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Happy Holidays everyone. Here's the a0.9 build. It's about a year late, and we are truly sorry for that, but sometimes, a major rewrite is needed (in retrospect, it's up for debate). For players updating from a0.87, this is pretty much a new game. Everything has been changed over the last year. This build is a bit rushed, so we expect there to be bugs. We'll straighten these out over the next two weeks. From now on, we'll be updating directly to the release build instead of the beta. We will be releasing a new demo based on the a0.9 build within the next two weeks as well. A0.9 Changelist Fixed turrets not firing at enemies sometimes Fixed turrets not firing when not hit by an enemy Fixed jetpack animation Fixed NPCs not returning after chasing an enemy Fixed grenade projectile motion Fixed giant robot enemy weapons projectile motion Fixed ISOs disappearing after entering model scene Fixed Paja creation error in the desert Fixed world map not displaying anything in Adventure Mode Fixed turrets filling up durability after being picked up Fixed multiple colony UI bugs Fixed herbs adding full HP Fixed NPC spawning twice in camp Fixed repair machines not using resources Fixed kicking out NPC from colony and having the NPC disappear Fixed issue where some scripts can't be learned Fixed issue of being able to pick up the ladder while on it Fixed problems with bird projectiles Fixed issue with NPCs not stopping for conversation in Adventure Mode Fixed fertilizer gun projectile Fixed issue with andhera not being scared of light Fixed issues with respawning a follower Fixed issue with NPCs waiting for food at the colony warehouse Fixed issue with follower's HP not being full at the start Fixed issue with not being able to assign NPCs to some colony functions Fixed multiple coop Story mode bugs Changed the arrow hit effect Changed comfort level lowering speed Changed custom axe orientation Changed the range of looting for follow player camera mode Changed grenade throwing animations Tweaked weapons collision Tweaked vehicle driving controls Tweaked animal attack timing Tweaked shield sizes for colony Tweaked some story missions for better presentation Tweaked number of herds spawning Added animal area attacks hurting over animals nearby Added Puja camps to Adventure Mode Added new medicines Added a new prompt when trying to learn scripts that's already been learned Added NPCs putting weapons away when out of ammo Added random color to NPC hair Added random color for NPC skin Added UI element for picking droppings Added new story missions Added a new story scene Added randomized animal sizes Added the Trade Post for colony in Story Mode Added diplomacy to Story Mode Added playable single player custom maps Added scenario editor to the World Editor Added ability to plant any object and AI in the World Editor Added new missions in Adventure Mode
[ 2015-12-27 10:47:04 CET ] [ Original post ]
- Planet Explorers Linux [2.88 G]
- Planet Explorers - OST
Game Modes
Planet Explorers will feature single and multiplayer modes.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.
- Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
- Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).
- Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.
Game Features
Current
- 20+ hours of storyline
- 70+ types of enemies
- 20+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Multiplayer COOP
- Multiplayer VS
- Realtime water physics
Planned
- Finish up the single player storyline
- 30+ more enemy types
- More mainline NPCs
- Multiple boss types
- Story Editor
- Herding
- AI bot followers
- Ingame music player
- Hardcore survival mode
- Negotiation with aliens
- War with aliens
- Missions to the moons
- More objects in Creation Editor (boats, mechs, armor, etc.)
Maybe
- Riding animals
- NPC Marrying
- NPC Procreation
- Season system
- OS: Linux Kernal 3.2
- Processor: i3+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
- OS: Linux Kernal 3.2+
- Processor: i5+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
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