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In Planet Explorers, it is the year 2287, one of the first colony ships sent out by Earth arrives at the planet Maria, in the Epsilon Indi Star System. During its landing sequence, something appears in front of the massive ship that causes it to lose control and crash into the planet. Some of the colonists survive in lifeboats, but what they find is an unforgiving land filled with creatures ready to outlast the visitors from Earth. Now the survivors must explorer, gather, build, create, fight, and ultimately, build a new home.

Game Modes



Planet Explorers will feature single and multiplayer modes.


In single player there are 3 distinct selections

  • Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.

  • Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.

  • Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.


Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.

  • Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).

  • Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.


Game Features



Current

  • 20+ hours of storyline
  • 70+ types of enemies
  • 20+ unique mainline NPCs
  • Able to dig
  • Able to build
  • Able to plant farm
  • Able to build colony
  • Able to have followers
  • Creation Editor to create vehicles, weapons, objects, vtols, and more
  • Day/night cycle with realistic moon cycles
  • Weather system
  • 15+ types of mineral types
  • 200+ unique items
  • Resource scanner
  • Realtime AI pathfinding
  • Multiplayer COOP
  • Multiplayer VS
  • Realtime water physics


Planned

  • Finish up the single player storyline
  • 30+ more enemy types
  • More mainline NPCs
  • Multiple boss types
  • Story Editor
  • Herding
  • AI bot followers
  • Ingame music player
  • Hardcore survival mode
  • Negotiation with aliens
  • War with aliens
  • Missions to the moons
  • More objects in Creation Editor (boats, mechs, armor, etc.)


Maybe

  • Riding animals
  • NPC Marrying
  • NPC Procreation
  • Season system
Planet Explorers
Pathea GamesDeveloper
Pathea GamesPublisher
2016-11-08Release
🎹🖱️ Keyboard + Mouse
Mixed (3864 reviews)
VR Support
Public Linux Depots:
  • Planet Explorers Linux [2.88 G]
Available DLCs:
  • Planet Explorers - OST
Beta 0.9 Released

And here we are, at beta 0.9, the game’s basically asset complete. We will now be aiming to get this game out in final form on November 7th. We wish we had more time in Early Access, but we’ve been in here a long time, and people are getting impatient (players, investors, development staff, you name it). Of course, final doesn’t mean the end of updates, far from it! That’ll be saved for another news post on our post-final plans. But right now, for the next couple of weeks it’ll be tweaks, bug fixes, polish, and more tweaks.

In general, we have gotten crash bugs down to a minimum (we’ve only received 5 new ones since the last build, and they were fixed). If you’re crashing to desktop, we will need you to submit your output log to us to figure out why it happened.

For Kickstarter supporters, we added your names into the game at all the crashed ships. You’re listed as Star X Corporation employees, who made the colony mission to Maria possible. The in game armor and weapon sets are done but we’re still working on the code, so you’ll get them next time.

Also, please, please, please(!) spread the word that Planet Explorers is hitting final. Tell your family and friends, Youtubers, news portals, message boards, everyone! We need all the help we can get since we sort of stayed off the grid during much of development. The sales of this game pretty much feeds our studio and all of our future games.

Changelist

Fixed several crash bugs
Fixed NPCs sometimes not using ISO guns
Fixed hitting Paja causing a drop in relations with the Puja
Fixed headless bandit leader
Fixed NPC following the player after a follow mission
Fixed NPCs not returning to town after a mission in multiplayer
Fixed multiplayer lobby music loudness not being controlled
Fixed texture flickering in opengl (by default Linux)
Fixed tutorial bugs
Fixed follow mission target right at where the player is in multiplayer adventure
Fixed colony NPC armor UI issue
Fixed various NPC store issues
Fixed some NPCs head outside the monorail when sitting
Fixed not all the correct sub-scripts are given when given a script
Fixed NPC assignment not saving correctly
Fixed enemy humans defensive and offensive numbers being wrong
Fixed enemy humans not wearing clothing sometimes
Fixed mission UI display issue after loading a game
Fixed voxel digging issue in first person when the player is close up to the voxel
Fixed players hearing vehicle sounds of other player even when far away in multiplayer
Fixed a background sound playing right after loading into the game
Fixed not foot mark after fast traveling in adventure
Fixed wind sound not playing
Fixed colonists saying their starving when there’s food in the storage
Fixed mouse locking when server gets closed while on a vehicle
Fixed turrets not firing when someone’s stealing them in survival multiplayer
Fixed not being able to get hit by Puja gun fire when sitting in a chair
Fixed fast travel after NPC death causing main storyline to break
Tweaked monster beacon strength
Tweaked flying robot attacks
Tweaked fish types in story mode so more are aggressive
Tweaked animation speed for melee attacks
Tweaked tutorial level, it’s way more hands on
Tweaked footstep sounds
Tweaked NPC inside pathfinding logic
Tweaked NPC spawn in adventure so that they appear closer to town
Tweaked Trade Post in the colony so that it sells everything from NPCs the player’s met
Tweaked colony enhancement machine UI
Tweaked replication speeds for materials (such as steel)
Tweaked animal relations
Tweaked NPC models
Tweaked NPC stores in adventure
Tweaked the number of dye needed to make pigments
Added more Andy talking points
Added new adventure missions
Added adventure storyline to multiplayer
Added armor buffs
Added Kickstarter supporter names ingame, check around the crashed ships and L1 section
Added more background sounds
Added more NPC sounds
Added more footstep sounds
Added follower voice overs
Added turret effects when damaged
Added prompt that ISOs can only be fixed in the colony
Added prompt that ISOs can only be upgraded in the colony
Added gathering dye to the Processing Facility
Added new entrances for the adventure dungeons

[ 2016-10-28 03:57:15 CET ] [Original Post]

Minimum Setup

  • OS: Linux Kernal 3.2
  • Processor: i3+Memory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
  • Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
  • Memory: 8 GB RAM
  • Recommended Setup

    • OS: Linux Kernal 3.2+
    • Processor: i5+Memory: 8 GB RAM
    • Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
    • Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
    GAMEBILLET

    [ 6463 ]

    8.39$ (16%)
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    29.02$ (17%)
    16.57$ (17%)
    16.57$ (17%)
    24.87$ (17%)
    5.27$ (12%)
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    4.95$ (17%)
    16.57$ (17%)
    41.49$ (17%)
    16.57$ (17%)
    24.87$ (17%)
    20.72$ (17%)
    16.79$ (16%)
    GAMERSGATE

    [ 1696 ]

    0.56$ (81%)
    0.56$ (81%)
    5.09$ (49%)
    3.0$ (90%)
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    0.56$ (81%)
    2.55$ (91%)
    0.94$ (81%)
    16.0$ (60%)
    0.85$ (91%)
    19.49$ (35%)
    0.43$ (91%)
    3.83$ (87%)
    1.5$ (70%)
    0.43$ (91%)
    0.56$ (81%)
    0.56$ (81%)
    2.55$ (91%)
    6.16$ (69%)
    0.56$ (81%)
    0.43$ (91%)
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    4.5$ (85%)
    3.4$ (83%)
    3.43$ (74%)
    1.0$ (90%)
    1.2$ (85%)
    0.68$ (91%)
    MacGamestore

    [ 1975 ]

    65.99$ (6%)
    1.09$ (84%)
    1.49$ (94%)
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    67.19$ (16%)
    1.99$ (80%)
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    9.49$ (5%)
    0.99$ (93%)
    2.99$ (70%)
    9.49$ (5%)
    1.19$ (94%)

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