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Beta 0.8 Released

We’ve spent the last two weeks furiously fixing and tweaking stuff. Now that we’re not focusing on adding stuff, fixing and tweaking issues has become a lot easier. The new crash reporting function has helped us a lot. We’ve found that more than half of the bugs we’ve received are due to players loading old incompatible saves in adventure mode. As you know, we’re changing adventure mode with every build, so its saves are not safe until final. We do need everyone’s help in going through Story mode, we’re going through it everyday, but since it takes 15 hours at the fastest for a run through, finding bugs there is slow going. Our next build will be next week. Changelist Fixed many crash bugs Fixed animals sleeping in dungeons Fixed followers not following Fixed author not able to reupload to Workshop Fixed name and HP appearing very big in first person when looking up Fixed scripts not in versus mode Fixed memory leak when getting colony placement mission in adventure mode Fixed trees falling over with one axe swing in multiplayer Fixed Linux issues with Clear the Nest mission Fixed Linux issues with Helping Gerdy mission Fixed “not enough materials” UI bug when placing voxels Fixed being able to pick up chair while sitting on it Fixed followers circling when trying to help cut a tree on a slop Fixed stair collisions for buildings Fixed some tree models not having roots Fixed Calling Home mission issues Fixed player not being able to get up sometimes due to ragdoll Fixed NPC that gives the mission being different from the one who receive it Fixed birds not countering sometimes Fixed sound stuttering Fixed Rol not telling you she’ll join you if the player fast travels Fixed training facility displaying “you can’t enter build mode” Fixed multiple targets appearing on large map when in tower defense Fixed crash when two players pick up an object at the same time in multiplayer Fixed multiplayer recruit and release NPC bug Fixed server being set to unlimited supplies on default Fixed being able to delete empty saves Fixed not being able to complete Gerdy missions from start game after the stasis tube Fixed Andy popping up after fast travel Fixed animals getting stuck on rocks sometimes Fixed GRV boss HP being too high to see Fixed protect objects increasing indefinitely in the colony UI Fixed being able to hit own NPC in survival mode Fixed not being able to see another player pulling out weapon in multiplayer Fixed Botonist’s List mission cannot be completed Fixed not being able to access diplomacy in the menu Fixed no incubator given in the adventure story Fixed recycle machine being able to replicate items Fixed repair machine being able to replicate items Fixed upgrade machine being able to replicate items Fixed inaccurate guns for vehicles Fixed Given_Name issue in adventure mode Fixed multiple propellers on vehicles being too loud Fixed not being able to repair the scuba mask Fixed talking with NPC when the server turns off causing a crash Fixed NPCs not appearing in the quarantine tent in story mode Fixed adventure UI issue with the monster beacon in multiplayer Fixed NPC voiceover stopping suddenly Fixed issue with the save causing the NPCs to not be clickable Tweaked bird range attacks Tweaked the cost of the revival shot Tweaked some player animations Tweaked NPC revive time slower Tweaked colony replicator so that it always leaves two spots for the player Tweaked some mission rewards in story mode so players don’t have to collect these items again Tweaked flora appearing beyond the terrain Tweaked Character Creation UI Tweaked alien town HP so they’re easier to destroy Tweaked group ai attack so they don’t all swarm at the same time Tweaked animal HP and ATK Tweaked boss loot drops Tweaked story NPC weapons Tweaked adventure side quests Tweaked adventure items and script distribution Tweaked adventure shop items Tweaked mini-map icon colors to match in game colors Tweaked NPCs hitting members of the same team having too much effects Tweaked robot count in the final battle Tweaked in game models Tweaked build mode close icon Tweaked the amount of force received when blocking with a shield (ctrl) Optimized NPC pathfinding on multi-floors Added more Andy prompts in story mode Added Andy voiceover Added a new cave dungeon Added function to hide old incompatible saves Added laser rifle Added NPC sprinting to catch up to prey Added ability to sell scripts Added ability to buy scripts from stores Added NPC facing the player when talking Added adventure tower defense enemy types Added being able to shoot guns underwater Added new diamond tools models Added tool tips Added enemy numbers selection on adventure map creation UI Added more NPC voiceovers Added more adventure story content


[ 2016-10-15 01:01:57 CET ] [ Original post ]

Planet Explorers
Pathea Games Developer
Pathea Games Publisher
2016-11-08 Release
Game News Posts: 84
🎹🖱️Keyboard + Mouse
Mixed (6804 reviews)
The Game includes VR Support
Public Linux Depots:
  • Planet Explorers Linux [2.88 G]
Available DLCs:
  • Planet Explorers - OST
In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes


Planet Explorers will feature single and multiplayer modes.

In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.

Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.

Game Features


Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics

Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)

Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system

MINIMAL SETUP
  • OS: Linux Kernal 3.2
  • Processor: i3+Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
  • Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
RECOMMENDED SETUP
  • OS: Linux Kernal 3.2+
  • Processor: i5+Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
  • Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
GAMEBILLET

[ 6045 ]

8.39$ (16%)
15.95$ (16%)
22.24$ (11%)
25.19$ (16%)
13.34$ (11%)
2.51$ (16%)
8.74$ (13%)
26.09$ (57%)
20.00$ (50%)
13.34$ (11%)
4.19$ (16%)
20.65$ (17%)
16.97$ (15%)
12.59$ (16%)
17.59$ (12%)
16.01$ (11%)
3.78$ (87%)
9.36$ (63%)
4.24$ (15%)
8.89$ (11%)
11.70$ (61%)
4.50$ (70%)
8.47$ (15%)
17.03$ (15%)
52.17$ (13%)
16.97$ (15%)
24.87$ (17%)
6.79$ (-36%)
13.14$ (12%)
14.23$ (11%)
GAMERSGATE

[ 687 ]

0.83$ (92%)
2.61$ (83%)
0.94$ (81%)
3.0$ (85%)
14.99$ (50%)
1.5$ (85%)
0.56$ (81%)
0.94$ (81%)
2.7$ (77%)
7.5$ (70%)
20.0$ (50%)
5.28$ (74%)
7.83$ (74%)
6.0$ (70%)
2.64$ (78%)
8.5$ (79%)
10.2$ (66%)
1.8$ (55%)
0.56$ (81%)
1.0$ (80%)
1.8$ (82%)
10.91$ (22%)
4.95$ (67%)
13.04$ (48%)
0.56$ (81%)
21.99$ (45%)
0.9$ (92%)
3.75$ (75%)
2.94$ (58%)
2.48$ (77%)

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