Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.
Key Features:
- Two Single Player Campaigns (~50 hours of gameplay)
- Single Player Challenge Maps - Test your skills in different combat scenarios and keep track of your progress.
- Live Multiplayer - Battle your friends live on the internet (cross-platform) or via hot-seat.
- Asynchronous Multiplayer - Take all the time you need and consider your moves. Similar to "play-by-mail", your round is stored on our server and turned over to your opponent. The system allows you to continue the match anytime and anywhere you want (cross-platform).
- Online Features - Leagues, chat and - in early 2014 - tournaments.
- Strong AI - A clever AI that will challenge even experienced commanders.
- Map Editor - A powerful editor to create your own maps and missions (Windows only).
- Includes "Trains" DLC - Additional ~15 hours campaign, new units and new multiplayer maps
Update 1.2.1: UI Improvements Better Performance
We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.
Other improvements include:
Let us know if everything works!
We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.
AI for air raid defense turrets and guard towers fixed Fixed tooltip hide/unhide units The unit info now shows the amount of mines a unit carries Buildings no longer hinder movement Now units turn their turrets when attacking (where applicable) The "Next Unit" and "Sleep" Buttons no longer open the transporter screen Fixed a bug when a mine was deployed next to a hidden unit Fixed a bug where hidden units had been visible for the enemy while they were moving Fixed a bug when loading savegames from the main menu Loca updates for it, fr, es, rus
Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html
Improved, scalable UI
We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.
Other improvements include:
- Better text input (copy & paste, navigation in text fields)
- Hotkey for “End Turn”
- Hotkey for “Display unit info permanently”
- Option to disable the auto chat-login
Let us know if everything works!
Better Performance
We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
- High quality settings: Only minor improvements here
- Medium quality: You should notice a substantial performance improvement here
- Low quality: Substantial performance improvements
- (New) Very low quality: This is a new, very fast set of settings
On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.
Many small things & Bug fixes
Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html
[ 2014-02-20 17:28:25 CET ] [Original Post]
Update 1.2.1: UI Improvements & Better Performance
We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.
Other improvements include:
Let us know if everything works!
We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.
AI for air raid defense turrets and guard towers fixed Fixed tooltip hide/unhide units The unit info now shows the amount of mines a unit carries Buildings no longer hinder movement Now units turn their turrets when attacking (where applicable) The "Next Unit" and "Sleep" Buttons no longer open the transporter screen Fixed a bug when a mine was deployed next to a hidden unit Fixed a bug where hidden units had been visible for the enemy while they were moving Fixed a bug when loading savegames from the main menu Loca updates for it, fr, es, rus
Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html
Improved, scalable UI
We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.
Other improvements include:
- Better text input (copy & paste, navigation in text fields)
- Hotkey for End Turn
- Hotkey for Display unit info permanently
- Option to disable the auto chat-login
Let us know if everything works!
Better Performance
We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
- High quality settings: Only minor improvements here
- Medium quality: You should notice a substantial performance improvement here
- Low quality: Substantial performance improvements
- (New) Very low quality: This is a new, very fast set of settings
On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.
Many small things & Bug fixes
Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html
[ 2014-02-20 17:28:25 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04 LTS or newer
- Processor: 2.0 Ghz Dual-CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1. GeForce GTX 260 or better. proprietary driver recommended
- Storage: 3 GB available space
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