character transparency issue after death Fixed NPC missing at 0,0 point when another NPC tries to find him/her Fixed NPC some skills descriptions being wrong Fixed NPCs not hitting Paja and Puja laying on the ground Fixed blurry font being checked in options on default Fixed random missions sometimes not saving correctly Fixed processing facility workers suffocating Fixed build mode instructions not consistant with actual controls Fixed follower dying and not moving bug after getting released Tweaked pickaxe speed so it’s faster Tweaked monorail joints so that it auto adjust to obstacle height and delete trees in the path Tweaked Andy guidance UI Tweaked fish tail and scales to rare items Tweaked colony animations Added option for having prompt for gathering in options Added ending cg Added colony sound effects Added Allen Carter voiceover
[ 2016-08-26 11:15:01 CET ] [ Original post ]
In this build, we’ve continued to kill bugs and tweak issues. We added in a new tutorial system in Story mode so that new players will not be lost (it's a little wonky right now). For the next build, we’ll start the comprehensive balance tweaks and adventure mode storyline, it should be out around September 5th. We’re also looking at how to get the game working correctly in 4K, we finally got a 4K monitor in the studio. Changelist Fixed audio manager crash Fixed colony network nullreference crash Fixed behave runtime select weapon crash Fixed bonepanel UI crash Fixed not being able to change the brush from the quickbar in build mode Fixed window not closing when exporting iso buildings Fixed only seeing the weapons of a NPC and not the body Fixed dash stuttering when turning camera very fast Fixed Chen not joing colony if left at Giant Tree Fixed Adisa eyes problem when in idle Fixed players and NPCs not being able to use items in multiplayer on Linux Tweaked andhera attack and defense, probably should avoid now Tweaked story NPC missions so that they’re not prepetual Tweaked disease system so players will know when you’re about to get sick and do something about it Tweaked AI spawn map Tweaked follow missions so that NPCs can also fast travel Tweaked adventure terrain generation Tweaked Calling Home mission Tweaked lights in the tutorial level for better performance Tweaked old effects Tweaked vehicle attack power for cannons Tweaked animal sounds Tweaked animal spawn numbers a little lower Tweaked shockwave gun so it takes more energy Tweaked mouse pointer Deleted some unidentified objects Optimized group AI Optimized AI physics Optimized birds running into objects Added new guidance for the Creations System Added simple template ISOs to the Creations System Added new effects Added NPC skill advanced explorer icon Added new Andy guidance system in game (can turn off in options, some bugs) Added voiceovers for 5 NPCs Added ISO parts descriptions Added more ambient sounds Added new NPC animations Added new player animations Added reloading a gun for NPCs
[ 2016-08-24 21:07:00 CET ] [ Original post ]
As you may know, we are about to launch the final in the next month. And for the final version of our game, we are gonna need a bunch of ISOs as defaulted templates in the creation system. And we need your imagination to create some simple but nice items for us. Equipment: Sword, Shield, Gun, Bow, Axe Carrier: Small Vehicle, Large Vehicle, Helicopter, Battleship, Boat Object: tiny (fine, rough), small (fine, rough), large (fine, rough) Armor: head, body, arm and leg, hand and foot, decoration Robot (fine, rough) AI Turret Please choose one of above type to create. If you prefer to make an object, or a robot, please do create both fine and rough ones (the fine and the rough will not require exact the same, but should look similar). Rewards: 1. If your work has been chosen, you will get a steam key as reward. If you provided us multiple ISOs, and more than one of your pieces got chosen, then you will get more than one steam key (one steam key for one ISO). 2. The author will be also named in the credit list. Requirements: 1. Please keep the item as simple as possible. 2. For the equipment that are made of the same materials, please keep their attack level and the defense level consistence. 3. Please do not place weapons on the carrier. 4. Please do not use customized materials or textures. 5. ISO shall not contain illegal content. 6. Please do not copy other people's design or the existing design. 7. You can add description or your signature in the ISO. Deadline: August 31th. Please leave us the download link of your ISO(s) on our board or email us at admin@pathea.net. Good luck! View original post.
[ 2016-08-23 06:09:53 CET ] [ Original post ]
An update that mostly patches up story bugs. Fixed fish swimming above water Fixed mainline NPC not returning to give missions when being sent out as workers Fixed character creator using a lot of memory Fixed falling through the ground sometimes when fast travelling in adventure Fixed talk icon not showing up for Allen Carter Fixed replicator being able to replicate the number selected when a replication process is already going Fixed replicator giving twice the amount of resources when pressing cancel during replication process Fixed being able to delete the colony during an attack Fixed build selection boxes affecting the camera Fixed NPC chasing after birds without a usable weapon Fixed Todd and Chen mission problem Fixed colony mainline NPC waiting for a mission not being able to be assigned to a dweller Fixed being able to pick up the campfire in Wiles’ camp infinitely and gaining charcoal in the process Fixed no aid troops during a later battle Fixed not being able to pick up ash boxes of some characters Fixed colony attack animals sleeping when it’s night Fixed the smoke not disappearing for the crashed lifeboat at the start Fixed Rol sometimes following a player that just logged on into a coop story game Fixed alien camp spawning too many aliens Fixed NPCs not transferring enemy targets to other NPCs in a colony Fixed gathering plants not precise in the tutorial Fixed ISO weapon collision box inconsistency Fixed vehicle bouncing into the air when hitting animal droppings Fixed GRV mission sending the player to the swamp in one of the ships Tweaked the monorail speed from 20 meters per second to 40 Tweaked monorail camera near clip Tweaked NPC behavior so that he/she will prioritize range weapons Tweaked some swamp animals so that they drop oil Tweaked the character creation to also play the main menu music Tweaked shockwave gun strength Tweaked the way the build quickbar works Tweaked animal spawn rates to more in story and adventure Tweaked some animal projectile attacks Tweaked the amount of birds spawned (less) Tweaked quickbar number so that it’s always on top (still tweaking) Optimized pathfinding Changed launcher logo Added more tooltips to the Creation Mode Added anti-air cannons into multiplayer Added new animation for some NPCs Added vsync to all none ingame scenes Added Kickstarter supporter names to the credits (tier $40 plus)
[ 2016-08-16 03:45:01 CET ] [ Original post ]
We fixed a lot of issues found in 0.1 in this build. Now with this behind us, the next build will be out around the 22nd. For the next build, we’ll be improving the user experience for the Creations Editor as well as the game overall. Changelist: Fixed monster beacons not disappearing sometimes Fixed reticle not aimed at center in resolutions higher than 1080p Fixed storage box causing movement and visual issues Fixed Agnes dayu mission markers Fixed disconnect from server issue Fixed first person not able to correctly cut trees Fixed linux memory issue Fixed NPCs not being able to pathfind steeper slopes Fixed NPC with little money showing “NPC_NAME” Fixed Ataro stating not everyone’s in the colony yet Fixed controller causing spinning (needs more testing) Fixed not being able to pick up a torch Fixed repairs costing too much Fixed species wiki length and width numbers being switched Fixed max replication numbers being wrong Fixed background noises only playing once Fixed numbers for Dayita turtle shells Fixed not able to hit the GRV computer Fixed Ava and Peter not returning to colony after the translations missions Fixed Agnes getting stuck in the What Lies Beneath mission Fixed Allen not being able to pick up Gerdy if she’s moved Fixed colony showing two power plant tabs when one should be a nuclear reactor Fixed other players not being able to grab items from the round storages players drop when they die Fixed pressing the replicator construct button without selecting a script causing a crash Fixed the first adventure mode mission pointing to another town Fixed stairs not being able to lockon anymore after turning Fixed not being able to right click on items with the build menu open Fixed “under attack, can’t sleep” Fixed headgear being in the wrong slot Fixed Rol not following when conversation gets out of range Fixed some skinning issues for armor Fixed no random animals in linux Fixed unable to right click items after using NPC shop Fixed effects sounds not stopping after exiting vehicle Fixed not being able to get one of Kayla’s missions Fixed NPCs not firing range weapons at close range sometimes Fixed being able to click on another character to talk when already talking with a character Fixed colony being damaged without AI showing up Fixed multiplayer logon issues Fixed not being able to kill the marihare in the tutorial Fixed laser turret tracking issue Fixed all items being available in custom mode Fixed NPC not moving after mission complete Fixed Allen not displaying the talk icon when mouse overing him Tweaked the distance in which birds follow Tweaked armor defense numbers (very obvious now) Tweaked Agnes fish mission to a side mission Tweaked the building UI to be simpler and added a regular selection option Tweaked the speed at which a player can get a disease Tweaked dual swords swing speed Tweaked raining in caves (if you move the camera fast, it will still rain some, can’t be helped, collision issue) Tweaked building block defense numbers to much higher Tweaked adventure mode terrain generation Tweaked intro music Tweaked world map Tweaked NPC cave pathfinding Optimized terrain generation Added fertilizer sprayer script to adventure mode Added the , and . keys for quickbar page toggle Added followers moving away from digging UI boxes Added wind sounds to mountain and volcano areas Added more animal sounds Added invincibility during cutscenes Added music for Creations Editor Added music for alien towns in adventure Added more voiceovers Added exclamation marks on the large map Added doors to the Paja launch center model Added the grappling hook to all modes Added town names in adventure mode Added tool tips to the Creations Editor
[ 2016-08-11 08:58:46 CET ] [ Original post ]
It has been a long road, but we've finally entered beta. What beta means for us is that all the major technical and artistic assets are in game, it does not mean we're only going to balance and bug fix from now on. There are still much left to do. Some key items on our to do list during the beta:
Ingame aid - something like the Word paperclip, optional but should be very helpful for new players.
