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In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes



Planet Explorers will feature single and multiplayer modes.


In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.


Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.


Game Features



Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics


Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)


Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system
Planet Explorers
Pathea GamesDeveloper
Pathea GamesPublisher
2016-11-08Release
🎹🖱️ Keyboard + Mouse
Mixed (3864 reviews)
VR Support
Public Linux Depots:
  • Planet Explorers Linux [2.88 G]
Available DLCs:
  • Planet Explorers - OST
A0.93 Build Released

Hey everyone, we’re getting closer and closer to beta. In this build, we mostly fixed a lot of the NPC behavior problems. We also moved the game up to Unity 5.24, which should fix some of the vehicle physics problems. We went about fixing most of the story related bugs, so players should be able to play through what we have right now. We’re trying to wrap up the story before beta. For the next build, which will be around mid-March, we’ll be focusing on AI groups and AI behavior, Adventure mode features, as well as the World Editor along with its story editor.

Due to upgrading to Unity 5.24, we had to repack our assets, so this build is pretty big and might affect some saves (we’re not sure).

Changelist

Fixed not being able to assign a job to Nan
Fixed NPCs standing too close
Fixed giant robots not shooting missiles
Fixed some NPCs not fighting enemies
Fixed planting time being reset upon fast travel
Fixed missions in adventure mode spawning enemies too close
Fixed NPCs not getting on the monorail
Fixed L1 section camera issues
Fixed ragdoll getting stuck when dying on signal tower
Fixed not being able to repair turrets
Fixed not being able to dig in water
Fixed farm not saving
Fixed arrow numbers not showing up
Fixed NPC not in towns unless reloading in adventure mode
Fixed multiplayer colonies not being able to upgrade
Fixed not being able to plant in multiplayer
Fixed monorail not being able to connect two ends
Fixed NPCs falling into the ground in multiplayer
Fixed multiple AI robot follower bugs
Fixed enemy inconsistency in multiplayer
Fixed not being able to place the repair machine on level 1 colony
Fixed NPC getting stuck in the Factory Replicator
Fixed farm UI
Optimized object spawning
Optimized group spawning
Tweaked nuke effect so that frame rate doesn’t drop
Tweaked the amount of rain
Tweaked the blurring underwater
Tweaked multiple story scenes
Added not being able to fast travel when on vehicle
Added mission failed UI prompt
Added followers helping player cut tree (when equipped with tree cutting equipment)
Added enemy missiles attacking multiple targets
Added torpedo effects
Added the Stay command for NPCs
Added colony self-sufficiency in multiplayer
Added some cave animals
Added middle mouse button for scrolling text
Added outline to UI numbering
Added launch facility location in the desert in story
Updated to Unity 5.24 fixing a bunch of physics bugs

[ 2016-02-29 14:58:16 CET ] [Original Post]

Minimum Setup

  • OS: Linux Kernal 3.2
  • Processor: i3+Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
  • Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Linux Kernal 3.2+
    • Processor: i5+Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
    • Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    GAMEBILLET

    [ 6463 ]

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    13.25$ (17%)
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    [ 1696 ]

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    3.19$ (87%)
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    14.88$ (70%)
    0.56$ (81%)
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    17.99$ (40%)
    30.0$ (50%)
    23.99$ (40%)
    8.8$ (78%)
    16.0$ (60%)
    10.2$ (74%)
    MacGamestore

    [ 1975 ]

    1.09$ (82%)
    1.24$ (75%)
    1.49$ (85%)
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    0.99$ (75%)
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    15.89$ (21%)
    1.10$ (84%)
    4.99$ (88%)
    15.99$ (20%)
    65.99$ (6%)
    1.29$ (87%)

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