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Patch 1.34
[ 2014-07-21 22:01:12 CET ] [ Original post ]
With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34. New features
- Equipment worn on the body only weighs half
- Autocombat asks whether magic is to be used
- Skip character with Space Key in combat
- Vitality and Astral Energy regeneration on sea journeys
- Mini event "Old Keep" in Thorwal
- Phexcaer experience vastly extended
- Additions in Efferdun, Nordvest, Rovamund, Guddasunden
- Several new Random encounters
- DLC For the Gods two additional quest parts
- Extended Modability
- Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts
- OD, Beilunk Riders in need: Rider-Event will only trigger once
- FtG, forsaken woods can now be entered multiple times
- Huge Skeletons now attack properly
- FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle
- Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked
- Toadskin encumberance fixed
- Magical Resistance Boni/Mali fixed
- OD, Beilunk Riders in need: Secret message is now displayed correctly
- Chain mail encumerance fixed
- a lot of missing translations added
- Fixed several F1 Helptexts
- Reworked text punctuation
- Fixed Armor Values of several helmets
- FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4
- Remove Runestone after completing Gorah/Sevenstone quest
- Timings in the textbox "No orks yet" fixed / adapted to the voiceovers
- Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot
- Made Anti-Bravery-Elixier usable
- Battle in Tavern "Green Horseshoe" now starts correctly
- Fixed check for healing spell
- hunting event "aurochs": time passes according to description
- weights of several items fixed
- added headline to riddle-chest in the ork cave
- Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower
- hunting events "aurochs": no more rations if the animal escapes
- fixed superstition check at Zerif (Rukian)
- adapted description text of hylailian fire
- Zerif-battle (Rukian) not repeatable
- FtG, Baerhag questbook fix
- Unlimited XP by hole in dwarven mine fixed
- speartrap in dwarven mine now ignores armor
- trap wolves den: ignores armor, reduced chance to sickness
- FtG Rukian: several dialogue fixes
- weapon usability for the druid fixed
- reworked many item values
- reduced damage for door crashes in the old bailey
- Prem abandoned mine: reduced difficulty for some doors
- Fixed re-triggering of Grimring search if already in possession
- Fixed event "meeting rafters"
- Old Bailey: Hole in the ground (ladder) now triggers multiple times
- Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once
- fixed several missing text keys in "Hyggelik the smaller"
- Gameover after losing against the ork champion: according text is displayed in the gameover screen
- The Dead Ship: The amulet that can be found was assigned to the proper corpse
- Sweet erika: added missing text keys
- Black mages ruin: included using magic to counter acrophobia checks
- final battle: no more magic is usable
- Reduced battle range of healing spell to 1
- Added question where to continue the journey to after leaving a dungeon (and where it is necessary)
- Fastness of Body Tiara fixed and added description that it needs to be used in battle
- Moved hint to Gorah to another, more apropriate dialogue
- Fix and Extension of the Swafnild-Egilsdotter-Quest
- Fixed captions of houses in daspota
- Trap in Daspota treasure cave ("Strange floor") fixed
- added itemdescription for the register of debts
- added text for orvil harbor ("no shipping routes available")
- Hyggelik ruin: prevented leaving with the cursed gold
- Hyggelik ruin: added effect "nausea" with foul food chest
- Artair Branson (onion soup hero, Prem): adapted reaction to revisiting, onion soup now actually counts as food
- Adsiniliya Wüstenschnee (Prem fire elf, Thorwal): introduced alcohol effect
- Random encounter beggar: hint is now displayed when he thanks you
- The old bailey: drunk effect and satiating introduced with Master Dramosch after-dungeon-party
- Goblin cave: fixed bat encounter responses
- FtG, Hasgar: Items are removed on quest completion
- dwarven mine: Fixed dialogue headline bug
- FtG, Baerhag: Final dialogue fixed (now can get one or both of the quest rewards properly)
- dwarven mine: Speartraps are deactivated properly when pulling the arm of the statue
