In this build, we focused on AI attack behavior and the new and Adventure mode terrain rendering (work in progress, some places are sorta flat). We also made it possible for executing custom stories ingame, so now players can make story based custom maps. This is still the basic version with bugs, so we look forward to players giving us feedback regarding the editor and its execution. We also started our optimization of the garbage collection problem, there’s some minor optimization with terrain rendering, that should make the stuttering happen farther apart. We’ve found that most of the stuttering happen while Unity is clearing terrain memory, so we’ll be optimizing that from now on. We hope to see improvement by the next build in early April. We ran through and fixed most of the storyline bugs, players should be able to go all the way to the Negotiations mission now. Starting with the next build, we’ll be adding a lot animation and missions to the storyline. We’ll try to be story complete by a0.96. Changelist Fixed SSAO affecting the digging box height position Fixed not being able to open recharger UI in multiplayer Fixed not being able to get on motorcycle Fixed issue with having the main player being near for a tower defense mission to spawn monsters Fixed alien attack mission auto completing when the player gets to far Fixed missiles causing the camera to truck closer Fixed player and NPC having different relationship with Pajans Fixed object placement Fixed crystal cave camera bug Fixed calling home mission not saving materials Fixed vehicle weapons not hurting animals Fixed adventure towns npc spawning bug (causing more empty towns than usual) Fixed NPC standing too close together Fixed skill tree not equipping mining equipment Fixed NPC without range weapons still attacking air targets Fixed personal AI gun not being able to hit moving birds Fixed refill bullets closing the turrets window Fixed colony mission pointing to 0,0 point Fixed main menu music stopping suddenly Fixed mining script and skill tree conflict Fixed NPC turning circles while pathfinding Fixed GRV not going away after a certain story mission Fixed player holding the npc while in Mars colony bug Fixed Agnes disappearing from Earth camp Fixed NPC with no money showing their name twice Fixed Allen not moving in multiplayer when main player logs off Fixed multiplayer continue loading when server going offline during load Fixed 4X4 particle turret not centered Fixed the male gold armor causing the arm to be transparent Fixed the greenback rhino bouncing after death Fixed getting blood sample from NPCs causing them to get kicked out of colony Fixed followers falling off the monorail Fixed not being able to dig when in water Fixed water not under overhang Fixed swimming with pick axe not having animation Fixed player able to grab items from colony NPCs Fixed effects causing stuttering when used for the first time Fixed random NPC dialogue when giving the turret mission Fixed water bump not being able to continuously pump water Fixed fertilizer sprayer animation Fixed not recording numbers for fire mission Fixed layerback effect still going after its death Fixed Gerdy being on the ground after loading her being carried by Allen Carter Fixed NPCs trying to punch when equipped with a gun Fixed NPCs still saying hungry and tired when not after a fast travel Fixed UI not showing the different between the two different fertilizer sprayers Fixed AI attacking another AI blocking its attack line Fixed space bar plus hotkey causing problems Fixed last ammo causing the player to enter the punch animation Fixed aliens running underwater and shooting Fixed not being able to continue mission when fast traveling during rescue Gerdy mission Fixed NPC talk prompt causing player not being able to raise weapon Fixed rocket launcher Pajan stuck in backing up animation when something’s blocking its path Fixed Gerdy to Martian colony story logic problem Tweaked how far plants are able to be planted so plants are easier to harvest Tweaked AI attack behavior Tweaked the amount of copper in adventure mode Optimized terrain rendering Added prompt for when colony does not have enough materials to upgrade Added custom turret Added Pujan NPC images Added debuff effects to NPC UI Added a couple of custom maps Added Story Editor execution (custom stories can now run ingame) Added new and faster adventure mode terrain Added selection for turning off shadows for lights Added new type 02 jetpack Added followers gaining stamina when the player sleeps Added NPC returning to base after a vehicle pushes them far Added tree falling after being cut Added tree falling effect Added NPCs getting out of the way when the player walks through them Added followers helping to pickup things and cutting trees Added picking up ash box Added the shockwave gun Added UI position saving Added personal AI lower power and HP warning Added animal foot prints and graves for Ataro mission Added putting the monorail cart directly onto the track
[ 2016-03-22 14:28:24 CET ] [ Original post ]
- Planet Explorers Linux [2.88 G]
- Planet Explorers - OST
Game Modes
Planet Explorers will feature single and multiplayer modes.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.
- Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
- Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).
- Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.
Game Features
Current
- 20+ hours of storyline
- 70+ types of enemies
- 20+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Multiplayer COOP
- Multiplayer VS
- Realtime water physics
Planned
- Finish up the single player storyline
- 30+ more enemy types
- More mainline NPCs
- Multiple boss types
- Story Editor
- Herding
- AI bot followers
- Ingame music player
- Hardcore survival mode
- Negotiation with aliens
- War with aliens
- Missions to the moons
- More objects in Creation Editor (boats, mechs, armor, etc.)
Maybe
- Riding animals
- NPC Marrying
- NPC Procreation
- Season system
- OS: Linux Kernal 3.2
- Processor: i3+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
- OS: Linux Kernal 3.2+
- Processor: i5+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
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