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Patch 1.33a - March 8th, 2014 7:30pm (GMT+2)
[ 2014-03-08 18:37:56 CET ] [ Original post ]
- Taverndialogue made cancelable without the need to leave the tavern
- Introduced absolute carrylimit (strength x 140 in ounces)
- Introduced sleeping in camp battles (depending on how good the guard was)
- Weathersystem respects sound volume setting
- Introduced helptext for the aventurian calendar (see Questbook -> Help -> Date and Time)
- Haggle-checks for traders are now harder, kicking out is a lot sooner
- Enchanted druid dagger “heal” now only works for Druids
- Female trader names now are also female avatars (at General Goods, Weapons, Herbs)
- Prevented changing faces (e.g. for Barkeeps, Innkeepers)
- School of Farsight identify item dialogue fixed
- Deactivated voiceover for female house owners
- Fixed witch battle sound samples
- Fixed battle hangs for enemies with two attacks (e.g. Sabretooth tigers)
- Hylailan Fire is now a ranged weapon
- Pirate cave fixed open door blocking movement
- Missing battletexts in pirate cave fixed
- Fixed magic staff loses enchantment when lost and then picked up with “take all”
- Various text placeholders fixed
- Various double icon displays on minimaps fixed
- Fixed close window at the blacksmith
- Fixed various clipping errors in towns
- Fixed time bug after camps without battles
- Fixed item info window (grey font color, item descriptions sometimes too long)
- Fixed initiative base display in characterscreen
- Fixed shifted voiceovers for second unicorn encounter
- Pause travel button deactivated on leaving town fixed
- Fixed several Thorwal sounds
- Fixed various Dialogues (Hunters Hut, The Call in simple houses, Abandoned Hut and more)
- Group item effects (e.g. Light) only work if coming from active characters (e.g. not dead)
- Camp treat sickness endless loop fixed
- DLC FtG: Baerhag-Quest-Bugs fixed
- DLC FtG: Various Dialogues fixed (Zerif, In the woods and more)
- DLC FtG: Forest Abvenenum fixed
- DLC OD: Various Dialogues fixed (Challenge near Bodir, Sweet Erika, Axe to groin and more)
- DLC OD: Dungeonexit Groenvelden fixed
- Modding: Carrylimit configurable (globalsettings/system/maxcarryweightmultiplier)
- Modding: Movement point progression configurable (globalsettings/system/movement)
- Modding: Adding of new talents enabled
- Modding: Globalsettings/character is now modable additively (so far: only completely)
- Zerif Battle repeatable on victory fixed
- Missing (and blurry) Blacksmith (in inside view) fixed
- Blurry Healer fixed
- Mixup on Baerhag Clan genders fixed
[ 2014-03-08 18:37:56 CET ] [ Original post ]
Patch 1.33a - March 8th, 2014 7:30pm (GMT+2)
[ 2014-03-08 18:37:56 CET ] [ Original post ]
- Taverndialogue made cancelable without the need to leave the tavern
- Introduced absolute carrylimit (strength x 140 in ounces)
- Introduced sleeping in camp battles (depending on how good the guard was)
- Weathersystem respects sound volume setting
- Introduced helptext for the aventurian calendar (see Questbook -> Help -> Date and Time)
- Haggle-checks for traders are now harder, kicking out is a lot sooner
- Enchanted druid dagger heal now only works for Druids
- Female trader names now are also female avatars (at General Goods, Weapons, Herbs)
- Prevented changing faces (e.g. for Barkeeps, Innkeepers)
- School of Farsight identify item dialogue fixed
- Deactivated voiceover for female house owners
- Fixed witch battle sound samples
- Fixed battle hangs for enemies with two attacks (e.g. Sabretooth tigers)
- Hylailan Fire is now a ranged weapon
- Pirate cave fixed open door blocking movement
- Missing battletexts in pirate cave fixed
- Fixed magic staff loses enchantment when lost and then picked up with take all
- Various text placeholders fixed
- Various double icon displays on minimaps fixed
- Fixed close window at the blacksmith
- Fixed various clipping errors in towns
- Fixed time bug after camps without battles
