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A bunch of fixes this week. We fixed the skill tree resetting bug for real this time! We are also continuing to optimize the multiplayer code. Starting next build, we’ll be adding in more features and missions to the game. Once the current build stabilizes, we’ll be putting out the 32bit version and the standalone version on our site. Also, we're resetting the official servers as the buildup is causing a lot of lag, we suggest that everyone playing on these servers save your buildings so that you won't lose them very easily. Added stamina expenditure for axe and sword use Added settings for getting ISOs in dungeon (you will get different ISOs based on the level of dungeon) Fixed firing sound not synchronizing with the animation Fixed skill tree data issue Fixed spelling errors in UI Fixed no transmitter script in adventure Fixed items being sold in the wrong store Fixed several UI crash bugs Fixed the scroll bar in the repair machine not being able to scroll Fixed NPC job title not being updated after player assigned jobs in Personnel Fixed zero durability loss for ISOs in multiplayer Fixed the usage of monster beacon in multiplayer (now a team can only place one monster beacon) Fixed multiple players cannot proceed with multiple monster beacons at different locations in multiplayer Fixed load file error when saving game after loading old saves in multiplayer Fixed skill tree not being able to save in multiplayer Fixed the data storage error for terrain and plants in multiplayer Fixed NPC skills not being able to initialize in multiplayer story mode Fixed multiple ashboxes in coop story Fixed firebear shooting multiple fireballs in coop story Fixed NPCs following other players in adventure multiplayer Fixed Tariq fighting the Puja when he should be running away Optimized ISO export in multiplayer Optimized the network in multiplayer
[ 2016-11-24 10:31:50 CET ] [ Original post ]
- Planet Explorers Linux [2.88 G]
- Planet Explorers - OST
Game Modes
Planet Explorers will feature single and multiplayer modes.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.
- Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
- Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).
- Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.
Game Features
Current
- 20+ hours of storyline
- 70+ types of enemies
- 20+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Multiplayer COOP
- Multiplayer VS
- Realtime water physics
Planned
- Finish up the single player storyline
- 30+ more enemy types
- More mainline NPCs
- Multiple boss types
- Story Editor
- Herding
- AI bot followers
- Ingame music player
- Hardcore survival mode
- Negotiation with aliens
- War with aliens
- Missions to the moons
- More objects in Creation Editor (boats, mechs, armor, etc.)
Maybe
- Riding animals
- NPC Marrying
- NPC Procreation
- Season system
- OS: Linux Kernal 3.2
- Processor: i3+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
- OS: Linux Kernal 3.2+
- Processor: i5+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
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