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In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes



Planet Explorers will feature single and multiplayer modes.


In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.


Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.


Game Features



Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics


Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)


Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system
Planet Explorers
Pathea GamesDeveloper
Pathea GamesPublisher
2016-11-08Release
🎹🖱️ Keyboard + Mouse
Mixed (3864 reviews)
VR Support
Public Linux Depots:
  • Planet Explorers Linux [2.88 G]
Available DLCs:
  • Planet Explorers - OST
Beta 0.5

This build came out a little earlier than expected, because we pushed the adventure mode and balancing changes to the next build, due to several issues in story that just couldn’t wait (namely the Allen Carter getting ported back to the colony issue at the Martian colony). We also did some tweaking to the start of the story mode so that players can get into the groove of the game much faster (by having Gerdy give out the bow and arrow and Allen give out a motorbike). Next build should be out around the 14th.

Changelist

Fixed scrambled adventure map
Fixed “destroy and see” mission not counting correctly in multiplayer
Fixed Allen Carter teleporting back to the colony during the rescue mission
Fixed character skin and hair color changing
Fixed aim issue in 4K
Fixed world map not showing completely in 4K
Fixed mouse position being off in 4K
Fixed colony change armor UI changing the shapes of characters or deleting them
Fixed some trees not shining when being planted
Fixed Chen shooting animation sliding
Fixed some NPC skills icons being wrong
Fixed after a switch to the Mari currency fast travel still using meat
Fixed adventure skill tree appearing in story mode
Fixed birds not being deleted in multiplayer even when the AI turns off
Fixed NPC ragdoll issue
Fixed NPC following doing back and forth sometimes
Fixed adventure difficulty changing to normal upon loading
Fixed vehicle weapons aim
Fixed follower robot not attacking ranged foes
Fixed Creation tooltips
Fixed ISO beds not working in multiplayer
Fixed NPC eye problems
Changed name of pivot to hinge in scripts
Changed Puja salad to native salad
Changed block textures
Tweaked Tariq mission so that players can fight the Pujans
Tweaked Peter mission so that players can fight the Pajans
Tweaked monster beacon animal spawn types
Tweaked McTalk structure placement distance
Tweaked the level of ambient sounds
Tweaked Andy ingame aid
Tweaked fatigue animation so that it’s further apart
Tweaked ISO weapon aim
Tweaked building UI so that icons grays out when in voxel building mode
Added prompt UI for when something is in the way of building
Added sound effects
Added cave pathfinding points in story mode
Added simple controller support
Added Kayla’s song
Added more NPC voiceovers
Added ISO motorcycle to Allen Carter mission
Added wooden bow and arrow to the weapons Gerdy gives

[ 2016-09-02 14:51:15 CET ] [Original Post]

Minimum Setup

  • OS: Linux Kernal 3.2
  • Processor: i3+Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
  • Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Linux Kernal 3.2+
    • Processor: i5+Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
    • Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    GAMEBILLET

    [ 6463 ]

    8.78$ (12%)
    7.44$ (17%)
    20.72$ (17%)
    13.30$ (11%)
    44.45$ (11%)
    5.03$ (16%)
    16.57$ (17%)
    12.42$ (17%)
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    3.00$ (85%)
    24.87$ (17%)
    4.95$ (17%)
    17.75$ (11%)
    16.57$ (17%)
    16.79$ (16%)
    24.87$ (17%)
    20.72$ (17%)
    8.27$ (17%)
    42.45$ (15%)
    5.03$ (16%)
    5.27$ (12%)
    41.49$ (17%)
    33.17$ (17%)
    41.47$ (17%)
    34.59$ (42%)
    44.45$ (11%)
    19.99$ (60%)
    8.27$ (17%)
    GAMERSGATE

    [ 1696 ]

    2.25$ (89%)
    3.19$ (79%)
    0.3$ (85%)
    12.0$ (70%)
    23.99$ (40%)
    6.0$ (80%)
    16.0$ (60%)
    1.58$ (95%)
    0.68$ (91%)
    0.9$ (91%)
    8.49$ (58%)
    10.2$ (66%)
    1.19$ (83%)
    0.85$ (91%)
    0.75$ (85%)
    0.9$ (91%)
    5.0$ (75%)
    1.02$ (87%)
    1.31$ (81%)
    0.56$ (81%)
    2.5$ (75%)
    6.75$ (73%)
    4.5$ (85%)
    0.68$ (91%)
    1.7$ (91%)
    2.55$ (91%)
    5.09$ (49%)
    5.4$ (82%)
    0.56$ (81%)
    3.0$ (50%)
    MacGamestore

    [ 1975 ]

    9.49$ (5%)
    2.49$ (75%)
    1.71$ (91%)
    4.99$ (83%)
    4.99$ (88%)
    1.09$ (84%)
    18.99$ (24%)
    1.49$ (94%)
    1.19$ (88%)
    3.99$ (69%)
    1.19$ (88%)
    18.49$ (8%)
    13.99$ (7%)
    5.99$ (80%)
    1.10$ (89%)
    1.19$ (80%)
    1.99$ (85%)
    1.42$ (93%)
    2.49$ (75%)
    2.49$ (75%)
    1.24$ (75%)
    7.99$ (80%)
    2.99$ (75%)
    67.19$ (16%)
    1.69$ (83%)
    1.99$ (90%)
    29.99$ (40%)
    52.99$ (12%)
    5.99$ (60%)
    42.49$ (15%)

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