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Name | Realms of Arkania: Blade of Destiny | |
Developer | United Independent Entertainment GmbH | |
Publisher | United Independent Entertainment GmbH | | |
Tags | Indie RPG Singleplayer | | |
Release | 2013-07-29 | |
Steam | 3,74€ 2,74£ 3,74$ / 75 % |
News | 28 |
Controls | Keyboard Mouse |
Players online |  4  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/237550  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  50,000 .. 100,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 29 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 29 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Realms of Arkania Linux [6.75 G]
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DLC | Realms of Arkania: Blade of Destiny - For the Gods DLC
Realms of Arkania: Blade of Destiny - Ogredeath DLC
Realms of Arkania: Blade of Destiny - With Blade and Brilliance DLC
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LINUX STREAMERS (0)
Patch 1.32ny, 22nd of January, 2014, 1:30 p.m. (GMT+2) |
- XP only up to 2 levels above opponent level (before: 3)
- Auto-Adaptive terrain performance (at < 15fps)
- Enter accepts confirmation dialogs (like “do you really want to load”)
- Improved Texting
- Continue game fixed
- Reuniting divided troops prevented by obstacles (like: closed doors)
- Linux Settings saving fixed
- Several interface bugs fixed
- Healing of more than one illness on a character improved
- Changed "Attributo" spell to give "remaining Spellcasting points / 3" instead of "remaining Spellcasting points". Meaning with Skill 6 the maximum attribute gain is 2, at skill 9 it is 3 and so on
- Antidote fixed
- Bare Hands Problem at the blacksmith fixed
- Performance improved
- Levelup-Problem for magicians fixed
- Introduced console command “framelimit X” (like: F9 -> framelimit 30)
- Modding: Check existance of modded item definitions. Warn and ignore items
- Modding: Questmarker for any building possible
- New Village and Travel encounters
- Felsteyn castle door fixed
- Room checkbonus fixed
- Minimap recenter after Fullscreen-Map was moved
- Armory free goods fixed
- Tavern no more beer/getting drunk for dead/unconscious characters
- Upper Orken stalls fixed
- Travelmap Questmarker improved
- Endurance check error for dead characters fixed
- Camp duty saving fixed
- Camp on the sea prevented
- Hunger and Thirst do not rise on sea journeys any more
- more journey hangs fixed
- Griffins Riddle fixed
- Kukris effect rebalanced (0-5 damage per combat round instead of 20-96 damage at once)
- Combat animations accelerated
- Gardianum now protects against Ignifaxius
- Gardianum won’t protect against Fulminictus fixed
- Horriphobus now only works on human opponents
- Horriphobus victim only flees when 8 points remaining skill are reached (before: Victim won’t attack caster). stacking is possible
- Ranged attacks armor impair fixed
- Status update for combatants improved
- Endbattle exclusion of non-fighters fixed
- Autobattle pause after current characters move when showing the Esc-Menu
- Icons for active Autobattle and forced march improved
- “dancing” combatants bug fixed
- Hangs in autobattle fixed
- Klarum Purum effect fixed (removes poisons)
- Button “repeat last action” fixed
- Autobattle and enemies now use magic again
- Ranged skills can only be improved up to 5 fixed
- Damage despite of “missed shot” fixed (the target evaded, but the damage was dealt anyways)
- Falcon’s Vision spell fixed
- Break Domination spell fixed
- Textcolors in battle adapted (VI-Loss player = red, VI-Loss enemy = green, AE-Loss = blue)
|
[ 2014-01-22 13:59:38 CET ] [ Original post ] |
Patch 1.32ny, 22nd of January, 2014, 1:30 p.m. (GMT+2) |
- XP only up to 2 levels above opponent level (before: 3)
- Auto-Adaptive terrain performance (at < 15fps)
- Enter accepts confirmation dialogs (like do you really want to load)
- Improved Texting
- Continue game fixed
- Reuniting divided troops prevented by obstacles (like: closed doors)
- Linux Settings saving fixed
- Several interface bugs fixed
- Healing of more than one illness on a character improved
- Changed "Attributo" spell to give "remaining Spellcasting points / 3" instead of "remaining Spellcasting points". Meaning with Skill 6 the maximum attribute gain is 2, at skill 9 it is 3 and so on
- Antidote fixed
- Bare Hands Problem at the blacksmith fixed
- Performance improved
- Levelup-Problem for magicians fixed
- Introduced console command framelimit X (like: F9 -> framelimit 30)
- Modding: Check existance of modded item definitions. Warn and ignore items
- Modding: Questmarker for any building possible
- New Village and Travel encounters
- Felsteyn castle door fixed
- Room checkbonus fixed
- Minimap recenter after Fullscreen-Map was moved
- Armory free goods fixed
- Tavern no more beer/getting drunk for dead/unconscious characters
- Upper Orken stalls fixed
- Travelmap Questmarker improved
- Endurance check error for dead characters fixed
- Camp duty saving fixed
- Camp on the sea prevented
- Hunger and Thirst do not rise on sea journeys any more
- more journey hangs fixed
- Griffins Riddle fixed
- Kukris effect rebalanced (0-5 damage per combat round instead of 20-96 damage at once)
- Combat animations accelerated
- Gardianum now protects against Ignifaxius
- Gardianum wont protect against Fulminictus fixed
- Horriphobus now only works on human opponents
- Horriphobus victim only flees when 8 points remaining skill are reached (before: Victim wont attack caster). stacking is possible
- Ranged attacks armor impair fixed
- Status update for combatants improved
- Endbattle exclusion of non-fighters fixed
- Autobattle pause after current characters move when showing the Esc-Menu
- Icons for active Autobattle and forced march improved
- dancing combatants bug fixed
- Hangs in autobattle fixed
- Klarum Purum effect fixed (removes poisons)
- Button repeat last action fixed
- Autobattle and enemies now use magic again
- Ranged skills can only be improved up to 5 fixed
- Damage despite of missed shot fixed (the target evaded, but the damage was dealt anyways)
- Falcons Vision spell fixed
- Break Domination spell fixed
- Textcolors in battle adapted (VI-Loss player = red, VI-Loss enemy = green, AE-Loss = blue)
|
[ 2014-01-22 13:59:38 CET ] [ Original post ] |