We ran into some issues while adding a storyline to the adventure mode, so that has been pushed to the next build, again. But we’re getting pretty close there. Game balancing is also being focused on for the next build. For this build, we’ve fixed a lot of bugs, added some new things, and tweaked a bunch. The biggest change is with the replicator. We’re trying to separate the handheld replicator with the colony one. So that means we’re fine tuning the replication speed. The colony replicator with workers will be much, much faster than the handheld, this is still being worked on for the next build, so it’s not completely in yet. We hope to hear some feedback on this topic. Next build will be out next Friday-ish. Changelist Fixed follower UI and colony UI not being consistent Fixed AI being indecisive Fixed AI pausing before action Fixed AI not being able to lunge while running Fixed Puja putting away weapon before attacking another target Fixed sound stuttering Fixed NPCs in the colony chasing one animal Fixed Michael being pulled back to the colony on the swamp mission Fixed NPC money not renewing each day in multiplayer adventure Fixed the dayu not dropping the fish tail and scales each time Fixed not being able to change the image type on the large map Fixed iso beds speeding up time in multiplayer Fixed Rol and Kayla mission conflict when cancelling one of the missions Fixed adventure mode NPC death in vehicle ragdoll issue Fixed Peter’s eyes model issue Fixed colony repair machine UI issue Fixed range weapon and mission UI having conflict Fixed tutorial crash Fixed collision on some desert city ruins Fixed some plants when grown cannot be clicked on Fixed RQAnimation crash Fixed Gerdy turning in the healing machine in multiplayer Fixed not being able to dodge right away when wielding dual weapons Fixed NPCs being sent to 0,0 in story coop Fixed L1 section collision issues Fixed follower NPC UI issue when changing armor Fixed random NPC not having any ammunition when made follower Fixed BTMonster crash Fixed NPC following the wrong player in story coop Fixed UI blocking mouse access bug Optimized loading and spawning Optimized ragdoll Tweaked bird sounds so that the player gets warned when attacked Tweaked sellers of items in storymode so that if a npc dies, someone will still have the item Tweaked guide wording for build mode Tweaked some NPC stats Tweaked animal spawn in caves Tweaked ambient sound distance Tweaked fusion plant to more output Tweaked NPCs so they don’t get hungry or sleepy when under attack Tweaked block type textures (will add more later) Tweaked the speed at which the replicator operates, more objects will take more time Tweaked the monorail so the player can get on or off without pointing at the rail Tweaked build mode free camera so it can also penetrate water Added prompt for player when the game is using the integrated gpu instead of the stand alone gpu Added organic fertilizer to adventure mode Added work icon for the follower when he/she’s working Added the heat pack (more advanced than torches) Added UI sound effects Added more sound effects Added cancel to the replicator Added controller enable option in Options Added controller remapping Added plants dropping pigments Added more variety to NPC colony foods Added Puja/Paja sounds Added Paja weapons Added more voiceovers Added damaged (not destroyed) blocks in colony shield auto regenerate Added 2 robot bosses to adventure mode Added colony medical facility giving medicine to the storage Added Chinese to the creation system
[ 2016-09-14 18:32:15 CET ] [ Original post ]
- Planet Explorers Linux [2.88 G]
- Planet Explorers - OST
Game Modes
Planet Explorers will feature single and multiplayer modes.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.
- Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
- Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).
- Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.
Game Features
Current
- 20+ hours of storyline
- 70+ types of enemies
- 20+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Multiplayer COOP
- Multiplayer VS
- Realtime water physics
Planned
- Finish up the single player storyline
- 30+ more enemy types
- More mainline NPCs
- Multiple boss types
- Story Editor
- Herding
- AI bot followers
- Ingame music player
- Hardcore survival mode
- Negotiation with aliens
- War with aliens
- Missions to the moons
- More objects in Creation Editor (boats, mechs, armor, etc.)
Maybe
- Riding animals
- NPC Marrying
- NPC Procreation
- Season system
- OS: Linux Kernal 3.2
- Processor: i3+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
- OS: Linux Kernal 3.2+
- Processor: i5+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
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