- Fixed tavern info in Skelellen and journey duration to Phexcaer
- Fixed tavern info in Thoss regarding resting places
- Hyggelik ruin: fixed several text keys
- dwarven mine: fixed several text keys
- FtG, mysterious wooded area: adapted chest loot
- FtG, Rukian: lock picks break properly at Zerif, text keys fixed, questbook entries fixed
- XP for "magically knocked out" enemies fixed
- Daspota treasure cave: trap "singing blade" fixed
- drinking a wonder potion now results in an empty bottle
- dragon cave: holes and dead dwarf now trigger multiple times
- black mages ruin: removed agility check
- undead ronald moves again
- Thorwal armory: added hint that it only can be entered once (even with both documents)
- Event strange marshes text keys fixed
- Event Monolith, several text keys fixed
- a lot of typos fixed
- Hermit dialogue fixed
- spider cave: Spider nests can now only be ignited once
- FtG, Hasgar: added hint for actual delivery of the quest items
- FtG, mysterious wooded area: The spider webs can now be ignited by equipped torches as well
- Daspota treasure cave: moved bedroom trigger, loot can only be received once
- introduced abandoned Firun temple (according to hint in Skelellen)
- Travel event hunter's hut (meeting the hunter) fixed
- Bug "Magic staff endlessly sellable"fixed
- Bug "weather and clock on the top left corner disappear after showing a scene" fixed
- Levelup: current AE/Vi is increased correctly
- fixed bartering at the blacksmith
- Tavern: "We are looking for you" with random name fixed
- Fixed sleeping party members not waking up on damage
- Fixed journey speed not respecting different road types
- reworked all journey hunting events
- Unicorn-Event: fixed several text keys as well as checking existing map parts
- fixed missing inn hints (concerned Serske and the roud inns)
- loading from the main menu doesn't reset to "professional" difficulty any more
- loading ingame correctly resets dungeon chest contents
- The Old Bailey: fixed corpse textkeys
- descriptions of the miracle cure fixed
- fixed wrong routes in "through the wilderness" (Skelellen-Kravik and Rovamund-Peilinen)
- included ranged attack penalties for opponents in the shield descriptions
- introduced hints and a quest to the ork cave
- FtG, Rukian: added some missing Quest markers
- Item "red lunar disc": added description and effects
- Hyggelik ruin: replaced Heshtots by ghosts
- Olimone (Strange marshes) now gives the recipe for a strong healing potion instead of a normal one
- Hetman: new text for visiting "afterfinal"
- Alchemy recipes now include duration
- Hyggelik ruin: prevented multiple triggering of the final battle
- Fixed bug on settings on settings of "Calm Body"
- Dungeon AmbientLight after battles fixed ("too dark after battles")
[ 2014-07-21 22:01:12 CET ] [ Original post ]
Patch 1.34
[ 2014-07-21 22:01:12 CET ] [ Original post ]
With the almost superhuman effort of several highly motivated beta testers, namely lunatic, mordbrenner, sordul, curom and Blanidur, we can proudly present you this Patch 1.34. New features
- Equipment worn on the body only weighs half
- Autocombat asks whether magic is to be used
- Skip character with Space Key in combat
- Vitality and Astral Energy regeneration on sea journeys
- Mini event "Old Keep" in Thorwal
- Phexcaer experience vastly extended
- Additions in Efferdun, Nordvest, Rovamund, Guddasunden
- Several new Random encounters
- DLC For the Gods two additional quest parts
- Extended Modability
- Hyggeliks Dungeon can now only be found on the route Phexcaer Skellelen with at least 7 map parts
- OD, Beilunk Riders in need: Rider-Event will only trigger once
- FtG, forsaken woods can now be entered multiple times
- Huge Skeletons now attack properly
- FtG, Baerhag: Fix to allow Baurgrims Axe to be taken later if there is not enough capacity right after the battle
- Items 188, 215 und 245 (Fire protection amulet, Silver pendant Necropathy, Silver tiara Fastness of Body) fixed / reworked
- Toadskin encumberance fixed
- Magical Resistance Boni/Mali fixed
- OD, Beilunk Riders in need: Secret message is now displayed correctly
- Chain mail encumerance fixed
- a lot of missing translations added
- Fixed several F1 Helptexts
- Reworked text punctuation
- Fixed Armor Values of several helmets
- FtG Random encounter Rondra battle only triggers once for parties of average level of at least 4