Adventure storyline - we'll be adding in a more mission based system to the adventure mode that ties up all the gameplay elements.
AI tweaks and additions - there are still several species and behaviors to be added, also lots of balancing to do.
Storyline tweaks - adding in more cutscenes and more animation to bring the story to life, also balancing.
Optimization - optimize the game where ever possible.
Balancing gameplay - tweaks on animation, damage, hp, armor, defense, where to buy stuff, etc.
Animation - polishing up animation
Make ISO site - attempt to make an official download site for ISOs.
Bugs - terminate all bugs.
32 bit - Make the game run decent enough on a 32 bit machine.
Our beta will not last long, we should be out of it in 1-2 months. Does beta mean that saves will be protected? For story mode, yes. For adventure, no. If you want to be completely safe as far as saves are concerned, please wait for the final in a bit. Now that we're in beta, we need all of your help to determine the best balance and find all the bugs. Please give us your feedback on our board or the Steam boards or email us!
For this build, we've fixed a ton of things and added a ton more. We're still working on the ending cg for the story mode, we will add that over the next two weeks. Here's a non-spoiler screenshot from it.
Changelist
Fixed animals being indecisive
Fixed 1000 missions issue
Fixed tree respawning upon reload in adventure mode
Fixed left mouse click once to cut a tree in the tutorial
Fixed grappling hook pulling the player underground
Fixed NPC not arriving at the destination on time during Ataro mission
Fixed able to get 3 followers while in colony
Fixed McTalk ship appearing on the ground after it's taken off
Fixed NPC face image appearing blank after alt-tab
Fixed Confrontation mission, where Peter's not moving
Fixed NPCs moving off when selling things
Fixed multiplayer movement stuttering
Fixed colony buildings getting damage without seeing enemies
Fixed blindatillo ground shake attack
Fixed not being able to receive a mission in multiplayer custom maps
Fixed colony being destroyed during the final battle causing NPCs to run for 0,0
Fixed player canceling reviving causing a UI issue during the last battle
Fixed follower getting smacked underground
Fixed flying vehicle causing name stuttering
Fixed getting teleported when talking to a NPC in the training center
Fixed random NPC head image issue
Fixed follower inventory issue in multiplayer
Fixed NPCs not being able to use ISO guns
Fixed first bullet of the fertilizer gun not working
Fixed the fertilizer sprayer blocking the view in first person
Fixed dropping a second colony in multiplayer causing a crash
Fixed not being able to place a second marker on the map in multiplayer
Fixed not being able to save very far grass in options
Fixed crash when quiting to main menu from the first mission in the tutorial
Fixed player camera zooming in very fast when hit by bullets
Fixed arrow keys binding
Fixed stairs not auto locking
Fixed a follower's current command changing after fast traveling
Fixed gathering plants distance and icon not being the same distance in the tutorial
Fixed Puja attacking with axe without a target
Fixed mobile turrets not auto attacking devilwolf groups
Fixed some animals not fading in and out correctly
Fixed various UI bugs
Fixed factory replicator numbers bug
Fixed initial NPC face not displaying in adventure mode
Fixed Puja backing into a wall while trying to get a better shot
Tweaked tutorial level for better instructions
Tweaked the default selection tool when building blocks (now just click, drag, and lift)
Tweaked initial digging animation to be faster
Tweaked NPC aiming to be more accurate
Tweaked glider drop speed
Tweaked adventure mode river render
Tweaked vehicle controls to be more stable and less bouncy
Tweaked missile lockon time (.4 seconds)
Tweaked mineral spawning too low in the ground in adventure mode
Tweaked the grappling hook's low aim
Tweaked mineral scanner to be able to zoom closer
Tweaked armor and comfort relationship
Tweaked NPC group behavior (no more entire colony chasing after one rabbit)
Tweaked NPC attack behavior (won't all dodge at the same time)
Tweaked pathfinding for AI to get out of corners
Tweaked animal amounts in forest and rainforest
Tweaked animal amounts in adventure mode
Tweaked adventure mode terrain generation
Tweaked animal collision so that it's harder to push them above player head
Tweaked the timing for double tap when dodging
Tweaked story mode rivers
Tweaked when the player gets a fever
Tweaked comfort and stamina relations, most actions will now use stamina, low comfort will cause stamina to regenerate slowly
Tweaked stamina and weapon relations, higher stamina will let the weapon swing faster, include ISO weapons (we'll add swing speed and damage relationship later)
Tweaked some UI icons
Tweaked how far mobile turrets can be placed
Tweaked grass types and placement
Optimized tree generation
Completed the story mode coop mode, should be able to play all the way to the end of the story
Deleted some legacy items now useless in gameplay
Added new logo to the main menu
Added new intro theme
Added damage to vehicle from running into objects or terrain at high speeds
Added dual wield swords (actual two hands this time)
Added storage box seller in story mode (Anjum)
Added vehicle auto cruise (middle mouse button)
Added custom map co-op (bugs included)
Added AI attacking building blocks
Added an animal wiki (talk to Agnes), still working on the texts
Added more voiceovers
Added new NPCs
Added new story locations in story mode
Added being able to see NPCs on the large map within a certain ranch after Rol's mission
Added more animal sounds
Added UI icons
Added laser turret script to story mode
Added comfort to the main UI
Added new NPC animations
Added several side missions
Added many new story terrain features
Added 3 new ores (titanium, lithium, diamonds)
Added new mineral deposits in story mode
Added new minerals to scanner
Added new cave systems in story mode
Added storyline messages UI
Added Paja/Puja airships
Added Paja/Puja airdrop troops
Added Paja/Puja ground to air cannons
Added roads between towns in adventure mode
Added random attacks on colony in story mode
Added random animal attacks on towns and colony in single player adventure mode
Added random Puja/Paja attacks on towns and colony in single player adventure mode
Added new adventure biomes
Added new specific biome color scheme for adventure mode
Added background music to adventure mode
Added credits (Kickstarter backers will go up next build)
Added colony NPC behavior schedule
Added fusion plant
Added falloff for range weapon damage
Added ability to pull players back into the dungeon if he/she somehow falls out
[ 2016-08-04 05:25:58 CET ] [ Original post ]
A patch to fix some obvious bugs in a0.97, we were going to release this on Monday, then bug kept on popping up so it got pushed til now. Forgot to mention in the last update that we’re also tweaking the vehicle controls so that it’s heavier, it’s too light and loose right now. the changes will be in beta 0.1. Changelist Fixed crashing on Linux Fixed trees not displaying in near terrain in adventure Fixed dungeon texture stretching issue Fixed fish swimming above the water Fixed falling to the ground and broadcasting the battle music in multiplayer Fixed intro cg stuttering (by lowering it to 720p) Fixed pressing pause while gliding causing death Fixed not being able to place a colony core under blocks Fixed player turrets shooting at NPCs in adventure survival mode Fixed giant fish being spawn in the lake above the cave during Agnes mission Fixed unable to team up in multiplayer adventure survival Fixed turret hitting mission NPC in multiplayer adventure survival Fixed the monorail place range being too close Fixed animation for reviving in water Fixed locations for some story NPCs Fixed L1 section disappearing after entering and leaving Fixed getting stuck in GRV ship Fixed workshop UI error Fixed drowning in a submarine Fixed monorail not receiving fog Fixed bug with getting a mission while talking with a NPC Fixed crashing for first time users when entering the tutorial after clicking adventure mode Fixed Paja city texture not being there Fixed Layerback foot prints for Ataro mission Optimized ocean animal groups deletion from memory Optimized sound effects loading causing studdering Changed the wind sound in grasslands Tweaked grappling gun Tweaked beach sound Tweaked many animal turn animations Tweaked sword swing sound timing Added mud footstep sound Added 2 new animals Added energy axe, shovel, pickaxe, sword, and shield to story mode (Percy Malik) Added 2 new music tracks for Volcano and Redstone biomes Added Puja and Paja battlegrounds in the northern grasslands Added NPC hit sounds Added ISO gun reload sound Added swimming sounds Added grappling gun sounds Added tree falling sound Added Player getting hit sounds Added vtol sounds
