And here we are, after two and half years in Early Access, we’re finally ready to release the game on Steam. This does not mark the end of development for this title, we will continue to bug fix, tweak, and update this game for at least another half a year, after that it will depend on sales. We plan to continue to add more side stories to both adventure and story mode. We’re also looking into putting in features that were left out of the final build, such as animal riding. In this build, we’ve opened up the language spreadsheet so that players can do translations into their own languages if they want (and then load that spreadsheet ingame), we’ll talk more about this in a couple of days. We have found that there have been players who change numbers with a third party software in multiplayer games, giving them the ability to one hit kill other players. So, we added an anti-cheating mechanism. When we detect cheaters, he or she will be kicked from the game. If this persists for 3 times, he or she will be banned from multiplayer and reported to Steam. This is a new feature that we hastily put together, so we do need a lot of community input on if this is the right way to go and if it’s fair for everyone involved. We’re also in the process of pushing out a demo for new players and the OST for tomorrow (or whenever Steam approves). The OST’s a DLC and will cost $3.99 on Steam. The 32 bit version of the game will be later this week or next. Finally, we want to thank everyone who’s been with us throughout Early Access, without you, we wouldn’t have been able to be where we are today. There were a lot of rough spots throughout development, but we tried our hardest to make the game as well as we can make it. We hope you’ll enjoy it. P.S. Please help us spread the word about this game, tell you favorite streamer, Youtuber, new media, everyone and anyone! Changelist Fixed 4 crash bugs Fixed large wheel not having any torque Fixed AI still discharging an attack after it’s already been killed Fixed Type 01 gloves discription Fixed not being able to drag objects into the world after exiting the tutorial level Fixed Language Art mission Fixed vehicles sometimes bouncing players into the sky Fixed NPC dying then becoming unresponsive Fixed NPC store reselling fixing durability of items right away Fixed assembly core being destroyed with one hit sometimes in multiplayer Fixed colony not being damaged when its maker is offline in multiplayer Fixed some voice over and text not matching up Fixed passengers on vtols not being able to get off after it explodes in multiplayer Fixed blocks sometimes not saving in multiplayer Tweaked item order in inventory in multiplayer Tweaked distance for picking up and logging Tweaked training station UI Tweaked NPC name UI Tweaked vtol’s ability to stay level when moving forward with large engines Tweaked infection rate when picking up poop to much lower Tweaked the size of the McTalk’s support structure Tweaked sounds Tweaked tutorial Tweaked colony repair numbers and items Added anti-cheating mechanism in multiplayer Added ability to change game location in Linux in OptionConfig.xml Added option to have scripts or not in multiplayer when creating server
[ 2016-11-08 14:04:27 CET ] [ Original post ]
- Planet Explorers Linux [2.88 G]
- Planet Explorers - OST
Game Modes
Planet Explorers will feature single and multiplayer modes.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.
- Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
- Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).
- Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.
Game Features
Current
- 20+ hours of storyline
- 70+ types of enemies
- 20+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Multiplayer COOP
- Multiplayer VS
- Realtime water physics
Planned
- Finish up the single player storyline
- 30+ more enemy types
- More mainline NPCs
- Multiple boss types
- Story Editor
- Herding
- AI bot followers
- Ingame music player
- Hardcore survival mode
- Negotiation with aliens
- War with aliens
- Missions to the moons
- More objects in Creation Editor (boats, mechs, armor, etc.)
Maybe
- Riding animals
- NPC Marrying
- NPC Procreation
- Season system
- OS: Linux Kernal 3.2
- Processor: i3+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
- OS: Linux Kernal 3.2+
- Processor: i5+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
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