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Patch 1.32ny, 22nd of January, 2014, 1:30 p.m. (GMT+2)
[ 2014-01-22 12:59:38 CET ] [ Original post ]
- XP only up to 2 levels above opponent level (before: 3)
- Auto-Adaptive terrain performance (at < 15fps)
- Enter accepts confirmation dialogs (like “do you really want to load”)
- Improved Texting
- Continue game fixed
- Reuniting divided troops prevented by obstacles (like: closed doors)
- Linux Settings saving fixed
- Several interface bugs fixed
- Healing of more than one illness on a character improved
- Changed "Attributo" spell to give "remaining Spellcasting points / 3" instead of "remaining Spellcasting points". Meaning with Skill 6 the maximum attribute gain is 2, at skill 9 it is 3 and so on
- Antidote fixed
- Bare Hands Problem at the blacksmith fixed
- Performance improved
- Levelup-Problem for magicians fixed
- Introduced console command “framelimit X” (like: F9 -> framelimit 30
) - Modding: Check existance of modded item definitions. Warn and ignore items
- Modding: Questmarker for any building possible
- New Village and Travel encounters
- Felsteyn castle door fixed
- Room checkbonus fixed
- Minimap recenter after Fullscreen-Map was moved
- Armory free goods fixed
- Tavern no more beer/getting drunk for dead/unconscious characters
- Upper Orken stalls fixed
- Travelmap Questmarker improved
- Endurance check error for dead characters fixed
- Camp duty saving fixed
- Camp on the sea prevented
- Hunger and Thirst do not rise on sea journeys any more
- more journey hangs fixed
- Griffins Riddle fixed
- Kukris effect rebalanced (0-5 damage per combat round instead of 20-96 damage at once)
- Combat animations accelerated
- Gardianum now protects against Ignifaxius
- Gardianum won’t protect against Fulminictus fixed
- Horriphobus now only works on human opponents
- Horriphobus victim only flees when 8 points remaining skill are reached (before: Victim won’t attack caster). stacking is possible
- Ranged attacks armor impair fixed
- Status update for combatants improved
- Endbattle exclusion of non-fighters fixed
- Autobattle pause after current characters move when showing the Esc-Menu
- Icons for active Autobattle and forced march improved
- “dancing” combatants bug fixed
- Hangs in autobattle fixed
- Klarum Purum effect fixed (removes poisons)
- Button “repeat last action” fixed
- Autobattle and enemies now use magic again
- Ranged skills can only be improved up to 5 fixed
- Damage despite of “missed shot” fixed (the target evaded, but the damage was dealt anyways)
- Falcon’s Vision spell fixed
- Break Domination spell fixed
- Textcolors in battle adapted (VI-Loss player = red, VI-Loss enemy = green, AE-Loss = blue)
[ 2014-01-22 12:59:38 CET ] [ Original post ]
Patch 1.32ny, 22nd of January, 2014, 1:30 p.m. (GMT+2)
[ 2014-01-22 12:59:38 CET ] [ Original post ]
- XP only up to 2 levels above opponent level (before: 3)
- Auto-Adaptive terrain performance (at < 15fps)
- Enter accepts confirmation dialogs (like do you really want to load)
- Improved Texting
- Continue game fixed
- Reuniting divided troops prevented by obstacles (like: closed doors)
- Linux Settings saving fixed
- Several interface bugs fixed
- Healing of more than one illness on a character improved
- Changed "Attributo" spell to give "remaining Spellcasting points / 3" instead of "remaining Spellcasting points". Meaning with Skill 6 the maximum attribute gain is 2, at skill 9 it is 3 and so on
- Antidote fixed
- Bare Hands Problem at the blacksmith fixed
- Performance improved
- Levelup-Problem for magicians fixed
- Introduced console command framelimit X (like: F9 -> framelimit 30
) - Modding: Check existance of modded item definitions. Warn and ignore items
- Modding: Questmarker for any building possible
- New Village and Travel encounters
- Felsteyn castle door fixed
- Room checkbonus fixed
- Minimap recenter after Fullscreen-Map was moved
- Armory free goods fixed
- Tavern no more beer/getting drunk for dead/unconscious characters
- Upper Orken stalls fixed
- Travelmap Questmarker improved
