This game won’t tell you an epic story or amaze you with mind-blowing graphics. It’s built to give you a series of carefully crafted battles. A free indie project where every mechanic works together as one whole.
Aggressive dashing. Forget about passive play and rolling around to avoid damage.
Six unique weapons. Each serves its own purpose — and you don’t have to bother with weapon switching. Every weapon is always available, instantly.
Fast-paced and demanding. The challenge is tough but fair. Whenever there’s ambiguity, the game bends the rules in your favor.
Two power-ups instead of style points. Modify and upgrade your weapons through your own actions, tailoring them to the fight. Turn your pistol into a shotgun or speed up your bow’s powerful charge shot — the choice is yours.
Everything pushes you to aggression.
Shield ran out? Kill enemies.
Need a dash? Kill enemies.
Want to charge the bow faster? Kill enemies.
Overwhelmed by enemy combos? Kill them before they do anything.
Did I mention you’ll need to kill enemies?
Quick restarts. Yes, you will die. Yes, you only have one life. But I made sure the flow of battle never stops. Some playtesters literally burned out from the intensity.
Level completion timer is now decoupled from the games FPS for maximum measurement accuracy\n Dedicated leaderboard server. On every level except tutorials, you can compete with other players for the top spot\n All levels where you currently hold 1st place are now highlighted in green\n Snowflakes added to all particle effects (for example, during boss hits) and to the menu for a festive New Year vibe\n Small update to the first boss\n\nThe entire game remains free, just like before.\nHowever, the leaderboard server has ongoing costs that I cover out of pocket, so access to it is now available via a DLC.
Minimum Setup
- OS: Any linux
- Processor: intel core i3Memory: 1000 MB RAM
- Memory: 1000 MB RAM
- Graphics: GTS 450
- Storage: 300 MB available space
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