- Remove Runestone after completing Gorah/Sevenstone quest
- Timings in the textbox "No orks yet" fixed / adapted to the voiceovers
- Random Encounter Corpse with amulet: It can only be found once with a corpse, but the event can trigger more often with random loot
- Made Anti-Bravery-Elixier usable
- Battle in Tavern "Green Horseshoe" now starts correctly
- Fixed check for healing spell
- hunting event "aurochs": time passes according to description
- weights of several items fixed
- added headline to riddle-chest in the ork cave
- Hjaldingard-tower of Thorwal: text now triggers in the house closest to the tower
- hunting events "aurochs": no more rations if the animal escapes
- fixed superstition check at Zerif (Rukian)
- adapted description text of hylailian fire
- Zerif-battle (Rukian) not repeatable
- FtG, Baerhag questbook fix
- Unlimited XP by hole in dwarven mine fixed
- speartrap in dwarven mine now ignores armor
- trap wolves den: ignores armor, reduced chance to sickness
- FtG Rukian: several dialogue fixes
- weapon usability for the druid fixed
- reworked many item values
- reduced damage for door crashes in the old bailey
- Prem abandoned mine: reduced difficulty for some doors
- Fixed re-triggering of Grimring search if already in possession
- Fixed event "meeting rafters"
- Old Bailey: Hole in the ground (ladder) now triggers multiple times
- Zwingfeste: "Rabbit over the fire" and dialogue "found a ring" in third level now trigger only once
- fixed several missing text keys in "Hyggelik the smaller"
- Gameover after losing against the ork champion: according text is displayed in the gameover screen
- The Dead Ship: The amulet that can be found was assigned to the proper corpse
- Sweet erika: added missing text keys
- Black mages ruin: included using magic to counter acrophobia checks
- final battle: no more magic is usable
- Reduced battle range of healing spell to 1
- Added question where to continue the journey to after leaving a dungeon (and where it is necessary)
- Fastness of Body Tiara fixed and added description that it needs to be used in battle
- Moved hint to Gorah to another, more apropriate dialogue
- Fix and Extension of the Swafnild-Egilsdotter-Quest
- Fixed captions of houses in daspota
- Trap in Daspota treasure cave ("Strange floor") fixed
- added itemdescription for the register of debts
- added text for orvil harbor ("no shipping routes available")
- Hyggelik ruin: prevented leaving with the cursed gold
- Hyggelik ruin: added effect "nausea" with foul food chest
- Artair Branson (onion soup hero, Prem): adapted reaction to revisiting, onion soup now actually counts as food
- Adsiniliya Wstenschnee (Prem fire elf, Thorwal): introduced alcohol effect
- Random encounter beggar: hint is now displayed when he thanks you
- The old bailey: drunk effect and satiating introduced with Master Dramosch after-dungeon-party
- Goblin cave: fixed bat encounter responses
- FtG, Hasgar: Items are removed on quest completion
- dwarven mine: Fixed dialogue headline bug
- FtG, Baerhag: Final dialogue fixed (now can get one or both of the quest rewards properly)
- dwarven mine: Speartraps are deactivated properly when pulling the arm of the statue
- Fixed tavern info in Skelellen and journey duration to Phexcaer
- Fixed tavern info in Thoss regarding resting places
- Hyggelik ruin: fixed several text keys
- dwarven mine: fixed several text keys
- FtG, mysterious wooded area: adapted chest loot
- FtG, Rukian: lock picks break properly at Zerif, text keys fixed, questbook entries fixed
- XP for "magically knocked out" enemies fixed
- Daspota treasure cave: trap "singing blade" fixed
- drinking a wonder potion now results in an empty bottle
- dragon cave: holes and dead dwarf now trigger multiple times
- black mages ruin: removed agility check
- undead ronald moves again
- Thorwal armory: added hint that it only can be entered once (even with both documents)
- Event strange marshes text keys fixed
- Event Monolith, several text keys fixed
- a lot of typos fixed
- Hermit dialogue fixed
- spider cave: Spider nests can now only be ignited once
- FtG, Hasgar: added hint for actual delivery of the quest items
- FtG, mysterious wooded area: The spider webs can now be ignited by equipped torches as well
- Daspota treasure cave: moved bedroom trigger, loot can only be received once