- Endurance check error for dead characters fixed
- Camp duty saving fixed
- Camp on the sea prevented
- Hunger and Thirst do not rise on sea journeys any more
- more journey hangs fixed
- Griffins Riddle fixed
- Kukris effect rebalanced (0-5 damage per combat round instead of 20-96 damage at once)
- Combat animations accelerated
- Gardianum now protects against Ignifaxius
- Gardianum wont protect against Fulminictus fixed
- Horriphobus now only works on human opponents
- Horriphobus victim only flees when 8 points remaining skill are reached (before: Victim wont attack caster). stacking is possible
- Ranged attacks armor impair fixed
- Status update for combatants improved
- Endbattle exclusion of non-fighters fixed
- Autobattle pause after current characters move when showing the Esc-Menu
- Icons for active Autobattle and forced march improved
- dancing combatants bug fixed
- Hangs in autobattle fixed
- Klarum Purum effect fixed (removes poisons)
- Button repeat last action fixed
- Autobattle and enemies now use magic again
- Ranged skills can only be improved up to 5 fixed
- Damage despite of missed shot fixed (the target evaded, but the damage was dealt anyways)
- Falcons Vision spell fixed
- Break Domination spell fixed
- Textcolors in battle adapted (VI-Loss player = red, VI-Loss enemy = green, AE-Loss = blue)
[ 2014-01-22 12:59:38 CET ] [ Original post ]
Realms of Arkania: Blade of Destiny
United Independent Entertainment GmbH
Developer
United Independent Entertainment GmbH
Publisher
2013-07-29
Release
Game News Posts:
28
🎹🖱️Keyboard + Mouse
Mixed
(276 reviews)
The Game includes VR Support
Public Linux Depots:
- Realms of Arkania Linux [6.75 G]
Available DLCs:
- Realms of Arkania: Blade of Destiny - For the Gods DLC
- Realms of Arkania: Blade of Destiny - Ogredeath DLC
- Realms of Arkania: Blade of Destiny - With Blade and Brilliance DLC
A legend reborn as Realms of Arkania: Blade of Destiny returns!
Developed by Austrian developer Crafty Studios, Realms of Arkania – Blade of Destiny is a faithful remake of the 1992 original, adored by a generation of Role Players and one of the most successful RPG’s of the 1990’s.
Get ready to return to Thorwal, one of the oldest cities of Aventuria. Make sure your wits are sharpened before walking down the small alleys of Thorwal and Prem, and prepare to stop the Orcisch threat while creating a mighty alliance between nations. Featuring a complete visual reimagining along with a comprehensive overhaul of every aspect of the gameplay, Realms of Arkania – Blade of Destiny is set to captivate a 21st century audience of new and old fans alike.
Old school RPG at its best – for the Fans of REAL RPG games.
Developed by Austrian developer Crafty Studios, Realms of Arkania – Blade of Destiny is a faithful remake of the 1992 original, adored by a generation of Role Players and one of the most successful RPG’s of the 1990’s.
Get ready to return to Thorwal, one of the oldest cities of Aventuria. Make sure your wits are sharpened before walking down the small alleys of Thorwal and Prem, and prepare to stop the Orcisch threat while creating a mighty alliance between nations. Featuring a complete visual reimagining along with a comprehensive overhaul of every aspect of the gameplay, Realms of Arkania – Blade of Destiny is set to captivate a 21st century audience of new and old fans alike.
Old school RPG at its best – for the Fans of REAL RPG games.
Features:
- Remake of the first part of Realms of Arkania
- Roleplaygame with turn based tactical fights
- Cities and dungeons in current real-time-3D
- Dozens of talents, fighting skills and magical skills
- Authentic realization of the TDE basic rules
- Depending on your gaming style – 20 to 80 hours game time
Revised Edition
- User-Contributed Content
- Modding ability
- Additional encounters, making Aventuria even more alive
- Enhanced Battles
- Completely redone graphics
- Completely revised and improved User Interface
- Extended music selection
- Enhanced sound
- Steam Achievements, Stats and Cloud
- Linux build
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