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An update that mostly patches up story bugs. Fixed fish swimming above water Fixed mainline NPC not returning to give missions when being sent out as workers Fixed character creator using a lot of memory Fixed falling through the ground sometimes when fast travelling in adventure Fixed talk icon not showing up for Allen Carter Fixed replicator being able to replicate the number selected when a replication process is already going Fixed replicator giving twice the amount of resources when pressing cancel during replication process Fixed being able to delete the colony during an attack Fixed build selection boxes affecting the camera Fixed NPC chasing after birds without a usable weapon Fixed Todd and Chen mission problem Fixed colony mainline NPC waiting for a mission not being able to be assigned to a dweller Fixed being able to pick up the campfire in Wiles’ camp infinitely and gaining charcoal in the process Fixed no aid troops during a later battle Fixed not being able to pick up ash boxes of some characters Fixed colony attack animals sleeping when it’s night Fixed the smoke not disappearing for the crashed lifeboat at the start Fixed Rol sometimes following a player that just logged on into a coop story game Fixed alien camp spawning too many aliens Fixed NPCs not transferring enemy targets to other NPCs in a colony Fixed gathering plants not precise in the tutorial Fixed ISO weapon collision box inconsistency Fixed vehicle bouncing into the air when hitting animal droppings Fixed GRV mission sending the player to the swamp in one of the ships Tweaked the monorail speed from 20 meters per second to 40 Tweaked monorail camera near clip Tweaked NPC behavior so that he/she will prioritize range weapons Tweaked some swamp animals so that they drop oil Tweaked the character creation to also play the main menu music Tweaked shockwave gun strength Tweaked the way the build quickbar works Tweaked animal spawn rates to more in story and adventure Tweaked some animal projectile attacks Tweaked the amount of birds spawned (less) Tweaked quickbar number so that it’s always on top (still tweaking) Optimized pathfinding Changed launcher logo Added more tooltips to the Creation Mode Added anti-air cannons into multiplayer Added new animation for some NPCs Added vsync to all none ingame scenes Added Kickstarter supporter names to the credits (tier $40 plus)
[ 2016-08-16 03:45:01 CET ] [ Original post ]
- Planet Explorers Linux [2.88 G]
- Planet Explorers - OST
Game Modes
Planet Explorers will feature single and multiplayer modes.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.
- Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
- Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).
- Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.
Game Features
Current
- 20+ hours of storyline
- 70+ types of enemies
- 20+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Multiplayer COOP
- Multiplayer VS
- Realtime water physics
Planned
- Finish up the single player storyline
- 30+ more enemy types
- More mainline NPCs
- Multiple boss types
- Story Editor
- Herding
- AI bot followers
- Ingame music player
- Hardcore survival mode
- Negotiation with aliens
- War with aliens
- Missions to the moons
- More objects in Creation Editor (boats, mechs, armor, etc.)
Maybe
- Riding animals
- NPC Marrying
- NPC Procreation
- Season system
- OS: Linux Kernal 3.2
- Processor: i3+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
- OS: Linux Kernal 3.2+
- Processor: i5+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
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