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For this build, we continued our quest for feature completion. There was a delay of a week due to several bugs. We’ve added in more behaviors for animals and packs, as well as new animations (most likely some bugs). We’ve also added in more story pieces. We’ll try to finish out the main story by next build in early to mid-May. We tweaked a lot of the gameplay. We figured out some of the reasons why players couldn’t hit animals very well in melee and went about changing them. We’ve also tried to simplify controls where possible. Finally, we’ve tweaked the Adventure Mode terrain, hopefully, people will like this version better. Changelist Fixed the fertilizer sprayer being able to spray on blocks Fixed player cutting a tree and getting resources when an animal pushes it down Fixed the Processing Facility clearing jobs at night Fixed follower colony NPCs not returning to base after self revival Fixed “Call Home” mission saving problem Fixed storyline NPCs being hungry Fixed diplomatic mission pulling Ataro away from the colony Fixed farm NPCs wondering too far from the colony Fixed followers circling a tree before helping cutting Fixed bed disappearing Fixed andhera staying int the sun during the day Fixed getting attacked during “Fruit Delivery” mission Fixed pressing twice to reload a turret Fixed NPC stuck and not doing anything Fixed the esc key not working when digging in first person Fixed cutscene camera tilting in first person Fixed pressing enter causing the game not to respond Fixed not being able to hit sometimes Fixed slow Adventure mode LOD rendering Fixed flora mission not collecting plants Fixed charger giving negative numbers Fixed birds flying too far away Fixed Joyride mission logic problem Fixed Gerdy sometimes not giving a mission at start game Fixed being able to pull out colony parts in dungeon sections Fixed dropping an object on the player causing the player to fly away Fixed flying robots sending the player flying off Fixed bosses spawning in camps in Adventure mode Fixed Allen Carter not hiding in the tent during battles Fixed towns half underground in Adventure Mode Fixed NPC farming animation not repeating Fixed blood sample mission causing random NPCs to disappear Fixed Lao and Adisa not helping player fight Fixed NPCs not shooting and keep on backing up when the enemy is close Fixed the door dropping 1 meter when opened once Fixed NPCs addressing the player wrong in Adventure mode Fixed Allen Carter running in circles around the player when being chased Fixed animals running in circles before attacks Fixed NPCs falling through the monorail Fixed graves not saving at Layerback location Fixed NPC behavior crash in multiplayer Fixed sound not being synced with tree cutting Fixed NPC not reverting after being disbanded as a follower Fixed the map UI question mark showing up too close to the player Fixed the durability numbers differing between the Fix Machine and the inventory Fixed gathering followers causing a crash in coop story Fixed followers cutting double rooted trees sometimes cutting at air Fixed fix machine items not saving Fixed NPC appearing with the same skill set twice Fixed jump animation Tweaked ship energy usage Tweaked ship turn speed Tweaked the Adventure mode terraces Tweaked bullet sound effect Tweaked birds’ flying animation so they don’t fly off too fast Tweaked player attack movement so that the hit connects after an animal is pushed back Tweaked the way animals run away so that players have a chance to hit Tweaked turret type 01’s ingredients Tweaked the distance players can pick up plants in first person Tweaked birds’ hardness to kill, will also now drop diamonds Tweaked night darkness Tweaked smoked sausage and roasted meat’s ingredients Tweaked cutting tree view in first person Tweaked headlight effect Tweaked headlight location Tweaked boss spawning rate for missions Tweaked the amount of copper and sulfur appearing in soil Optimized NPC memory usage Optimized Adventure mode rendering Optimized GC Collection Added 10 new animals Added long press for keys Added animals instant animation switch to allow for better behavior Added smoke effect to first lifeboat Added the tutorial Added a flour script seller Added a light to Lao’s headlight Added some cutscene animation Added UI resetting inside the window when switching resolutions Added loot drops in the form of bright balls Added environmental effects Added cave ambient background music Added light rain Added reticle to first person Added being able to drag an UI window halfway beyond the edge of the screen Added pressing “e” to pick up dead plants, cutting trees, and harvesting Added andhera’s reactionary behavior to light Added the “alt” key for deletion in build mode Added NPCs dodging enemy skill attacks Added scrolling to the Workshop
[ 2016-04-18 15:33:26 CET ] [ Original post ]
- Planet Explorers Linux [2.88 G]
- Planet Explorers - OST
Game Modes
Planet Explorers will feature single and multiplayer modes.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.
- Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
- Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).
- Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.
Game Features
Current
- 20+ hours of storyline
- 70+ types of enemies
- 20+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Multiplayer COOP
- Multiplayer VS
- Realtime water physics
Planned
- Finish up the single player storyline
- 30+ more enemy types
- More mainline NPCs
- Multiple boss types
- Story Editor
- Herding
- AI bot followers
- Ingame music player
- Hardcore survival mode
- Negotiation with aliens
- War with aliens
- Missions to the moons
- More objects in Creation Editor (boats, mechs, armor, etc.)
Maybe
- Riding animals
- NPC Marrying
- NPC Procreation
- Season system
- OS: Linux Kernal 3.2
- Processor: i3+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
- OS: Linux Kernal 3.2+
- Processor: i5+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
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