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Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.

Key Features:


  • Two Single Player Campaigns (~50 hours of gameplay)
  • Single Player Challenge Maps - Test your skills in different combat scenarios and keep track of your progress.
  • Live Multiplayer - Battle your friends live on the internet (cross-platform) or via hot-seat.
  • Asynchronous Multiplayer - Take all the time you need and consider your moves. Similar to "play-by-mail", your round is stored on our server and turned over to your opponent. The system allows you to continue the match anytime and anywhere you want (cross-platform).
  • Online Features - Leagues, chat and - in early 2014 - tournaments.
  • Strong AI - A clever AI that will challenge even experienced commanders.
  • Map Editor - A powerful editor to create your own maps and missions (Windows only).
  • Includes "Trains" DLC - Additional ~15 hours campaign, new units and new multiplayer maps
Battle Worlds: Kronos
KING Art GamesDeveloper
KING Art GamesPublisher
2013-11-04Release
🎹🖱️ Keyboard + Mouse
Mixed (244 reviews)
VR Support
Public Linux Depots:
  • Battle Worlds: Kronos Game linux [1.23 G]
Update 1.2.1: UI Improvements Better Performance

Improved, scalable UI


We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.

Other improvements include:
  • Better text input (copy & paste, navigation in text fields)
  • Hotkey for “End Turn”
  • Hotkey for “Display unit info permanently”
  • Option to disable the auto chat-login

Let us know if everything works!

Better Performance


We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
  • High quality settings: Only minor improvements here
  • Medium quality: You should notice a substantial performance improvement here
  • Low quality: Substantial performance improvements
  • (New) Very low quality: This is a new, very fast set of settings

On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.

Many small things & Bug fixes

  • AI for air raid defense turrets and guard towers fixed
  • Fixed tooltip hide/unhide units
  • The unit info now shows the amount of mines a unit carries
  • Buildings no longer hinder movement
  • Now units turn their turrets when attacking (where applicable)
  • The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
  • Fixed a bug when a mine was deployed next to a hidden unit
  • Fixed a bug where hidden units had been visible for the enemy while they were moving
  • Fixed a bug when loading savegames from the main menu
  • Loca updates for it, fr, es, rus

    Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html
  • [ 2014-02-20 17:28:25 CET ] [Original Post]
    Update 1.2.1: UI Improvements & Better Performance

    Improved, scalable UI


    We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now.

    Other improvements include:
    • Better text input (copy & paste, navigation in text fields)
    • Hotkey for End Turn
    • Hotkey for Display unit info permanently
    • Option to disable the auto chat-login

    Let us know if everything works!

    Better Performance


    We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
    • High quality settings: Only minor improvements here
    • Medium quality: You should notice a substantial performance improvement here
    • Low quality: Substantial performance improvements
    • (New) Very low quality: This is a new, very fast set of settings

    On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.

    Many small things & Bug fixes

  • AI for air raid defense turrets and guard towers fixed
  • Fixed tooltip hide/unhide units
  • The unit info now shows the amount of mines a unit carries
  • Buildings no longer hinder movement
  • Now units turn their turrets when attacking (where applicable)
  • The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
  • Fixed a bug when a mine was deployed next to a hidden unit
  • Fixed a bug where hidden units had been visible for the enemy while they were moving
  • Fixed a bug when loading savegames from the main menu
  • Loca updates for it, fr, es, rus

    Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html
  • [ 2014-02-20 17:28:25 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 2.0 Ghz Dual-CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1. GeForce GTX 260 or better. proprietary driver recommended
    • Storage: 3 GB available space
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