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In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes



Planet Explorers will feature single and multiplayer modes.


In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.


Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.


Game Features



Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics


Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)


Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system
Planet Explorers
Pathea GamesDeveloper
Pathea GamesPublisher
2016-11-08Release
🎹🖱️ Keyboard + Mouse
Mixed (3864 reviews)
VR Support
Public Linux Depots:
  • Planet Explorers Linux [2.88 G]
Available DLCs:
  • Planet Explorers - OST
A0.91 Release

We spend the last three weeks fixing multiple bugs in the a0.9 version. This version is a lot more stable and smoother than the previous version. We’ll have another build out around the end of the month or early Feb. For that build, we’re aiming for more missions and ai features such as group behavior. We are reading the boards here and at our site, so if you have any bugs, please do send them in. That really helps us in a big way!

A0.91 Changelist

Fixed NPCs not eating in colony when sick
Fixed unable to equip ISO gun
Fixed death crash multiplayer bug
Fixed death movement when pressing cancel multiplayer bug
Fixed NPC changing to farmer and stopping work
Fixed NPC death save bug
Fixed random controller conflict
Fixed blurry font
Fixed NPCs going to work and not picking up anything
Fixed Big Fish mission
Fixed signal flare bug
Fixed Gerdy getting up to fight
Fixed NPCs falling to the ground below when loading the desert tower
Fixed Rol story buy after dam mission
Fixed birds seeing underground
Fixed projectiles missing when fired from up close
Fixed NPCs not drowning in water
Fixed server stuck on 100% loading
Fixed Mac unable to create server
Fixed NPC animation blending problems
Fixed random NPCs not fighting
Fixed NPC bug-eye and open mouth
Fixed falling through the ground when fast travelling
Fixed birds diving underground
Fixed aliens hurting their own tower
Fixed flying robot energy blade attack
Fixed follower head UI bug
Fixed cutting wood and getting way too much
Fixed shovels not being able to dig aluminum
Fixed passive animals not attacking vehicles after being attacked
Fixed issue with voxel building incline controls
Fixed issue with Allen Carter standing on Gerdy
Fixed Allen Carter not running away from hare
Fixed animals in groups not running
Fixed cutting tree animation timing
Fixed monkeys through projectiles
Fixed giraffe projectile direction
Fixed turrets shooting at animals behind terrain
Fixed Adisa running off right away after a story conversation
Fixed several story dialogue problems
Fixed animals turning bug
Fixed clicking small map not going to world map
Fixed tooltips not displaying percentages for debuffs
Fixed NPCs getting stuck coming out of the Andhera cave
Fixed arrow effect
Fixed animals not giving up the chase
Fixed NPCs going to the top of the desert tower
Fixed Puja weapon changing animation bugs
Fixed AI not continue to fight during a battle
Changed tree collision boxes
Changed some hotkeys to locked
Changed voxel terrain building so that grass gets deleted
Changed mainline story mission exclamation marks to purple
Changed Puja visual and hearing detection distance
Changed friend icon in world map in multiplayer
Optimized Puja animations
Optimized Puja pathfinding
Optimized some of the stuttering problems
Tweaked emanation tower collision
Tweaked the amount of AI appearing in coop mode
Tweaked alien tower HP
Tweaked Blindatillo mission
Tweaked Puja gun accuracy
Tweaked comfort level decrease rate
Tweaked disease rate
Tweaked car controls
Tweaked motorcycle controls
Tweaked turn and sheath weapon timing
Tweaked firebear mission
Increased plant picking area
Added effects for taking medicine
Added animal creation area to World Editor
Added hotkey “z” for running and walking
Added partial damage to animals (shells are hard)
Added animal action for chasing into water
Added camera pan to calcite mission
Added animals pouncing
Added campfire
Added NPC sleeping and eating in camp
Added bird stopping action
Added no death in Build Mode
Added follower eating food and taking medicine
Added sword trail
Added repair machine in multiplayer
Added solar recharger in multiplayer
Added Puja medic
Added torpedo effect
Added Puja injury
Added new Puja animations
Added new NPC animations
Added new music to swamp and desert
Added robots being able to push down trees
Added ability for followers to generate comfort levels while the player sleeps

[ 2016-01-16 15:40:36 CET ] [Original Post]

Minimum Setup

  • OS: Linux Kernal 3.2
  • Processor: i3+Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
  • Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Linux Kernal 3.2+
    • Processor: i5+Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
    • Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    GAMEBILLET

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    41.47$ (17%)
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    49.77$ (17%)
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    16.57$ (17%)
    28.69$ (18%)
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    8.39$ (16%)
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    35.14$ (12%)
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    12.42$ (17%)
    24.87$ (17%)
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    5.03$ (16%)
    16.57$ (17%)
    42.45$ (15%)
    GAMERSGATE

    [ 1696 ]

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    3.19$ (79%)
    6.8$ (66%)
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    0.56$ (81%)
    9.0$ (77%)
    0.94$ (81%)
    1.5$ (90%)
    8.49$ (58%)
    5.1$ (66%)
    1.05$ (85%)
    2.7$ (91%)
    1.8$ (64%)
    8.5$ (66%)
    1.31$ (81%)
    4.25$ (91%)
    7.65$ (74%)
    0.6$ (91%)
    0.85$ (83%)
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    30.0$ (50%)
    0.43$ (91%)
    0.56$ (81%)
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    30.0$ (50%)
    0.68$ (91%)
    0.56$ (81%)
    0.56$ (81%)
    3.19$ (87%)
    0.56$ (81%)
    MacGamestore

    [ 1975 ]

    38.99$ (13%)
    2.99$ (70%)
    4.99$ (50%)
    0.99$ (80%)
    1.99$ (80%)
    1.99$ (87%)
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    1.71$ (91%)
    65.99$ (6%)
    1.19$ (76%)
    1.19$ (76%)
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    4.49$ (70%)
    14.99$ (57%)
    1.99$ (80%)
    1.99$ (60%)
    9.49$ (5%)
    9.49$ (5%)
    1.28$ (87%)
    8.99$ (55%)
    1.19$ (88%)
    13.49$ (10%)
    4.99$ (83%)
    1.39$ (91%)
    2.48$ (75%)
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    1.19$ (88%)
    1.99$ (82%)
    1.19$ (88%)
    0.74$ (75%)

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