[ 2016-07-08 15:30:32 CET ] [ Original post ]
We’re getting ever closer to the beta build. We are currently aiming to get into beta on July 18th and have the final build by mid to late August. In this current build, we’ve finished up the mainline storyline, you can go all the way from start to finish. It’s not polished yet, so for the people waiting to get into the story, please wait a bit more. We’re still adding in bits and pieces of the side quests. For the next build, the focus for us is to better lead players into the game. We’re finding that a lot of players have little idea what to do once in the game, so they never get to the point of actually discovering all the systems. We see too many telling us that the game doesn’t have much content, which has us doing a lot of head scratching. Another major thing we’re work on is the linking up of the comfort, strength, animation speed, weapon weight, weapon types, armor types (and perhaps temperature) systems, this will solve several problems that you guys have mentioned before, such as players not using all the weapons and armor or jumping directly to the one with the most ATK or HP. We are also adding more code for NPC behavior when in battle, such as maybe a follower with a start up knife shouldn’t be waving it at a giant robot. Here’s a new poster, once we hit beta, this will become the new image for the game on Steam. [img=http://planetexplorers.pathea.net/wp-content/uploads/2016/06/peposter-768x400.jpg] Changelist Fixed player falling through blocks when reloading Fixed laser gun not being accurate Fixed arrow number display Fixed enemies respawning when fast traveling in adventure mode Fixed having to press cancel twice when reviving Fixed animation problem when picking up bullets without a weapon in hand Fixed shotgun giving too many skill points Fixed crash created by alt-tab and right clicking with gun equipped Fixed not giving skill points for gun kills Fixed battle music playing when hitting the ground Fixed electric numbers issue for guns using electricity Fixed colony sleep UI being able to gather mainline NPCs as followers Fixed followers asking for repairs without a weapon in hand Fixed Tariq repeating a statement throughout the game Fixed being able to enter the dodge animation while on a glider Fixed turrets not showing up on the small map Fixed some animals not being able to land range attacks Fixed adventure mode not having ocean bg music Fixed NPCs getting attacked by animals and ignoring them Fixed NPCs running into chests Fixed NPCs with exclamation marks on the small map not giving a mission Fixed Chen’s eyes Fixed near clip problems with climbing ladders Fixed the player becoming bald for a second when going from first person to third Fixed no sound when in melee combat when in the air Fixed no sound when in multiplayer Fixed some issues with male and female specific clothing in the replicator Fixed broken axe always broadcasting that it’s broken Fixed digging in the GRV ship mission giving the wrong item Fixed factory replicator workers stopping work when the player talks to them Fixed being able to call a follower even when the follower is dead Fixed the upgrade machine not being able to upgrade the axe Fixed the energy shield not working for the follower Fixed still being able to pick up items when the inventory is full Fixed some fish and bird attack issues Fixed animals spawning within the colony shield Fixed the Paja not being able to get up after entering ragdoll state Fixed Peter and Ava falling to the bottom of the desert tower when reloading on a slower harddrive Fixed not being able to click the materials in the build menu with the mouse Fixed issue with the tutorial level elevator when heading down Fixed too many dungeons spawning in multiplayer Fixed player not able to use own colony upon returning to server in multiplayer Fixed the gather icon not showing in tutorial Fixed colony NPC change cloth UI Fixed tree billboards in water showing up above water Fixed AI not gradually appearing when spawning Fixed land AI spawning in water Fixed ragdoll for hexapod Fixed various UI bugs Deleted the R&D skill Deleted the World Editor button for Mac and Linux machines, the World Editor is Windows only Changed the wooden bed to a sleeping bag to better fit the theme Increased the draw distance for trees in adventure mode Optimized ragdolls in oceans Tweaked fog color for several biomes Tweaked water gathering to holding the left mouse key Tweaked NPC camp behavior so that they’re not eating and sleeping at the same time Tweaked mineral scanner colors Tweaked battle music for slow in and out Tweaked tutorial missions to be more precise and clearer Tweaked tutorial tips speed Tweaked repair machine time to much lower Tweaked recycle machine time to much lower Tweaked the size of the plant root area when planting Tweaked the colony building location so that it cannot be placed in caves or underwater Tweaked all font to thick font Tweaked the speed at which weather changes between biomes Tweaked some animal turn animations Tweaked the height and speed of aircraft Tweaked sound output for animal groups Tweaked animal speeds Tweaked some NPC animations Added all mainline story missions (bugs and all) Added tooltips for options Added followers using ISO weapons Added new NPCs Added new rivers Added water in dungeons Added more enemy types in dungeons Added lights to some static models Added lights to dungeons Added water waves for animals Added new ocean plants Added new volcanic plants Added the grappling hook, Hitomi sells it Added many animal sounds Added hit sounds Added gun sounds Added vehicle sounds Added turret sounds Added new cg intro (it might be a bit choppy for some, still working on that) Added easy mode for story mode Added pause when pressing esc Added several new story locations Added new terrain features to the world map Added Puja and Paja kneeling animation for when firing weapons Added using player made ISOs as loot for dungeons Added levels for dungeons Added more cutscene animations Added sleep behavior at night for animals Added 12 types of new animals Added Ava’s little robot Added placeable storage box Added duel wield swords Added colony warning for low coal Added minirobot missile effect Added followers being able to switch weapons when out of ammo Added having Nan sell the laser pistol Added ocean sounds Added footstep sounds Added canceling follow missions when entering a dungeon in single player Added a new custom map
[ 2016-07-02 04:29:06 CET ] [ Original post ]
Another hotfix build. Fixed Chen turret mission Fixed followers freezing while cutting trees Added thicker font (should fix all font problems)
[ 2016-05-30 10:55:31 CET ] [ Original post ]
A small patch that fixes some major problems. We are aware that there are some sound effects problems and lots of them missing, we’re working on that for a0.97. Changelist Fixed recycle machine giving a wooden hilt when placed a second time Fixed followers not fighting until being hit Fixed Allen Carter running in circles when dodging Fixed Lao Lei fighting during rescue mission when attacked by a bear Fixed program closing taking a long time Fixed Tariq behavior during Rol rescue mission Fixed adventure mode dungeon not saving Fixed follower poison effects showing up as the player’s Fixed transparency problem for animals Fixed SSAO causing far off shadows and flickering Fixed ISO turret causing a crash Fixed follower names shaking on a vehicle when moving Fixed ragdoll falling through the ground when loading (bury the dead mission) Fixed colony attack not saving correctly Fixed Brother and Sister mission Optimized player performance Tweaked dungeon loot types Tweaked devilwolf animations Tweaked marihare attack behavior, no more running in circles Tweaked cave music track Added battle music track Added rainforest music track Added many animal sound effects Added prompt for when the colony is under attack
[ 2016-05-28 12:08:25 CET ] [ Original post ]
