So we've had a couple of staff changes causing a delay of this release, mainly trying to find a mulitplayer programmer. Now that we've finally found one, we're starting our updates again, sorry for the rather long delay. PE is content complete, but there's a lot of room for better user experience and less bugs, so we'll still be working on that. The next item on the list is to see if we can cut down on the stuttering. Changelist Fixed monorail consistency issues in multiplayer Fixed NPC store issue when buying from a second page and resetting to first page Fixed Chen Zhen’s music playing too loud when approaching him a second time Fixed sound settings not being applied correctly in the menu Fixed not being able to shoot an arrow after crafting an arrow on the go Fixed Gerdy still floating in her stasis tube sometimes in story mode Fixed tower defense issue in multiplayer when the player fails when getting a little too far from the mission area Fixed issue with item disappearing fwhen moved to inventory from fast bar, only reappearing after refresh Fixed bug with ISO numbers exporting wrong, causing the player not being able to get into the vehicle Fixed issue with the currency resetting to the old meat currency after an event in the story mode Fixed NPC cash not being saved in multiplayer Fixed stuttering when firing a weapon for the first time Tweaked time for getting on a monorail Tweaked mission UI display to more easily display main missions and sidequests Changed the display of friendly players to arrows on maps in multiplayer instead of a dot Added ability to teleport to a friendly player by clicking on the player on the map in multiplayer Added sleeping bag for coop story Added a "track" option in the replicator to see what you're still missing for replicating an item
[ 2018-01-12 10:49:29 CET ] [ Original post ]
So we've had a couple of staff changes causing a delay of this release, mainly trying to find a mulitplayer programmer. Now that we've finally found one, we're starting our updates again, sorry for the rather long delay. PE is content complete, but there's a lot of room for better user experience and less bugs, so we'll still be working on that. The next item on the list is to see if we can cut down on the stuttering. Changelist Fixed monorail consistency issues in multiplayer Fixed NPC store issue when buying from a second page and resetting to first page Fixed Chen Zhens music playing too loud when approaching him a second time Fixed sound settings not being applied correctly in the menu Fixed not being able to shoot an arrow after crafting an arrow on the go Fixed Gerdy still floating in her stasis tube sometimes in story mode Fixed tower defense issue in multiplayer when the player fails when getting a little too far from the mission area Fixed issue with item disappearing when moved to inventory from fast bar, only reappearing after refresh Fixed bug with ISO numbers exporting wrong, causing the player not being able to get into the vehicle Fixed issue with the currency resetting to the old meat currency after an event in the story mode Fixed NPC cash not being saved in multiplayer Fixed stuttering when firing a weapon for the first time Tweaked time for getting on a monorail Tweaked mission UI display to more easily display main missions and sidequests Changed the display of friendly players to arrows on maps in multiplayer instead of a dot Added ability to teleport to a friendly player by clicking on the player on the map in multiplayer Added sleeping bag for coop story Added a "track" option in the replicator to see what you're still missing for replicating an item
[ 2018-01-12 10:49:29 CET ] [ Original post ]
- Planet Explorers Linux [2.88 G]
- Planet Explorers - OST
Game Modes
Planet Explorers will feature single and multiplayer modes.
In single player there are 3 distinct selections
- Story Mode – Story mode is the main meat and bones of the game, it is the action-adventure-rpg-somewhat-4X segment, offering npcs, missions, colony building, farming, ranching, training, diplomacy, and of course, a storyline that you can follow or ignore. This story features a 17X8km world map with many unique character, landscapes, biomes, locations, and over 100 types of potential enemies. Even though we’ve made it seem like a very action oriented game in the trailers, in reality, players can choose to not fight so much as to just plant a farm, make some food, keep the colonists alive, negotiate with the sentient aliens, and defend the perimeter from the local life forms. That can still eventually arrive at the ending. And yes, there is an ending. Story mode also features coop with other players.
- Adventure Mode – This mode is based on a procedural map generated from a seed. Currently, it comes in a 40X40 kilometer map. Players will be able to complete random missions, defeat bosses, and explore different landscapes in the mode and eventually be able to setup conditions that they want to play (such as tower defense or attack an alien camp). This mode will also feature survival gameplay. The randomization in this mode will eventually pull in player made objects and locations so that a world will always feature something new and unique.
- Build Mode – In this mode, there are no enemies and an infinite amount of building material. It also currently comes in a 40X40km map. Players will be able to build whatever they want in this mode, including everything in the Creations Editor. Think of this as the perfect testing ground to test everything you build. Or…it’s your place to build your garden without ever worrying about the pesky aliens.
Multiplayer allows Local Area Network and player hosted servers. It features several modes but some are still on the drawing board or going through technical trials so the final result is still in flux. Players playing multiplayer should be able to bring at least one of their created objects into multiplayer games, be it a sword, gun, or vehicle.
- Coop – Coop comes in many selections, such as adventure mode, tower defense mode, build mode, etc. This is pretty much an open world sandbox with a max of 32 players (this number still needs to be stress tested).
- Versus – This mode allows teams of up to 16 players to battle against 16 players from another team. We allow full terrain manipulation in this mode. Currently, it's a point based system where one team wins if they reach a certain point level based on kills, built objects, resources mined, etc.
Game Features
Current
- 20+ hours of storyline
- 70+ types of enemies
- 20+ unique mainline NPCs
- Able to dig
- Able to build
- Able to plant farm
- Able to build colony
- Able to have followers
- Creation Editor to create vehicles, weapons, objects, vtols, and more
- Day/night cycle with realistic moon cycles
- Weather system
- 15+ types of mineral types
- 200+ unique items
- Resource scanner
- Realtime AI pathfinding
- Multiplayer COOP
- Multiplayer VS
- Realtime water physics
Planned
- Finish up the single player storyline
- 30+ more enemy types
- More mainline NPCs
- Multiple boss types
- Story Editor
- Herding
- AI bot followers
- Ingame music player
- Hardcore survival mode
- Negotiation with aliens
- War with aliens
- Missions to the moons
- More objects in Creation Editor (boats, mechs, armor, etc.)
Maybe
- Riding animals
- NPC Marrying
- NPC Procreation
- Season system
- OS: Linux Kernal 3.2
- Processor: i3+Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: GTX 460+ HD 5770+Network: Broadband Internet connection
- Storage: 6 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
- OS: Linux Kernal 3.2+
- Processor: i5+Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 760+ HD7000+Network: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Must have OpenCL compatible CPU or GPU (DX10.1)
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