We fixed a lot of issues found in 0.1 in this build. Now with this behind us, the next build will be out around the 22nd. For the next build, we’ll be improving the user experience for the Creations Editor as well as the game overall. Changelist: Fixed monster beacons not disappearing sometimes Fixed reticle not aimed at center in resolutions higher than 1080p Fixed storage box causing movement and visual issues Fixed Agnes dayu mission markers Fixed disconnect from server issue Fixed first person not able to correctly cut trees Fixed linux memory issue Fixed NPCs not being able to pathfind steeper slopes Fixed NPC with little money showing “NPC_NAME” Fixed Ataro stating not everyone’s in the colony yet Fixed controller causing spinning (needs more testing) Fixed not being able to pick up a torch Fixed repairs costing too much Fixed species wiki length and width numbers being switched Fixed max replication numbers being wrong Fixed background noises only playing once Fixed numbers for Dayita turtle shells Fixed not able to hit the GRV computer Fixed Ava and Peter not returning to colony after the translations missions Fixed Agnes getting stuck in the What Lies Beneath mission Fixed Allen not being able to pick up Gerdy if she’s moved Fixed colony showing two power plant tabs when one should be a nuclear reactor Fixed other players not being able to grab items from the round storages players drop when they die Fixed pressing the replicator construct button without selecting a script causing a crash Fixed the first adventure mode mission pointing to another town Fixed stairs not being able to lockon anymore after turning Fixed not being able to right click on items with the build menu open Fixed “under attack, can’t sleep” Fixed headgear being in the wrong slot Fixed Rol not following when conversation gets out of range Fixed some skinning issues for armor Fixed no random animals in linux Fixed unable to right click items after using NPC shop Fixed effects sounds not stopping after exiting vehicle Fixed not being able to get one of Kayla’s missions Fixed NPCs not firing range weapons at close range sometimes Fixed being able to click on another character to talk when already talking with a character Fixed colony being damaged without AI showing up Fixed multiplayer logon issues Fixed not being able to kill the marihare in the tutorial Fixed laser turret tracking issue Fixed all items being available in custom mode Fixed NPC not moving after mission complete Fixed Allen not displaying the talk icon when mouse overing him Tweaked the distance in which birds follow Tweaked armor defense numbers (very obvious now) Tweaked Agnes fish mission to a side mission Tweaked the building UI to be simpler and added a regular selection option Tweaked the speed at which a player can get a disease Tweaked dual swords swing speed Tweaked raining in caves (if you move the camera fast, it will still rain some, can’t be helped, collision issue) Tweaked building block defense numbers to much higher Tweaked adventure mode terrain generation Tweaked intro music Tweaked world map Tweaked NPC cave pathfinding Optimized terrain generation Added fertilizer sprayer script to adventure mode Added the , and . keys for quickbar page toggle Added followers moving away from digging UI boxes Added wind sounds to mountain and volcano areas Added more animal sounds Added invincibility during cutscenes Added music for Creations Editor Added music for alien towns in adventure Added more voiceovers Added exclamation marks on the large map Added doors to the Paja launch center model Added the grappling hook to all modes Added town names in adventure mode Added tool tips to the Creations Editor
[ 2016-08-11 08:58:46 CET ] [ Original post ]
- Planet Explorers Linux [2.88 G]
- Planet Explorers - OST
Game Modes
Planet Explorers will feature single and multiplayer modes.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.
- Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
- Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).
- Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.
Game Features
Current
- 20+ hours of storyline
- 70+ types of enemies
- 20+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Multiplayer COOP
- Multiplayer VS
- Realtime water physics
Planned
- Finish up the single player storyline
- 30+ more enemy types
- More mainline NPCs
- Multiple boss types
- Story Editor
- Herding
- AI bot followers
- Ingame music player
- Hardcore survival mode
- Negotiation with aliens
- War with aliens
- Missions to the moons
- More objects in Creation Editor (boats, mechs, armor, etc.)
Maybe
- Riding animals
- NPC Marrying
- NPC Procreation
- Season system
- OS: Linux Kernal 3.2
- Processor: i3+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
- OS: Linux Kernal 3.2+
- Processor: i5+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
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