Hey everyone, we’re now up to a0.96, sorry for the delay, but there were several last minute problems. We wanted to get the story done in this build, but due to some asset delays, that’ll be pushed to a0.97. We did add in a lot of story content. We’ve also added in a new dungeon system to the Adventure map. We plan to use player made ISOs directly from the Workshop as treasures in these random dungeons. Speaking of the Workshop, we redid the programming for it with better compression, it’s now much faster when loading and has more options in search. The bad news is that it’s now reset, so the old ISOs will need to be uploaded again (they’re still there on the Workshop, just that the browser is only displaying the new ones). Another major change is the separation of tools and weapons, axes and knifes will stop being dual use equipment. Instead, they will become tools only. This change was made so that we can separate out the functions for every key. Finally, we also added in a disease system where the player can get sick from the elements of nature, such as staying in the rain for too long without the proper clothing, or out in the desert sun for too long without the proper clothing, or eating too much and becoming obese. This system is still unfinished as we haven’t added in the clothing functions yet. For the next build, we’re going to get the completion of story, new cg intro, new terrain changes, new mineral deposits, and more. Coming around early June. For a look at the cg opening, check out these screens: [img=http://planetexplorers.pathea.net/wp-content/uploads/2016/05/final_00345-768x432.jpg] [img=http://planetexplorers.pathea.net/wp-content/uploads/2016/05/shot02_00050-768x432.jpg] Changelist Fixed player animation on the water surface Fixed fish and animals spawning underground Fixed shockgun not pushing back the Puja Fixed the repeat spawning of bosses Fixed NPCs not fighting back against player Fixed Adisa following vehicle even after the player cancels the mission Fixed logic problem with the bring Gerdy to Martian colony mission Fixed Lucious not getting up sometimes Fixed NPCs fighting in the water Fixed taking all from followers duplication bug Fixed save machine save issue Fixed colony NPCs not able to be assigned jobs after becoming a follower once Fixed placing items to charge causing crashes when no the colony have no power Fixed sentry 3 not recharging Fixed the position of some equipment in the UI Fixed the gun pointing to the lower right when coming out of a run Fixed iso falling through blocks Fixed near clip problem in the colony shield Fixed getting two followers, releasing one, and cannot revive the remaining one Fixed NPC trying to attack enemies beyond a wall or terrain Fixed factory bug when using colony only replication scripts Fixed followers still attacking the natives when at peace Fixed 2 NPCs planting at the same location Fixed the spacing for which NPCs are planting Fixed vehicle recharging causing a crash in multiplayer Fixed riding in the monorail causing a crash in multiplayer Fixed getting killed while in bed and pressing cancel causing the player to revive on the spot Fixed the collecting facility cauing an error when the colony core is destroyed Fixed the giant robots standing upright instead of kneeling when first encountered Fixed fix machine saving issue Fixed random NPC gathering bug in Adventure mode Fixed fix machine wrong prompt issue Fixed fix machine not fixing when the UI is closed Fixed not being able to see the gun going from third person to first person view Fixed NPC no longer teaching in the training facility after resting Fixed gathering facility not working in Adventure mode Fixed Adventure mode NPCs not helping with planting Fixed not being able to draw a range weapon when an UI window is open Tweaked NPCs broadcasting every thought Tweaked gun reticle accuracy Tweaked the size of fish Tweaked the amount of fish Tweaked Andhera Queen balance Tweaked shockgun balance Tweaked Puja and Paja attacks so that they move forward Tweaked mineral scanner UI color Tweaked the scale of the textures for building blocks Tweaked the sound receiving position to the player position Reworked the Workshop UI and functions, faster and shows more Optimized NPCs Optimized the smoke effects at the Mars colony Added second gun reticle for when the aim object is close Added talking to a NPC stopping autorun Added select by material in the Creations Editor Added tip for picking up the ashbox for the Layerback mission Added warning prompt when the follower’s weapon breaks Added underwater robot boss attacks Added new cutscene animations Added colony shield keeping animals out Added colony shield doing damage to animals Added colony shield effects Added Andhera Queen egg laying Added battery usage for drill and chainsaws Added 12 new animals Added first and third person tutorial Added axe only cutting trees (now it’s only a tool, not weapon) Added shader for Todd’s transparent suit Added first slot of quickbar showing the equiped equipment Added vehicle pushing down trees Added vehicle hitting animals and causing damage Added effects for animal droppings Added sickness Added colony too close to Martian colony warning prompt Added new story parts Added diamond based scripts Added equiping flashlight and sword at the same time Added last death spot on the main map Added random dungeon to the Adventure map Added custom mode to multiplayer Added custom mode UI Added safety axe Added random attacks on the colony Added the assigning of functions (other than camera turn) in the key changing option Added gun sounds Added trading between locals and colonists Added 2 new music tracks
[ 2016-05-24 06:46:30 CET ] [ Original post ]
For this build, we continued our quest for feature completion. There was a delay of a week due to several bugs. We’ve added in more behaviors for animals and packs, as well as new animations (most likely some bugs). We’ve also added in more story pieces. We’ll try to finish out the main story by next build in early to mid-May. We tweaked a lot of the gameplay. We figured out some of the reasons why players couldn’t hit animals very well in melee and went about changing them. We’ve also tried to simplify controls where possible. Finally, we’ve tweaked the Adventure Mode terrain, hopefully, people will like this version better. Changelist Fixed the fertilizer sprayer being able to spray on blocks Fixed player cutting a tree and getting resources when an animal pushes it down Fixed the Processing Facility clearing jobs at night Fixed follower colony NPCs not returning to base after self revival Fixed “Call Home” mission saving problem Fixed storyline NPCs being hungry Fixed diplomatic mission pulling Ataro away from the colony Fixed farm NPCs wondering too far from the colony Fixed followers circling a tree before helping cutting Fixed bed disappearing Fixed andhera staying int the sun during the day Fixed getting attacked during “Fruit Delivery” mission Fixed pressing twice to reload a turret Fixed NPC stuck and not doing anything Fixed the esc key not working when digging in first person Fixed cutscene camera tilting in first person Fixed pressing enter causing the game not to respond Fixed not being able to hit sometimes Fixed slow Adventure mode LOD rendering Fixed flora mission not collecting plants Fixed charger giving negative numbers Fixed birds flying too far away Fixed Joyride mission logic problem Fixed Gerdy sometimes not giving a mission at start game Fixed being able to pull out colony parts in dungeon sections Fixed dropping an object on the player causing the player to fly away Fixed flying robots sending the player flying off Fixed bosses spawning in camps in Adventure mode Fixed Allen Carter not hiding in the tent during battles Fixed towns half underground in Adventure Mode Fixed NPC farming animation not repeating Fixed blood sample mission causing random NPCs to disappear Fixed Lao and Adisa not helping player fight Fixed NPCs not shooting and keep on backing up when the enemy is close Fixed the door dropping 1 meter when opened once Fixed NPCs addressing the player wrong in Adventure mode Fixed Allen Carter running in circles around the player when being chased Fixed animals running in circles before attacks Fixed NPCs falling through the monorail Fixed graves not saving at Layerback location Fixed NPC behavior crash in multiplayer Fixed sound not being synced with tree cutting Fixed NPC not reverting after being disbanded as a follower Fixed the map UI question mark showing up too close to the player Fixed the durability numbers differing between the Fix Machine and the inventory Fixed gathering followers causing a crash in coop story Fixed followers cutting double rooted trees sometimes cutting at air Fixed fix machine items not saving Fixed NPC appearing with the same skill set twice Fixed jump animation Tweaked ship energy usage Tweaked ship turn speed Tweaked the Adventure mode terraces Tweaked bullet sound effect Tweaked birds’ flying animation so they don’t fly off too fast Tweaked player attack movement so that the hit connects