- Fixed item info window (grey font color, item descriptions sometimes too long)
- Fixed initiative base display in characterscreen
- Fixed shifted voiceovers for second unicorn encounter
- Pause travel button deactivated on leaving town fixed
- Fixed several Thorwal sounds
- Fixed various Dialogues (Hunters Hut, The Call in simple houses, Abandoned Hut and more)
- Group item effects (e.g. Light) only work if coming from active characters (e.g. not dead)
- Camp treat sickness endless loop fixed
- DLC FtG: Baerhag-Quest-Bugs fixed
- DLC FtG: Various Dialogues fixed (Zerif, In the woods and more)
- DLC FtG: Forest Abvenenum fixed
- DLC OD: Various Dialogues fixed (Challenge near Bodir, Sweet Erika, Axe to groin and more)
- DLC OD: Dungeonexit Groenvelden fixed
- Modding: Carrylimit configurable (globalsettings/system/maxcarryweightmultiplier)
- Modding: Movement point progression configurable (globalsettings/system/movement)
- Modding: Adding of new talents enabled
- Modding: Globalsettings/character is now modable additively (so far: only completely)
- Zerif Battle repeatable on victory fixed
- Missing (and blurry) Blacksmith (in inside view) fixed
- Blurry Healer fixed
- Mixup on Baerhag Clan genders fixed
[ 2014-03-08 18:37:56 CET ] [ Original post ]
Realms of Arkania: Blade of Destiny
United Independent Entertainment GmbH
Developer
United Independent Entertainment GmbH
Publisher
2013-07-29
Release
Game News Posts:
28
🎹🖱️Keyboard + Mouse
Mixed
(276 reviews)
The Game includes VR Support
Public Linux Depots:
- Realms of Arkania Linux [6.75 G]
Available DLCs:
- Realms of Arkania: Blade of Destiny - For the Gods DLC
- Realms of Arkania: Blade of Destiny - Ogredeath DLC
- Realms of Arkania: Blade of Destiny - With Blade and Brilliance DLC
A legend reborn as Realms of Arkania: Blade of Destiny returns!
Developed by Austrian developer Crafty Studios, Realms of Arkania – Blade of Destiny is a faithful remake of the 1992 original, adored by a generation of Role Players and one of the most successful RPG’s of the 1990’s.
Get ready to return to Thorwal, one of the oldest cities of Aventuria. Make sure your wits are sharpened before walking down the small alleys of Thorwal and Prem, and prepare to stop the Orcisch threat while creating a mighty alliance between nations. Featuring a complete visual reimagining along with a comprehensive overhaul of every aspect of the gameplay, Realms of Arkania – Blade of Destiny is set to captivate a 21st century audience of new and old fans alike.
Old school RPG at its best – for the Fans of REAL RPG games.
Developed by Austrian developer Crafty Studios, Realms of Arkania – Blade of Destiny is a faithful remake of the 1992 original, adored by a generation of Role Players and one of the most successful RPG’s of the 1990’s.
Get ready to return to Thorwal, one of the oldest cities of Aventuria. Make sure your wits are sharpened before walking down the small alleys of Thorwal and Prem, and prepare to stop the Orcisch threat while creating a mighty alliance between nations. Featuring a complete visual reimagining along with a comprehensive overhaul of every aspect of the gameplay, Realms of Arkania – Blade of Destiny is set to captivate a 21st century audience of new and old fans alike.
Old school RPG at its best – for the Fans of REAL RPG games.
Features:
- Remake of the first part of Realms of Arkania
- Roleplaygame with turn based tactical fights
- Cities and dungeons in current real-time-3D
- Dozens of talents, fighting skills and magical skills
- Authentic realization of the TDE basic rules
- Depending on your gaming style – 20 to 80 hours game time
Revised Edition
- User-Contributed Content
- Modding ability
- Additional encounters, making Aventuria even more alive
- Enhanced Battles
- Completely redone graphics
- Completely revised and improved User Interface
- Extended music selection
- Enhanced sound
- Steam Achievements, Stats and Cloud
- Linux build
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