- introduced abandoned Firun temple (according to hint in Skelellen)
- Travel event hunter's hut (meeting the hunter) fixed
- Bug "Magic staff endlessly sellable"fixed
- Bug "weather and clock on the top left corner disappear after showing a scene" fixed
- Levelup: current AE/Vi is increased correctly
- fixed bartering at the blacksmith
- Tavern: "We are looking for you" with random name fixed
- Fixed sleeping party members not waking up on damage
- Fixed journey speed not respecting different road types
- reworked all journey hunting events
- Unicorn-Event: fixed several text keys as well as checking existing map parts
- fixed missing inn hints (concerned Serske and the roud inns)
- loading from the main menu doesn't reset to "professional" difficulty any more
- loading ingame correctly resets dungeon chest contents
- The Old Bailey: fixed corpse textkeys
- descriptions of the miracle cure fixed
- fixed wrong routes in "through the wilderness" (Skelellen-Kravik and Rovamund-Peilinen)
- included ranged attack penalties for opponents in the shield descriptions
- introduced hints and a quest to the ork cave
- FtG, Rukian: added some missing Quest markers
- Item "red lunar disc": added description and effects
- Hyggelik ruin: replaced Heshtots by ghosts
- Olimone (Strange marshes) now gives the recipe for a strong healing potion instead of a normal one
- Hetman: new text for visiting "afterfinal"
- Alchemy recipes now include duration
- Hyggelik ruin: prevented multiple triggering of the final battle
- Fixed bug on settings on settings of "Calm Body"
- Dungeon AmbientLight after battles fixed ("too dark after battles")
[ 2014-07-21 22:01:12 CET ] [ Original post ]
Realms of Arkania: Blade of Destiny
United Independent Entertainment GmbH
Developer
United Independent Entertainment GmbH
Publisher
2013-07-29
Release
Game News Posts:
28
🎹🖱️Keyboard + Mouse
Mixed
(276 reviews)
The Game includes VR Support
Public Linux Depots:
- Realms of Arkania Linux [6.75 G]
Available DLCs:
- Realms of Arkania: Blade of Destiny - For the Gods DLC
- Realms of Arkania: Blade of Destiny - Ogredeath DLC
- Realms of Arkania: Blade of Destiny - With Blade and Brilliance DLC
A legend reborn as Realms of Arkania: Blade of Destiny returns!
Developed by Austrian developer Crafty Studios, Realms of Arkania – Blade of Destiny is a faithful remake of the 1992 original, adored by a generation of Role Players and one of the most successful RPG’s of the 1990’s.
Get ready to return to Thorwal, one of the oldest cities of Aventuria. Make sure your wits are sharpened before walking down the small alleys of Thorwal and Prem, and prepare to stop the Orcisch threat while creating a mighty alliance between nations. Featuring a complete visual reimagining along with a comprehensive overhaul of every aspect of the gameplay, Realms of Arkania – Blade of Destiny is set to captivate a 21st century audience of new and old fans alike.
Old school RPG at its best – for the Fans of REAL RPG games.
Developed by Austrian developer Crafty Studios, Realms of Arkania – Blade of Destiny is a faithful remake of the 1992 original, adored by a generation of Role Players and one of the most successful RPG’s of the 1990’s.
Get ready to return to Thorwal, one of the oldest cities of Aventuria. Make sure your wits are sharpened before walking down the small alleys of Thorwal and Prem, and prepare to stop the Orcisch threat while creating a mighty alliance between nations. Featuring a complete visual reimagining along with a comprehensive overhaul of every aspect of the gameplay, Realms of Arkania – Blade of Destiny is set to captivate a 21st century audience of new and old fans alike.
Old school RPG at its best – for the Fans of REAL RPG games.
Features:
- Remake of the first part of Realms of Arkania
- Roleplaygame with turn based tactical fights
- Cities and dungeons in current real-time-3D
- Dozens of talents, fighting skills and magical skills
- Authentic realization of the TDE basic rules
- Depending on your gaming style – 20 to 80 hours game time
Revised Edition
- User-Contributed Content
- Modding ability
- Additional encounters, making Aventuria even more alive
- Enhanced Battles
- Completely redone graphics
- Completely revised and improved User Interface
- Extended music selection
- Enhanced sound
- Steam Achievements, Stats and Cloud
- Linux build
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