after an animal is pushed back Tweaked the way animals run away so that players have a chance to hit Tweaked turret type 01’s ingredients Tweaked the distance players can pick up plants in first person Tweaked birds’ hardness to kill, will also now drop diamonds Tweaked night darkness Tweaked smoked sausage and roasted meat’s ingredients Tweaked cutting tree view in first person Tweaked headlight effect Tweaked headlight location Tweaked boss spawning rate for missions Tweaked the amount of copper and sulfur appearing in soil Optimized NPC memory usage Optimized Adventure mode rendering Optimized GC Collection Added 10 new animals Added long press for keys Added animals instant animation switch to allow for better behavior Added smoke effect to first lifeboat Added the tutorial Added a flour script seller Added a light to Lao’s headlight Added some cutscene animation Added UI resetting inside the window when switching resolutions Added loot drops in the form of bright balls Added environmental effects Added cave ambient background music Added light rain Added reticle to first person Added being able to drag an UI window halfway beyond the edge of the screen Added pressing “e” to pick up dead plants, cutting trees, and harvesting Added andhera’s reactionary behavior to light Added the “alt” key for deletion in build mode Added NPCs dodging enemy skill attacks Added scrolling to the Workshop
[ 2016-04-18 15:33:26 CET ] [ Original post ]
A quick patch to fix some minor issues. Changelist Fixed not being able to talk with NPCs after loading a save Fixed vehicle recharge speed in colony Fixed animals being pushed up into the air a lot Fixed birds bouncing up and down in the air sometimes Fixed giraffe animation bug Fixed falling to the ground after swimming to about 50 meters in height Fixed NPC getting twisted by IK when holding a gun or bow Tweaked the time for loot to disappear Tweaked NPC gun attack distance Tweaked adventure mode terrain so that more mountains and hills appear Added some colony prompts
[ 2016-03-24 12:07:05 CET ] [ Original post ]
In this build, we focused on AI attack behavior and the new and Adventure mode terrain rendering (work in progress, some places are sorta flat). We also made it possible for executing custom stories ingame, so now players can make story based custom maps. This is still the basic version with bugs, so we look forward to players giving us feedback regarding the editor and its execution. We also started our optimization of the garbage collection problem, there’s some minor optimization with terrain rendering, that should make the stuttering happen farther apart. We’ve found that most of the stuttering happen while Unity is clearing terrain memory, so we’ll be optimizing that from now on. We hope to see improvement by the next build in early April. We ran through and fixed most of the storyline bugs, players should be able to go all the way to the Negotiations mission now. Starting with the next build, we’ll be adding a lot animation and missions to the storyline. We’ll try to be story complete by a0.96. Changelist Fixed SSAO affecting the digging box height position Fixed not being able to open recharger UI in multiplayer Fixed not being able to get on motorcycle Fixed issue with having the main player being near for a tower defense mission to spawn monsters Fixed alien attack mission auto completing when the player gets to far Fixed missiles causing the camera to truck closer Fixed player and NPC having different relationship with Pajans Fixed object placement Fixed crystal cave camera bug Fixed calling home mission not saving materials Fixed vehicle weapons not hurting animals Fixed adventure towns npc spawning bug (causing more empty towns than usual) Fixed NPC standing too close together Fixed skill tree not equipping mining equipment Fixed NPC without range weapons still attacking air targets Fixed personal AI gun not being able to hit moving birds Fixed refill bullets closing the turrets window Fixed colony mission pointing to 0,0 point Fixed main menu music stopping suddenly Fixed mining script and skill tree conflict Fixed NPC turning circles while pathfinding Fixed GRV not going away after a certain story mission Fixed player holding the npc while in Mars colony bug Fixed Agnes disappearing from Earth camp Fixed NPC with no money showing their name twice Fixed Allen not moving in multiplayer when main player logs off Fixed multiplayer continue loading when server going offline during load Fixed 4X4 particle turret not centered Fixed the male gold armor causing the arm to be transparent Fixed the greenback rhino bouncing after death Fixed getting blood sample from NPCs causing them to get kicked out of colony Fixed followers falling off the monorail Fixed not being able to dig when in water Fixed water not under overhang Fixed swimming with pick axe not having animation Fixed player able to grab items from colony NPCs Fixed effects causing stuttering when used for the first time Fixed random NPC dialogue when giving the turret mission Fixed water bump not being able to continuously pump water Fixed fertilizer sprayer animation Fixed not recording numbers for fire mission Fixed layerback effect still going after its death Fixed Gerdy being on the ground after loading her being carried by Allen Carter Fixed NPCs trying to punch when equipped with a gun Fixed NPCs still saying hungry and tired when not after a fast travel Fixed UI not showing the different between the two different fertilizer sprayers Fixed AI attacking another AI blocking its attack line Fixed space bar plus hotkey causing problems Fixed last ammo causing the player to enter the punch animation Fixed aliens running underwater and shooting Fixed not being able to continue mission when fast traveling during rescue Gerdy mission Fixed NPC talk prompt causing player not being able to raise weapon Fixed rocket launcher Pajan stuck in backing up animation when something’s blocking its path Fixed Gerdy to Martian colony story logic problem Tweaked how far plants are able to be planted so plants are easier to harvest Tweaked AI attack behavior Tweaked the amount of copper in adventure mode Optimized terrain rendering Added prompt for when colony does not have enough materials to upgrade Added custom turret Added Pujan NPC images Added debuff effects to NPC UI Added a couple of custom maps Added Story Editor execution (custom stories can now run ingame) Added new and faster adventure mode terrain Added selection for turning off shadows for lights Added new type 02 jetpack Added followers gaining stamina when the player sleeps Added NPC returning to base after a vehicle pushes them far Added tree falling after being cut Added tree falling effect Added NPCs getting out of the way when the player walks through them Added followers helping to pickup things and cutting trees Added picking up ash box Added the shockwave gun Added UI position saving Added personal AI lower power and HP warning Added animal foot prints and graves for Ataro mission Added putting the monorail cart directly onto the track
[ 2016-03-22 14:28:24 CET ] [ Original post ]
A small patch. Also a note on the stuttering in game, this is mostly caused by garbage collection (clearing out some of the memory), we haven’t fixed this yet because it’s caused by multiple things, so we’ll have to go through it one by one, but we are aware of the problem. Changelist Fixed NPCs not fighting during Pujan attack Fixed objects not stacking on each other Fixed Nan dialogue bug with Tariq Fixed Rol taking a follower spot in multiplayer story coop Fixed not being able to get the Nan cave mission after cancelling it Fixed NPC not traveling in story coop Fixed animation bug of rolling while aiming Fixed multiplayer tower defense bug in which monster disappear when the main player leaves the game Fixed NPC BTCheckPosition crash
[ 2016-03-01 15:38:34 CET ] [ Original post ]
