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Beta 0.1 Released

It has been a long road, but we've finally entered beta. What beta means for us is that all the major technical and artistic assets are in game, it does not mean we're only going to balance and bug fix from now on. There are still much left to do. Some key items on our to do list during the beta: Ingame aid - something like the Word paperclip, optional but should be very helpful for new players. Adventure storyline - we'll be adding in a more mission based system to the adventure mode that ties up all the gameplay elements. AI tweaks and additions - there are still several species and behaviors to be added, also lots of balancing to do. Storyline tweaks - adding in more cutscenes and more animation to bring the story to life, also balancing. Optimization - optimize the game where ever possible. Balancing gameplay - tweaks on animation, damage, hp, armor, defense, where to buy stuff, etc. Animation - polishing up animation Make ISO site - attempt to make an official download site for ISOs. Bugs - terminate all bugs. 32 bit - Make the game run decent enough on a 32 bit machine. Our beta will not last long, we should be out of it in 1-2 months. Does beta mean that saves will be protected? For story mode, yes. For adventure, no. If you want to be completely safe as far as saves are concerned, please wait for the final in a bit. Now that we're in beta, we need all of your help to determine the best balance and find all the bugs. Please give us your feedback on our board or the Steam boards or email us! For this build, we've fixed a ton of things and added a ton more. We're still working on the ending cg for the story mode, we will add that over the next two weeks. Here's a non-spoiler screenshot from it.
Changelist Fixed animals being indecisive Fixed 1000 missions issue Fixed tree respawning upon reload in adventure mode Fixed left mouse click once to cut a tree in the tutorial Fixed grappling hook pulling the player underground Fixed NPC not arriving at the destination on time during Ataro mission Fixed able to get 3 followers while in colony Fixed McTalk ship appearing on the ground after it's taken off Fixed NPC face image appearing blank after alt-tab Fixed Confrontation mission, where Peter's not moving Fixed NPCs moving off when selling things Fixed multiplayer movement stuttering Fixed colony buildings getting damage without seeing enemies Fixed blindatillo ground shake attack Fixed not being able to receive a mission in multiplayer custom maps Fixed colony being destroyed during the final battle causing NPCs to run for 0,0 Fixed player canceling reviving causing a UI issue during the last battle Fixed follower getting smacked underground Fixed flying vehicle causing name stuttering Fixed getting teleported when talking to a NPC in the training center Fixed random NPC head image issue Fixed follower inventory issue in multiplayer Fixed NPCs not being able to use ISO guns Fixed first bullet of the fertilizer gun not working Fixed the fertilizer sprayer blocking the view in first person Fixed dropping a second colony in multiplayer causing a crash Fixed not being able to place a second marker on the map in multiplayer Fixed not being able to save very far grass in options Fixed crash when quiting to main menu from the first mission in the tutorial Fixed player camera zooming in very fast when hit by bullets Fixed arrow keys binding Fixed stairs not auto locking Fixed a follower's current command changing after fast traveling Fixed gathering plants distance and icon not being the same distance in the tutorial Fixed Puja attacking with axe without a target Fixed mobile turrets not auto attacking devilwolf groups Fixed some animals not fading in and out correctly Fixed various UI bugs Fixed factory replicator numbers bug Fixed initial NPC face not displaying in adventure mode Fixed Puja backing into a wall while trying to get a better shot Tweaked tutorial level for better instructions Tweaked the default selection tool when building blocks (now just click, drag, and lift) Tweaked initial digging animation to be faster Tweaked NPC aiming to be more accurate Tweaked glider drop speed Tweaked adventure mode river render Tweaked vehicle controls to be more stable and less bouncy Tweaked missile lockon time (.4 seconds) Tweaked mineral spawning too low in the ground in adventure mode Tweaked the grappling hook's low aim Tweaked mineral scanner to be able to zoom closer Tweaked armor and comfort relationship Tweaked NPC group behavior (no more entire colony chasing after one rabbit) Tweaked NPC attack behavior (won't all dodge at the same time) Tweaked pathfinding for AI to get out of corners Tweaked animal amounts in forest and rainforest Tweaked animal amounts in adventure mode Tweaked adventure mode terrain generation Tweaked animal collision so that it's harder to push them above player head Tweaked the timing for double tap when dodging Tweaked story mode rivers Tweaked when the player gets a fever Tweaked comfort and stamina relations, most actions will now use stamina, low comfort will cause stamina to regenerate slowly Tweaked stamina and weapon relations, higher stamina will let the weapon swing faster, include ISO weapons (we'll add swing speed and damage relationship later) Tweaked some UI icons Tweaked how far mobile turrets can be placed Tweaked grass types and placement Optimized tree generation Completed the story mode coop mode, should be able to play all the way to the end of the story Deleted some legacy items now useless in gameplay Added new logo to the main menu Added new intro theme Added damage to vehicle from running into objects or terrain at high speeds Added dual wield swords (actual two hands this time) Added storage box seller in story mode (Anjum) Added vehicle auto cruise (middle mouse button) Added custom map co-op (bugs included) Added AI attacking building blocks Added an animal wiki (talk to Agnes), still working on the texts Added more voiceovers Added new NPCs Added new story locations in story mode Added being able to see NPCs on the large map within a certain ranch after Rol's mission Added more animal sounds Added UI icons Added laser turret script to story mode Added comfort to the main UI Added new NPC animations Added several side missions Added many new story terrain features Added 3 new ores (titanium, lithium, diamonds) Added new mineral deposits in story mode Added new minerals to scanner Added new cave systems in story mode Added storyline messages UI Added Paja/Puja airships Added Paja/Puja airdrop troops Added Paja/Puja ground to air cannons Added roads between towns in adventure mode Added random attacks on colony in story mode Added random animal attacks on towns and colony in single player adventure mode Added random Puja/Paja attacks on towns and colony in single player adventure mode Added new adventure biomes Added new specific biome color scheme for adventure mode Added background music to adventure mode Added credits (Kickstarter backers will go up next build) Added colony NPC behavior schedule Added fusion plant Added falloff for range weapon damage Added ability to pull players back into the dungeon if he/she somehow falls out


