We're in the final stretch for a0.9, with this build we've added in a couple more key elements of that build, which are Story mode coop and the completion of all colony buildings. Right now we're waiting on the completion of multiplayer custom maps and world editor story editing features, as well as several art assets for the story. Alien, Animal, and NPC behavior and animation will also see a significant upgrade before a0.9 comes out. A0.89 Changelist Fixed issue with bury dead mission Fixed issue with NPCs wondering off and disappearing Fixed issue with NPCs falling into the ground Fixed issue with NPCs not responding right away when attacked Fixed issue with the replicator not being able to replicate multiple objects Fixed issue with AI position inconsistency in mutiplayer Fixed issue with player position inconsistency in mutiplayer Fixed issue with Repair Machine display Fixed issue with player equipment UI tearing Fixed issue with digging effects not displaying Fixed issue with NPCs appearing in water in Adventure Mode Fixed issue with andhera effect Changed the amount of NPCs appearing in Adventure Mode Changed the distance bosses appear in Adventure Mode Changed NPC shooting accuracy to less than 100% Changed NPC behavior so that they don't just rush large bosses Changed the pixel light count to a max of 50 in options Changed mineral display colors in the scanner Changed camera mode to F5, continue to press to change modes Changed water fog to a lower level Optimized NPC creation Added ability to change hotkeys Added new custom armor specs for materials Added new custom parts for bow, laser rifle, and ax Added coop for story mode (with bugs) Added custom armor to multiplayer Added robot enemies in GRV mission with new attacks and animation Added robot enemies to other missions with new attacks and animation Added UI display for picking things up and talking to NPCs Added the drill Added new story missions that extends beyond what's in a0.87 Added food and sleep affecting HP, stamina, and comfort Added durability for items Added Training Facility to colony (able to train soldiers now) Added new bird animations Added new animals with new behavior and new animations Added damage to building blocks and terrain from enemies Added invincibility when getting up Added new buff icons
[ 2015-11-30 10:44:46 CET ] [ Original post ]
- Planet Explorers Linux [2.88 G]
- Planet Explorers - OST
Game Modes
Planet Explorers will feature single and multiplayer modes.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.
- Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
- Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).
- Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.
Game Features
Current
- 20+ hours of storyline
- 70+ types of enemies
- 20+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Multiplayer COOP
- Multiplayer VS
- Realtime water physics
Planned
- Finish up the single player storyline
- 30+ more enemy types
- More mainline NPCs
- Multiple boss types
- Story Editor
- Herding
- AI bot followers
- Ingame music player
- Hardcore survival mode
- Negotiation with aliens
- War with aliens
- Missions to the moons
- More objects in Creation Editor (boats, mechs, armor, etc.)
Maybe
- Riding animals
- NPC Marrying
- NPC Procreation
- Season system
- OS: Linux Kernal 3.2
- Processor: i3+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
- OS: Linux Kernal 3.2+
- Processor: i5+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
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