Hey everyone, we’re getting closer and closer to beta. In this build, we mostly fixed a lot of the NPC behavior problems. We also moved the game up to Unity 5.24, which should fix some of the vehicle physics problems. We went about fixing most of the story related bugs, so players should be able to play through what we have right now. We’re trying to wrap up the story before beta. For the next build, which will be around mid-March, we’ll be focusing on AI groups and AI behavior, Adventure mode features, as well as the World Editor along with its story editor. Due to upgrading to Unity 5.24, we had to repack our assets, so this build is pretty big and might affect some saves (we’re not sure). Changelist Fixed not being able to assign a job to Nan Fixed NPCs standing too close Fixed giant robots not shooting missiles Fixed some NPCs not fighting enemies Fixed planting time being reset upon fast travel Fixed missions in adventure mode spawning enemies too close Fixed NPCs not getting on the monorail Fixed L1 section camera issues Fixed ragdoll getting stuck when dying on signal tower Fixed not being able to repair turrets Fixed not being able to dig in water Fixed farm not saving Fixed arrow numbers not showing up Fixed NPC not in towns unless reloading in adventure mode Fixed multiplayer colonies not being able to upgrade Fixed not being able to plant in multiplayer Fixed monorail not being able to connect two ends Fixed NPCs falling into the ground in multiplayer Fixed multiple AI robot follower bugs Fixed enemy inconsistency in multiplayer Fixed not being able to place the repair machine on level 1 colony Fixed NPC getting stuck in the Factory Replicator Fixed farm UI Optimized object spawning Optimized group spawning Tweaked nuke effect so that frame rate doesn’t drop Tweaked the amount of rain Tweaked the blurring underwater Tweaked multiple story scenes Added not being able to fast travel when on vehicle Added mission failed UI prompt Added followers helping player cut tree (when equipped with tree cutting equipment) Added enemy missiles attacking multiple targets Added torpedo effects Added the Stay command for NPCs Added colony self-sufficiency in multiplayer Added some cave animals Added middle mouse button for scrolling text Added outline to UI numbering Added launch facility location in the desert in story Updated to Unity 5.24 fixing a bunch of physics bugs
[ 2016-02-29 14:58:16 CET ] [ Original post ]
A quick hotfix patch. Also a reminder that the World Editor is working pretty well now and that there’s actually a custom map that you can try out when you press Custom in the main menu. Changelist Fixed Adventure mode NPC store UI Fixed follower death being permanent when logging off right after in multiplayer Fixed Training Facility not working correctly Fixed NPCs not being in towns in Adventure Fixed custom weapons hitting the player when in vehicle Fixed not being able to aim weapons on vehicle Fixed trees respawning in multiplayer after already being cut
[ 2016-02-05 16:13:00 CET ] [ Original post ]
Hey everyone, a new build’s here. This build was mostly used to fix story problems. The storyline now hopefully goes to where we actually have it. The next build will be released by the end of Feb or early March and will have a fairly complete World Editor, new Adventure mode terrain, new animals, and new story additions. Changelist Fixed scuba mask using oxygen on the ground Fixed group AI disappearing when the server creator logs off in multiplayer Fixed cylinder blocks Fixed flying robot bosses not landing Fixed NPC able to do work in bed Fixed infinite tree cutting bug Fixed Nan teleporting to the top of the Andhera cave Fixed bugs with Firebear mission Fixed HP bar being too big when close Fixed NPC falling into the ground in multiplayer Fixed L1 section crash bug Fixed Collection Facility not saving Fixed adventure mode missions and rewards not matching Fixed Rol not fighting Fixed save crashes Fixed planting crops and not getting harvests Fixed eyes problems for mainline male NPCs Fixed fishbones not disappearing in the Big Fish mission Fixed Adisa showing up in the Martian camp Fixed Gerdy disappearing Fixed digging causing the player to get stuck Fixed hiding parts in the Creation Editor not working Fixed Mariturtles getting pushed off the ground when walking Fixed problem with NPC Ben being killed off Fixed block out of range bug Fixed NPC turn animation Fixed NPC conversation animation sliding Fixed Gerdy sitting on ground when getting up Tweaked skill tree Added font check box in options for fixing blurry font (check only if you have blurry font!) Added custom robot ingame Added NPC moving aside Added sitting in chair (press e) Added robot fish AI boss (without attack behavior) Added NPC in-camp actions Added new skills to flying robot bosses Added debuff effects Added colony self sufficiency in single player
[ 2016-02-04 17:12:17 CET ] [ Original post ]
Another small patch. Changelist Fixed Bury the Dead mission Fixed follower death icon on big map Fixed action_throw crash bug Fixed colony UI crash bug Fixed birds flying too high Fixed NPCs with exclamation marks on their heads in multplayer Added sounds to 4 turrets Added a greenback to the Carter Camp defense mission Tweaked some random NPC dialogue
[ 2016-01-20 19:29:34 CET ] [ Original post ]
Another quick patch. I should note that in the colony, if you install a medical facility, it’ll not use any medicine to heal the colonists, thus solving a pretty large balancing issue for now. Changelist Fixed animals chasing to max chase range and stop responding to attacks Fixed Chinese font problems Fixed animal top speed limitation bug Fixed animals not responding to vehicle fire Fixed Linux not displaying animals Fixed some Puja attacks not doing damage Fixed overhead icons and letters getting too big when close to the camera Fixed Chen’s sleeping position Tweaked energy shield level and recovery speed Added cutscene to the Andhera cave mission to get everyone out of the cave Added colony NPCs can recover slowly from diseases by resting in a bed Added colony NPCs can regain comfort level when resting in a bed Added colony NPC disease UI
[ 2016-01-19 17:00:27 CET ] [ Original post ]
A quick patch to a0.91. We fixed the known crash bugs so far and some of the balance bugs. If there are more crash bugs, we’ll probably release another patch soon, if not, we’ll be releasing the next build as planned around the end of the month or early next. Changelist: Fixed server mismatch bug in multiplayer Fixed the release follower crash bug Fixed a follower crash bug Fixed being stuck on the Tariq mission Fixed not being able to change body shapes with male characters in the character creator Fixed NPCs not being able to float up in the Big Fish mission Fixed adventure mode town LOD problem Fixed animals freezing after attacking Fixed price display problem in multiplayer Fixed ISO axe numbers problem Fixed font problem (hopefully for everyone this time) Tweaked NPC stamina and hunger decrease rate Tweaked colony medical facility cure speed (5 sec instead of 20 min) Added select all option in the scanner Added knock backs to small AI
[ 2016-01-18 13:39:47 CET ] [ Original post ]
We spend the last three weeks fixing multiple bugs in the a0.9 version. This version is a lot more stable and smoother than the previous version. We’ll have another build out around the end of the month or early Feb. For that build, we’re aiming for more missions and ai features such as group behavior. We are reading the boards here and at our site, so if you have any bugs, please do send them in. That really helps us in a big way! A0.91 Changelist Fixed NPCs not eating in colony when sick Fixed unable to equip ISO gun Fixed death crash multiplayer bug Fixed death movement when pressing cancel multiplayer bug Fixed NPC changing to farmer and stopping work Fixed NPC death save bug Fixed random controller conflict Fixed blurry font Fixed NPCs going to work and not picking up anything Fixed Big Fish mission Fixed signal flare bug Fixed Gerdy getting up to fight Fixed NPCs falling to the ground below when loading the desert tower Fixed Rol story buy after dam mission Fixed birds seeing underground Fixed projectiles missing when fired from up close Fixed NPCs not drowning in water Fixed server stuck on 100% loading Fixed Mac unable to create server Fixed NPC animation blending problems Fixed random NPCs not fighting Fixed NPC bug-eye and open mouth Fixed falling through the ground when fast travelling Fixed birds diving underground Fixed aliens hurting their own tower Fixed flying robot energy blade attack Fixed follower head UI bug Fixed cutting wood and getting way too much Fixed shovels not being able to dig aluminum Fixed passive animals not attacking vehicles after being attacked Fixed issue with voxel building incline controls Fixed issue with Allen Carter standing on Gerdy Fixed Allen Carter not running away from hare Fixed animals in groups not running Fixed cutting tree animation timing Fixed monkeys through projectiles Fixed giraffe projectile direction Fixed turrets shooting at animals behind terrain Fixed Adisa running off right away after a story conversation Fixed several story dialogue problems Fixed animals turning bug Fixed clicking small map not going to world map Fixed tooltips not displaying percentages for debuffs Fixed NPCs getting stuck coming out of the Andhera cave Fixed arrow effect Fixed animals not giving up