Game Modes
Planet Explorers will feature single and multiplayer modes.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.
- Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
- Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).
- Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.
Game Features
Current
- 20+ hours of storyline
- 70+ types of enemies
- 20+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Multiplayer COOP
- Multiplayer VS
- Realtime water physics
Planned
- Finish up the single player storyline
- 30+ more enemy types
- More mainline NPCs
- Multiple boss types
- Story Editor
- Herding
- AI bot followers
- Ingame music player
- Hardcore survival mode
- Negotiation with aliens
- War with aliens
- Missions to the moons
- More objects in Creation Editor (boats, mechs, armor, etc.)
Maybe
- Riding animals
- NPC Marrying
- NPC Procreation
- Season system
Hey everyone, we’re now up to a0.96, sorry for the delay, but there were several last minute problems. We wanted to get the story done in this build, but due to some asset delays, that’ll be pushed to a0.97. We did add in a lot of story content. We’ve also added in a new dungeon system to the Adventure map. We plan to use player made ISOs directly from the Workshop as treasures in these random dungeons. Speaking of the Workshop, we redid the programming for it with better compression, it’s now much faster when loading and has more options in search. The bad news is that it’s now reset, so the old ISOs will need to be uploaded again (they’re still there on the Workshop, just that the browser is only displaying the new ones). Another major change is the separation of tools and weapons, axes and knifes will stop being dual use equipment. Instead, they will become tools only. This change was made so that we can separate out the functions for every key. Finally, we also added in a disease system where the player can get sick from the elements of nature, such as staying in the rain for too long without the proper clothing, or out in the desert sun for too long without the proper clothing, or eating too much and becoming obese. This system is still unfinished as we haven’t added in the clothing functions yet.
For the next build, we’re going to get the completion of story, new cg intro, new terrain changes, new mineral deposits, and more. Coming around early June. For a look at the cg opening, check out these screens:
[img=http://planetexplorers.pathea.net/wp-content/uploads/2016/05/final_00345-768x432.jpg]
[img=http://planetexplorers.pathea.net/wp-content/uploads/2016/05/shot02_00050-768x432.jpg]
Changelist
Fixed player animation on the water surface
Fixed fish and animals spawning underground
Fixed shockgun not pushing back the Puja
Fixed the repeat spawning of bosses
Fixed NPCs not fighting back against player
Fixed Adisa following vehicle even after the player cancels the mission
Fixed logic problem with the bring Gerdy to Martian colony mission
Fixed Lucious not getting up sometimes
Fixed NPCs fighting in the water
Fixed taking all from followers duplication bug
Fixed save machine save issue
Fixed colony NPCs not able to be assigned jobs after becoming a follower once
Fixed placing items to charge causing crashes when no the colony have no power
Fixed sentry 3 not recharging
Fixed the position of some equipment in the UI
Fixed the gun pointing to the lower right when coming out of a run
Fixed iso falling through blocks
Fixed near clip problem in the colony shield
Fixed getting two followers, releasing one, and cannot revive the remaining one
Fixed NPC trying to attack enemies beyond a wall or terrain
Fixed factory bug when using colony only replication scripts
Fixed followers still attacking the natives when at peace
Fixed 2 NPCs planting at the same location
Fixed the spacing for which NPCs are planting
Fixed vehicle recharging causing a crash in multiplayer
Fixed riding in the monorail causing a crash in multiplayer
Fixed getting killed while in bed and pressing cancel causing the player to revive on the spot
Fixed the collecting facility cauing an error when the colony core is destroyed
Fixed the giant robots standing upright instead of kneeling when first encountered
Fixed fix machine saving issue
Fixed random NPC gathering bug in Adventure mode
Fixed fix machine wrong prompt issue
Fixed fix machine not fixing when the UI is closed
Fixed not being able to see the gun going from third person to first person view
Fixed NPC no longer teaching in the training facility after resting
Fixed gathering facility not working in Adventure mode
Fixed Adventure mode NPCs not helping with planting
Fixed not being able to draw a range weapon when an UI window is open
Tweaked NPCs broadcasting every thought
Tweaked gun reticle accuracy
Tweaked the size of fish
Tweaked the amount of fish
Tweaked Andhera Queen balance
Tweaked shockgun balance
Tweaked Puja and Paja attacks so that they move forward
Tweaked mineral scanner UI color
Tweaked the scale of the textures for building blocks
Tweaked the sound receiving position to the player position
Reworked the Workshop UI and functions, faster and shows more
Optimized NPCs
Optimized the smoke effects at the Mars colony
Added second gun reticle for when the aim object is close
Added talking to a NPC stopping autorun
Added select by material in the Creations Editor
Added tip for picking up the ashbox for the Layerback mission
Added warning prompt when the follower’s weapon breaks
Added underwater robot boss attacks
Added new cutscene animations
Added colony shield keeping animals out
Added colony shield doing damage to animals
Added colony shield effects
Added Andhera Queen egg laying
Added battery usage for drill and chainsaws
Added 12 new animals
Added first and third person tutorial
Added axe only cutting trees (now it’s only a tool, not weapon)
Added shader for Todd’s transparent suit
Added first slot of quickbar showing the equiped equipment
Added vehicle pushing down trees
Added vehicle hitting animals and causing damage
Added effects for animal droppings
Added sickness
Added colony too close to Martian colony warning prompt
Added new story parts
Added diamond based scripts
Added equiping flashlight and sword at the same time
Added last death spot on the main map
Added random dungeon to the Adventure map
Added custom mode to multiplayer
Added custom mode UI
Added safety axe
Added random attacks on the colony
Added the assigning of functions (other than camera turn) in the key changing option
Added gun sounds
Added trading between locals and colonists
Added 2 new music tracks
Minimum Setup
- OS: Linux Kernal 3.2
- Processor: i3+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
Recommended Setup
- OS: Linux Kernal 3.2+
- Processor: i5+Memory: 8 GB RAM
- Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
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