[ 2016-08-04 05:25:58 CET ] [ Original post ]

Planet Explorers
Pathea Games Developer
Pathea Games Publisher
2016-11-08 Release
Game News Posts: 84
🎹🖱️Keyboard + Mouse
Mixed (6791 reviews)
The Game includes VR Support
Public Linux Depots:
  • Planet Explorers Linux [2.88 G]
Available DLCs:
  • Planet Explorers - OST
In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

MINIMAL SETUP
  • OS: Linux Kernal 3.2
  • Processor: i3+Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
  • Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
RECOMMENDED SETUP
  • OS: Linux Kernal 3.2+
  • Processor: i5+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
  • Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
GAMEBILLET

[ 6132 ]

13.39$ (67%)
16.79$ (16%)
3.07$ (80%)
8.49$ (-113%)
6.12$ (66%)
10.00$ (50%)
1.78$ (82%)
8.20$ (86%)
9.90$ (67%)
35.99$ (10%)
3.99$ (20%)
16.79$ (16%)
2.00$ (90%)
8.39$ (16%)
6.69$ (33%)
49.99$ (17%)
8.92$ (70%)
7.68$ (69%)
0.32$ (92%)
12.89$ (14%)
4.24$ (79%)
8.39$ (16%)
10.07$ (16%)
33.57$ (16%)
1.31$ (78%)
3.60$ (82%)
8.75$ (78%)
3.79$ (81%)
3.93$ (21%)
12.00$ (60%)
GAMERSGATE

[ 2625 ]

0.85$ (91%)
3.26$ (78%)
5.0$ (75%)
1.0$ (80%)
1.5$ (85%)
8.92$ (40%)
1.76$ (91%)
16.19$ (46%)
15.83$ (37%)
0.75$ (85%)
3.0$ (80%)
1.28$ (87%)
2.85$ (81%)
0.9$ (85%)
1.72$ (87%)
17.99$ (28%)
1.76$ (91%)
2.0$ (90%)
12.5$ (75%)
2.55$ (83%)
8.7$ (78%)
2.6$ (80%)
9.89$ (34%)
15.74$ (37%)
0.45$ (85%)
1.5$ (90%)
8.99$ (55%)
0.85$ (83%)
8.99$ (55%)
0.85$ (83%)

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