the chase Fixed NPCs going to the top of the desert tower Fixed Puja weapon changing animation bugs Fixed AI not continue to fight during a battle Changed tree collision boxes Changed some hotkeys to locked Changed voxel terrain building so that grass gets deleted Changed mainline story mission exclamation marks to purple Changed Puja visual and hearing detection distance Changed friend icon in world map in multiplayer Optimized Puja animations Optimized Puja pathfinding Optimized some of the stuttering problems Tweaked emanation tower collision Tweaked the amount of AI appearing in coop mode Tweaked alien tower HP Tweaked Blindatillo mission Tweaked Puja gun accuracy Tweaked comfort level decrease rate Tweaked disease rate Tweaked car controls Tweaked motorcycle controls Tweaked turn and sheath weapon timing Tweaked firebear mission Increased plant picking area Added effects for taking medicine Added animal creation area to World Editor Added hotkey “z” for running and walking Added partial damage to animals (shells are hard) Added animal action for chasing into water Added camera pan to calcite mission Added animals pouncing Added campfire Added NPC sleeping and eating in camp Added bird stopping action Added no death in Build Mode Added follower eating food and taking medicine Added sword trail Added repair machine in multiplayer Added solar recharger in multiplayer Added Puja medic Added torpedo effect Added Puja injury Added new Puja animations Added new NPC animations Added new music to swamp and desert Added robots being able to push down trees Added ability for followers to generate comfort levels while the player sleeps
[ 2016-01-16 15:40:36 CET ] [ Original post ]
Happy Holidays everyone. Here's the a0.9 build. It's about a year late, and we are truly sorry for that, but sometimes, a major rewrite is needed (in retrospect, it's up for debate). For players updating from a0.87, this is pretty much a new game. Everything has been changed over the last year. This build is a bit rushed, so we expect there to be bugs. We'll straighten these out over the next two weeks. From now on, we'll be updating directly to the release build instead of the beta. We will be releasing a new demo based on the a0.9 build within the next two weeks as well. A0.9 Changelist Fixed turrets not firing at enemies sometimes Fixed turrets not firing when not hit by an enemy Fixed jetpack animation Fixed NPCs not returning after chasing an enemy Fixed grenade projectile motion Fixed giant robot enemy weapons projectile motion Fixed ISOs disappearing after entering model scene Fixed Paja creation error in the desert Fixed world map not displaying anything in Adventure Mode Fixed turrets filling up durability after being picked up Fixed multiple colony UI bugs Fixed herbs adding full HP Fixed NPC spawning twice in camp Fixed repair machines not using resources Fixed kicking out NPC from colony and having the NPC disappear Fixed issue where some scripts can't be learned Fixed issue of being able to pick up the ladder while on it Fixed problems with bird projectiles Fixed issue with NPCs not stopping for conversation in Adventure Mode Fixed fertilizer gun projectile Fixed issue with andhera not being scared of light Fixed issues with respawning a follower Fixed issue with NPCs waiting for food at the colony warehouse Fixed issue with follower's HP not being full at the start Fixed issue with not being able to assign NPCs to some colony functions Fixed multiple coop Story mode bugs Changed the arrow hit effect Changed comfort level lowering speed Changed custom axe orientation Changed the range of looting for follow player camera mode Changed grenade throwing animations Tweaked weapons collision Tweaked vehicle driving controls Tweaked animal attack timing Tweaked shield sizes for colony Tweaked some story missions for better presentation Tweaked number of herds spawning Added animal area attacks hurting over animals nearby Added Puja camps to Adventure Mode Added new medicines Added a new prompt when trying to learn scripts that's already been learned Added NPCs putting weapons away when out of ammo Added random color to NPC hair Added random color for NPC skin Added UI element for picking droppings Added new story missions Added a new story scene Added randomized animal sizes Added the Trade Post for colony in Story Mode Added diplomacy to Story Mode Added playable single player custom maps Added scenario editor to the World Editor Added ability to plant any object and AI in the World Editor Added new missions in Adventure Mode
[ 2015-12-27 10:47:04 CET ] [ Original post ]
We're in the final stretch for a0.9, with this build we've added in a couple more key elements of that build, which are Story mode coop and the completion of all colony buildings. Right now we're waiting on the completion of multiplayer custom maps and world editor story editing features, as well as several art assets for the story. Alien, Animal, and NPC behavior and animation will also see a significant upgrade before a0.9 comes out. A0.89 Changelist Fixed issue with bury dead mission Fixed issue with NPCs wondering off and disappearing Fixed issue with NPCs falling into the ground Fixed issue with NPCs not responding right away when attacked Fixed issue with the replicator not being able to replicate multiple objects Fixed issue with AI position inconsistency in mutiplayer Fixed issue with player position inconsistency in mutiplayer Fixed issue with Repair Machine display Fixed issue with player equipment UI tearing Fixed issue with digging effects not displaying Fixed issue with NPCs appearing in water in Adventure Mode Fixed issue with andhera effect Changed the amount of NPCs appearing in Adventure Mode Changed the distance bosses appear in Adventure Mode Changed NPC shooting accuracy to less than 100% Changed NPC behavior so that they don't just rush large bosses Changed the pixel light count to a max of 50 in options Changed mineral display colors in the scanner Changed camera mode to F5, continue to press to change modes Changed water fog to a lower level Optimized NPC creation Added ability to change hotkeys Added new custom armor specs for materials Added new custom parts for bow, laser rifle, and ax Added coop for story mode (with bugs) Added custom armor to multiplayer Added robot enemies in GRV mission with new attacks and animation Added robot enemies to other missions with new attacks and animation Added UI display for picking things up and talking to NPCs Added the drill Added new story missions that extends beyond what's in a0.87 Added food and sleep affecting HP, stamina, and comfort Added durability for items Added Training Facility to colony (able to train soldiers now) Added new bird animations Added new animals with new behavior and new animations Added damage to building blocks and terrain from enemies Added invincibility when getting up Added new buff icons
[ 2015-11-30 10:44:46 CET ] [ Original post ]
We’re getting into the final month before the a0.9 update. Lots of things to do and build, but overall, we’re getting ever closer. In this build, the biggest update is the ability to export custom armor. There are still some small problems here and there, but overall it works pretty well. We’ll be adding in custom armor stats over the next few updates. We’ve also gave aerial enemies a lot more punch. In the next build, we’ll also try to give you a look at co-op story mode, as well as more robot bosses. Here’s a familiar custom armor made by a player: http://planetexplorers.pathea.net/wp-content/uploads/2015/11/001.jpg http://planetexplorers.pathea.net/wp-content/uploads/2015/11/002.jpg http://planetexplorers.pathea.net/wp-content/uploads/2015/11/003.jpg http://planetexplorers.pathea.net/wp-content/uploads/2015/11/004.jpg Changelist: Fixed player position consistency in multiplayer Fixed NPC falling to the ground in cliff mission Fixed issue with freezing animal group behavior Fixed disease cool down time issue Fixed issue with water display Updated pathfinding programming, allows for differences between small and large animals Added new bird behavior and animation Added new Paja robot animation, effects, and behavior Added building damage Added the chainsaw and related animation Added some new animation for first person view Added NPC wait and run behavior Added some new AI skills Added animal droppings Added custom armor export (single player only) Story can now proceed all the way to GRV ship
[ 2015-11-05 14:47:12 CET ] [ Original post ]
