Hey everyone, we’re now up to a0.96, sorry for the delay, but there were several last minute problems. We wanted to get the story done in this build, but due to some asset delays, that’ll be pushed to a0.97. We did add in a lot of story content. We’ve also added in a new dungeon system to the Adventure map. We plan to use player made ISOs directly from the Workshop as treasures in these random dungeons. Speaking of the Workshop, we redid the programming for it with better compression, it’s now much faster when loading and has more options in search. The bad news is that it’s now reset, so the old ISOs will need to be uploaded again (they’re still there on the Workshop, just that the browser is only displaying the new ones). Another major change is the separation of tools and weapons, axes and knifes will stop being dual use equipment. Instead, they will become tools only. This change was made so that we can separate out the functions for every key. Finally, we also added in a disease system where the player can get sick from the elements of nature, such as staying in the rain for too long without the proper clothing, or out in the desert sun for too long without the proper clothing, or eating too much and becoming obese. This system is still unfinished as we haven’t added in the clothing functions yet. For the next build, we’re going to get the completion of story, new cg intro, new terrain changes, new mineral deposits, and more. Coming around early June. For a look at the cg opening, check out these screens: [img=http://planetexplorers.pathea.net/wp-content/uploads/2016/05/final_00345-768x432.jpg] [img=http://planetexplorers.pathea.net/wp-content/uploads/2016/05/shot02_00050-768x432.jpg] Changelist Fixed player animation on the water surface Fixed fish and animals spawning underground Fixed shockgun not pushing back the Puja Fixed the repeat spawning of bosses Fixed NPCs not fighting back against player Fixed Adisa following vehicle even after the player cancels the mission Fixed logic problem with the bring Gerdy to Martian colony mission Fixed Lucious not getting up sometimes Fixed NPCs fighting in the water Fixed taking all from followers duplication bug Fixed save machine save issue Fixed colony NPCs not able to be assigned jobs after becoming a follower once Fixed placing items to charge causing crashes when no the colony have no power Fixed sentry 3 not recharging Fixed the position of some equipment in the UI Fixed the gun pointing to the lower right when coming out of a run Fixed iso falling through blocks Fixed near clip problem in the colony shield Fixed getting two followers, releasing one, and cannot revive the remaining one Fixed NPC trying to attack enemies beyond a wall or terrain Fixed factory bug when using colony only replication scripts Fixed followers still attacking the natives when at peace Fixed 2 NPCs planting at the same location Fixed the spacing for which NPCs are planting Fixed vehicle recharging causing a crash in multiplayer Fixed riding in the monorail causing a crash in multiplayer Fixed getting killed while in bed and pressing cancel causing the player to revive on the spot Fixed the collecting facility cauing an error when the colony core is destroyed Fixed the giant robots standing upright instead of kneeling when first encountered Fixed fix machine saving issue Fixed random NPC gathering bug in Adventure mode Fixed fix machine wrong prompt issue Fixed fix machine not fixing when the UI is closed Fixed not being able to see the gun going from third person to first person view Fixed NPC no longer teaching in the training facility after resting Fixed gathering facility not working in Adventure mode Fixed Adventure mode NPCs not helping with planting Fixed not being able to draw a range weapon when an UI window is open Tweaked NPCs broadcasting every thought Tweaked gun reticle accuracy Tweaked the size of fish Tweaked the amount of fish Tweaked Andhera Queen balance Tweaked shockgun balance Tweaked Puja and Paja attacks so that they move forward Tweaked mineral scanner UI color Tweaked the scale of the textures for building blocks Tweaked the sound receiving position to the player position Reworked the Workshop UI and functions, faster and shows more Optimized NPCs Optimized the smoke effects at the Mars colony Added second gun reticle for when the aim object is close Added talking to a NPC stopping autorun Added select by material in the Creations Editor Added tip for picking up the ashbox for the Layerback mission Added warning prompt when the follower’s weapon breaks Added underwater robot boss attacks Added new cutscene animations Added colony shield keeping animals out Added colony shield doing damage to animals Added colony shield effects Added Andhera Queen egg laying Added battery usage for drill and chainsaws Added 12 new animals Added first and third person tutorial Added axe only cutting trees (now it’s only a tool, not weapon) Added shader for Todd’s transparent suit Added first slot of quickbar showing the equiped equipment Added vehicle pushing down trees Added vehicle hitting animals and causing damage Added effects for animal droppings Added sickness Added colony too close to Martian colony warning prompt Added new story parts Added diamond based scripts Added equiping flashlight and sword at the same time Added last death spot on the main map Added random dungeon to the Adventure map Added custom mode to multiplayer Added custom mode UI Added safety axe Added random attacks on the colony Added the assigning of functions (other than camera turn) in the key changing option Added gun sounds Added trading between locals and colonists Added 2 new music tracks
[ 2016-05-24 06:46:30 CET ] [ Original post ]
- Planet Explorers Linux [2.88 G]
- Planet Explorers - OST
Game Modes
Planet Explorers will feature single and multiplayer modes.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.
- Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
- Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).
- Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.
Game Features
Current
- 20+ hours of storyline
- 70+ types of enemies
- 20+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Multiplayer COOP
- Multiplayer VS
- Realtime water physics
Planned
- Finish up the single player storyline
- 30+ more enemy types
- More mainline NPCs
- Multiple boss types
- Story Editor
- Herding
- AI bot followers
- Ingame music player
- Hardcore survival mode
- Negotiation with aliens
- War with aliens
- Missions to the moons
- More objects in Creation Editor (boats, mechs, armor, etc.)
Maybe
- Riding animals
- NPC Marrying
- NPC Procreation
- Season system
- OS: Linux Kernal 3.2
- Processor: i3+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
- OS: Linux Kernal 3.2+
- Processor: i5+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
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