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We waited a couple of weeks for Unity to fix a crash bug in 5.2, but it’s still not released yet, so we’ll just go ahead and release the current build rolled back to 5.0. This build added several things that players have been looking forward to, the most important being the first person view. This isn’t complete yet in this build, we’ll still be adding in first person specific animation in future builds. Next we’ve added back in the bird enemies with new behavior and animation, again, this isn’t complete, we have a lot more behavior sets and animations to add. It does give you a pretty good idea where birds will end up. With birds in the game, we’re almost done streamlining the storyline to where we can start adding in new missions and contents. We’re still on course to have a0.9 out by late November. Changelist: Fixed issue with NPC skills saving in multiplayer Fixed issue with multiplayer AbnormalCondition Fixed issue with IK and effects being at the wrong place Fixed issue with colony storage and items bag not synchronizing Fixed issue with NPC original clothing disappearing after putting on new clothing Fixed issue with NPC not able to change cloth after a few changes of clothing Fixed issue with not being able to learn new skills in the skill tree Fixed issue with NPC changing jobs Fixed issue with colony UI Changed player attack animation and feel Changed Items UI icons Changed Character UI setup Optimized grass generation, at least 20% faster Optimized Character UI rendering Added NPC being able to sleep to regain stamina in colonies Added NPC skills (go gather, go hunt, etc) Added NPC in colony jobs being affected by their skill sets Added first person view, press F3 (no first person animation yet) Added new aerial enemy behavior and animation Added the medical facility to the colony Added random diseases Added the ability to form teams in multiplayer survival mode
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