We waited a couple of weeks for Unity to fix a crash bug in 5.2, but it’s still not released yet, so we’ll just go ahead and release the current build rolled back to 5.0. This build added several things that players have been looking forward to, the most important being the first person view. This isn’t complete yet in this build, we’ll still be adding in first person specific animation in future builds. Next we’ve added back in the bird enemies with new behavior and animation, again, this isn’t complete, we have a lot more behavior sets and animations to add. It does give you a pretty good idea where birds will end up. With birds in the game, we’re almost done streamlining the storyline to where we can start adding in new missions and contents. We’re still on course to have a0.9 out by late November. Changelist: Fixed issue with NPC skills saving in multiplayer Fixed issue with multiplayer AbnormalCondition Fixed issue with IK and effects being at the wrong place Fixed issue with colony storage and items bag not synchronizing Fixed issue with NPC original clothing disappearing after putting on new clothing Fixed issue with NPC not able to change cloth after a few changes of clothing Fixed issue with not being able to learn new skills in the skill tree Fixed issue with NPC changing jobs Fixed issue with colony UI Changed player attack animation and feel Changed Items UI icons Changed Character UI setup Optimized grass generation, at least 20% faster Optimized Character UI rendering Added NPC being able to sleep to regain stamina in colonies Added NPC skills (go gather, go hunt, etc) Added NPC in colony jobs being affected by their skill sets Added first person view, press F3 (no first person animation yet) Added new aerial enemy behavior and animation Added the medical facility to the colony Added random diseases Added the ability to form teams in multiplayer survival mode
[ 2015-10-16 18:02:50 CET ] [ Original post ]
This one took us a while, there were several bugs and efficiency problems forcing our attention. We fixed the cave pathfinding and NPC generation causing frame drops, and there are several more areas that we plan to look at to solve other stuttering issues. One major concern is that our current pathfinding is not only pretty bad, it’s also very resource intensive. We’re going about writing a whole new pathfinding system for our game, we can’t promise it’ll solve all the problems with AI, but it’ll be much better than what’s there now. For our next build, we’ll have new air enemy combat behavior, the medical facility for colony, most of the old animals back in, custom armor, NPC skills, and maybe an early form of first person camera. Also, if you want to see what we have left/are working on for A0.9, look here. Changelist: Fixed issue with ragdoll bouncing Fixed issue with NPCs disappearing when logging on/offline Fixed issue with auto reload Fixed issue with pathfinding efficiency in caves Fixed issue with spider web not disappearing Fixed issue with dialogue not appearing after mission complete Fixed issue with dialogue not leading to new mission Fixed issue with Gerdy’s rest position Fixed issue with mission icon size Fixed issue with cutscenes generating enemies Fixed issues created by random maps’ height configuration Fixed issue with monorail creation Fixed issue with efficiency Changed logic for moving items out of bags Changed vehicle consistency logic for multiplayer Changed combat collision Changed the balance of some of the Creation System’s addons Optimized random NPC generation Added the ability for players to attack NPCs in multiplayer Added animals in forest and desert Added the Processing Facility to the colony buildings (NPCs can now go out and gather for you!) Added birds (no combat or new animations yet) Added new gun grips to the Creation Editor Added in optional skill tree leveling for Adventure Mode Added in vehicle aiming HUD (press Z/X to lock and fire) Added in layering for hit detection allowing for different damages to different parts of the body (will allow different damage from different weapons as well once we enter the numbers) Added custom armor creation in the Creation Editor (cannot export yet)
[ 2015-09-16 08:44:29 CET ] [ Original post ]
We tried to get a couple of things into this build but failed, so they're for the next build. First is the (optional) level up skill tree for Adventure mode, second are several new weapon parts for the Creation Editor. At the end of this build, we ran into a few problems with AI pathfinding optimization, that's what caused the delay. The problem still persists in the form of frame rate drops when loading AI, we're going to fix that in the next build. A lot of players have asked us about when we're moving forward with the story. Well, we're actually mainly focused on the story, it's just that there are so many moving parts and the story mode is the culmination of these parts. Once we have most of the AI and special events written completely, then story will go from start to finish without a hitch. The end part of the story needs new AI systems or they won't work (you know, the part about befriending or warring against...). Due to the AI being a bottleneck for our game, we've already put 3.5 programmers on this task. For the next build, we're going to put in more animals, flying AI, better NPC AI, level up skill tree, updated battle/hit system, and perhaps an early form of the custom armor. Speaking of custom armor, here's a preview: Image 1 Image 2 A0.886 Changelist Fixed issue with the "complete mission" UI not following the NPC Fixed issue with not being able to get a mission through a story scene Fixed issue with NPC getting stuck for rescue Rol mission Fixed issue with missions where all NPCs need to arrive at a point to continue Fixed issue with hatred transferring in multiplayer Fixed issue with AbnormalCondition in multiplayer Fixed issue with AI spawning in multiplayer Fixed issue with follower story NPC always attacking an AI Fixed issue with items disappearing from storage boxes after loading saves Fixed issue with the town display icon being wrong Fixed issue with the town display icon being at the wrong place Fixed issue with pressing ESC causing some UI functions to stop Fixed issue with cylindrical blocks displaying incorrectly Fixed issue with F2 display mode where the mouse doesn't appear after pressing the ESC key Fixed issue with recovering blocks throwing an error Fixed issue with player locations not saving on large world map Fixed issue with world map not centering on player during initialization Fixed issue with auto turrets not shooting down an incline Fixed issue with bed UI blocking off other UI after it's closed Fixed issues with colony building repair Fixed issue with colony NPC head display Fixed issue with enhancing flare, stun, and blaster throwing an error Fixed issue with mission display Fixed issue with the NPC being bartered with walking away Fixed issue with ash box being recognized as an item Fixed issue with cutscene display time Changed digging block brightness Changed the frequency in which random loot appears Changed the way VTOL and ships control Changed some of the building UI so that they fulfill skill tree limitations Changed a couple of animations for female character Optimized AI Behavior Added the player oxygen display Added Trade Post building to colony Added UI windows location saving Added cave animals Added basic cave pathfinding Added submarine part to Creation Editor (controls like VTOL in reverse) Added a couple of cutscenes Added more animations to current animals Added 8 animals Added spider web effect to Andhera Queen mission
[ 2015-08-21 14:11:38 CET ] [ Original post ]
- Planet Explorers Linux [2.88 G]
- Planet Explorers - OST
Game Modes
Planet Explorers will feature single and multiplayer modes.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.
- Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
- Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).
- Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.
Game Features
Current
- 20+ hours of storyline
- 70+ types of enemies
- 20+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Multiplayer COOP
- Multiplayer VS
- Realtime water physics
Planned
- Finish up the single player storyline
- 30+ more enemy types
- More mainline NPCs
- Multiple boss types
- Story Editor
- Herding
- AI bot followers
- Ingame music player
- Hardcore survival mode
- Negotiation with aliens
- War with aliens
- Missions to the moons
- More objects in Creation Editor (boats, mechs, armor, etc.)
Maybe
- Riding animals
- NPC Marrying
- NPC Procreation
- Season system
- OS: Linux Kernal 3.2
- Processor: i3+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
- OS: Linux Kernal 3.2+
- Processor: i5+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
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