This game won’t tell you an epic story or amaze you with mind-blowing graphics. It’s built to give you a series of carefully crafted battles. A free indie project where every mechanic works together as one whole.
Aggressive dashing. Forget about passive play and rolling around to avoid damage.
Six unique weapons. Each serves its own purpose — and you don’t have to bother with weapon switching. Every weapon is always available, instantly.
Fast-paced and demanding. The challenge is tough but fair. Whenever there’s ambiguity, the game bends the rules in your favor.
Two power-ups instead of style points. Modify and upgrade your weapons through your own actions, tailoring them to the fight. Turn your pistol into a shotgun or speed up your bow’s powerful charge shot — the choice is yours.
Everything pushes you to aggression.
Shield ran out? Kill enemies.
Need a dash? Kill enemies.
Want to charge the bow faster? Kill enemies.
Overwhelmed by enemy combos? Kill them before they do anything.
Did I mention you’ll need to kill enemies?
Quick restarts. Yes, you will die. Yes, you only have one life. But I made sure the flow of battle never stops. Some playtesters literally burned out from the intensity.
Level completion timer is now decoupled from the games FPS for maximum measurement accuracy\n Dedicated leaderboard server. On every level except tutorials, you can compete with other players for the top spot\n All levels where you currently hold 1st place are now highlighted in green\n Snowflakes added to all particle effects (for example, during boss hits) and to the menu for a festive New Year vibe\n Small update to the first boss\n\nThe entire game remains free, just like before.\nHowever, the leaderboard server has ongoing costs that I cover out of pocket, so access to it is now available via a DLC.
Join the game right after the release to help test peak server load. While youre chasing records on normal levels, bosses, and endless mode, Ill be monitoring the server and scaling infrastructure if needed.\n\nDevelopers note: The game remains completely free, but the leaderboard requires server costs, so its locked behind a DLC.
This update is focused on maximum responsiveness and player control, pushing the game closer to the engines performance limits.\n\nCore Changes:\n Option to disable VSync\n Option to disable Anti-Aliasing\n Ability to set frame queue to 0\n Virtual cursor can be disabled in favor of the hardware cursor\n\nAdditional Changes:\n Slight sprite size optimization (the game now takes a bit less disk space)\n Buff names updated in the in-game UI\n Bow charge indication is now duplicated on the character, with a red flash when fully charged
Added Korean localization - huge thanks to UMOPCLONE for the translation!\n Fixed a typo in the Chinese localization.
Hi everyone!
Ive seen a few comments from players wishing the game had localization for their language. Im a solo indie developer and, unfortunately, I dont have the resources to hire translators for every language. I also dont want to rely on machine translation since I cant verify the results and dont want to ruin the experience with poor text quality.
However, I do have an open localization repository, and Im more than happy to accept help from the community!\nIf youd like to help translate the game into your language, you can either:
Send me your translated version directly by email, or
[/*]Make a Pull Request in the GitHub repository.
[/*]
Ill review your submission, merge it, and release a new version on Steam with your translation included.
Every localizer will be added to the games credits!\nYoull be able to choose the color of your name and include a link to your contact or profile, just like other contributors in the credits.
Contact: blastlightgame@gmail.com \nLocalization repo: https://github.com/ye666w/floss-localization
Technical
Added Linux build.
[/*]Fixed menu music switching - it should no longer stop playing unexpectedly.
[/*]Quick fix for ultrawide monitors - the menu should now display correctly.
[/*]
Achievements
Triple Star System should now unlock properly right away. Hopefully.
[/*]
Enemies
Blue Circles have been nerfed. Theyre sad about it, but no one liked them anyway.
[/*]Yellow Circles are now larger to make them more noticeable.
[/*]Red Triangles white shield no longer traps enemies inside.
[/*]
Bosses
First Boss (Nerf)
Removed the yellow final phase.
[/*]The blue phase no longer fires yellow projectiles.
[/*]
Boss Rush (Improvements)
HP increased from 250 450.
[/*]Sword and Shield attacks under 3 now deal 6 damage, matching the pistols 3 power.
[/*]The boss now checks for missing buffs and kindly switches to a state that lets you obtain one.
[/*]Can now activate yellow mode in addition to red and blue.
[/*]Fixed several state transition issues.
[/*]
Levels
Level 26: nerfed.
[/*]Level 44: lasers now disable upon completion.
[/*]Level 55: fixed extra enemy spawns.
[/*]Level 58: nerfed.
[/*]Level 60: laser movement speed reduced.
[/*]Level 62: overall improved experience.
[/*]
Player
Invulnerability after dash increased from 0.3s 0.4s.
[/*]Death animation fixed when the DLC is purchased.
[/*]
Minimum Setup
- OS: Any linux
- Processor: intel core i3Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- Graphics: GTS 450
- Storage: 300 MB available space
[ 6228 ]
[ 5899 ]
[ 2477 ]
[ 4756 ]











