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Update 1.2.1: UI Improvements Better Performance
We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now. Other improvements include:
We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
AI for air raid defense turrets and guard towers fixed
Fixed tooltip hide/unhide units
The unit info now shows the amount of mines a unit carries
Buildings no longer hinder movement
Now units turn their turrets when attacking (where applicable)
The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
Fixed a bug when a mine was deployed next to a hidden unit
Fixed a bug where hidden units had been visible for the enemy while they were moving
Fixed a bug when loading savegames from the main menu
Loca updates for it, fr, es, rus
Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html
[ 2014-02-20 17:28:25 CET ] [ Original post ]
Improved, scalable UI
We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now. Other improvements include:
- Better text input (copy & paste, navigation in text fields)
- Hotkey for “End Turn”
- Hotkey for “Display unit info permanently”
- Option to disable the auto chat-login
Better Performance
We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
- High quality settings: Only minor improvements here
- Medium quality: You should notice a substantial performance improvement here
- Low quality: Substantial performance improvements
- (New) Very low quality: This is a new, very fast set of settings
Many small things & Bug fixes
[ 2014-02-20 17:28:25 CET ] [ Original post ]
Update 1.2.1: UI Improvements & Better Performance
We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now. Other improvements include:
We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
AI for air raid defense turrets and guard towers fixed
Fixed tooltip hide/unhide units
The unit info now shows the amount of mines a unit carries
Buildings no longer hinder movement
Now units turn their turrets when attacking (where applicable)
The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
Fixed a bug when a mine was deployed next to a hidden unit
Fixed a bug where hidden units had been visible for the enemy while they were moving
Fixed a bug when loading savegames from the main menu
Loca updates for it, fr, es, rus
Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html
[ 2014-02-20 17:28:25 CET ] [ Original post ]
Improved, scalable UI
We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now. Other improvements include:
- Better text input (copy & paste, navigation in text fields)
- Hotkey for End Turn
- Hotkey for Display unit info permanently
- Option to disable the auto chat-login
Better Performance
We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
- High quality settings: Only minor improvements here
- Medium quality: You should notice a substantial performance improvement here
- Low quality: Substantial performance improvements
- (New) Very low quality: This is a new, very fast set of settings
Many small things & Bug fixes
[ 2014-02-20 17:28:25 CET ] [ Original post ]
Battle Worlds: Kronos
KING Art Games
Developer
KING Art Games
Publisher
2013-11-04
Release
GameBillet:
16.79 €
Game News Posts:
19
🎹🖱️Keyboard + Mouse
Mixed
(238 reviews)
The Game includes VR Support
Public Linux Depots:
- Battle Worlds: Kronos Game linux [1.23 G]
Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.
Key Features:
- Two Single Player Campaigns (~50 hours of gameplay)
- Single Player Challenge Maps - Test your skills in different combat scenarios and keep track of your progress.
- Live Multiplayer - Battle your friends live on the internet (cross-platform) or via hot-seat.
- Asynchronous Multiplayer - Take all the time you need and consider your moves. Similar to "play-by-mail", your round is stored on our server and turned over to your opponent. The system allows you to continue the match anytime and anywhere you want (cross-platform).
- Online Features - Leagues, chat and - in early 2014 - tournaments.
- Strong AI - A clever AI that will challenge even experienced commanders.
- Map Editor - A powerful editor to create your own maps and missions (Windows only).
- Includes "Trains" DLC - Additional ~15 hours campaign, new units and new multiplayer maps
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS or newer
- Processor: 2.0 Ghz Dual-CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1. GeForce GTX 260 or better. proprietary driver recommended
- Storage: 3 GB available space
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