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Release Notes 1.4.3

A new update (1.4.3) is available. Here's the changelog: Gameplay/UI: - Savegames can now be deleted in the LoadGameScreen by selecting a savegame and then pressing the button that appears on the right. - In a multiplayer online game you can now cancel ending your turn by clicking on the X in the message window - Intro is now only shown on the first startup per default. If you want to show the intro on every startup you can enable it in the settings menu. - Vision range is now changed immediately when diving/resurfacing submarines or choosing vision upgrades on unit level up Bugfixes: - fixed a Multiplayer bug that a player could do 2 turns in a row - damaged units should now smoke correctly after loading a level - Mission End Screen is now showed after 3 seconds delay - fixed Manual Cam Movement so posteffects are not turned on while zooming - fixed a graphic glitch in ProfileEditScreen - fixed leagues showing after logout - Remove blocking map object when first enemy is destroyed to remove game blocker - Fixed multiple clicks on a multiplayergame opening it multiple times - Fixed positioning of notifications - Fixed tactical map: now appears earlier - small changes in english tutorial texts - fixed a bug that water settings could not be changed after changing from one level to another - fixed some crashes/freezes


[ 2015-01-27 09:36:02 CET ] [ Original post ]

Release Notes 1.4.3

A new update (1.4.3) is available. Here's the changelog: Gameplay/UI: - Savegames can now be deleted in the LoadGameScreen by selecting a savegame and then pressing the button that appears on the right. - In a multiplayer online game you can now cancel ending your turn by clicking on the X in the message window - Intro is now only shown on the first startup per default. If you want to show the intro on every startup you can enable it in the settings menu. - Vision range is now changed immediately when diving/resurfacing submarines or choosing vision upgrades on unit level up Bugfixes: - fixed a Multiplayer bug that a player could do 2 turns in a row - damaged units should now smoke correctly after loading a level - Mission End Screen is now showed after 3 seconds delay - fixed Manual Cam Movement so posteffects are not turned on while zooming - fixed a graphic glitch in ProfileEditScreen - fixed leagues showing after logout - Remove blocking map object when first enemy is destroyed to remove game blocker - Fixed multiple clicks on a multiplayergame opening it multiple times - Fixed positioning of notifications - Fixed tactical map: now appears earlier - small changes in english tutorial texts - fixed a bug that water settings could not be changed after changing from one level to another - fixed some crashes/freezes


[ 2015-01-27 09:36:02 CET ] [ Original post ]

FREE "Trains" DLC Released!

We've just released the free DLC "Trains" for our turn-based strategy game "Battle Worlds: Kronos". It features:

  • An additional single player campaign (~ 15 hours of play time!)
  • Four new unit types with new gameplay features
  • Two new multiplayer maps
  • One new singleplayer challenge map
Free for everybody who bought the main game! Take a look: Features & New Units And these are the things we've benn working on in the last six month since the release of the game: Improvements since launch Have fun! Your KING Art Team


[ 2014-05-23 09:36:07 CET ] [ Original post ]

FREE "Trains" DLC Released!

We've just released the free DLC "Trains" for our turn-based strategy game "Battle Worlds: Kronos". It features:

  • An additional single player campaign (~ 15 hours of play time!)
  • Four new unit types with new gameplay features
  • Two new multiplayer maps
  • One new singleplayer challenge map
Free for everybody who bought the main game! Take a look: Features & New Units And these are the things we've benn working on in the last six month since the release of the game: Improvements since launch Have fun! Your KING Art Team


[ 2014-05-23 09:36:07 CET ] [ Original post ]

New Update (1.3.3)

Hey everyone. The new update (1.3.3) is now available and contains lots of changes. Heres the change log: - Technician can now carry up to 3 mines and defuse mines - The Hurricanes hit points have been reduced - Several GUI bugs have been fixed - Memory usage has been reduced by about 25-30% - Performance is optimized - Elite units that were loaded into buildings or other units can now be transferred over to other missions - The Hacker cant take over human units anymore - Vehicles of the Residents now also heal on level 1 wrecks - In tactical map view commands cant be given anymore - Diver/Meteor can be produced in the airbase - Buildings can now be placed with PlaceUnitAction - Aerial units will not be blocked by low map objects like barbed wire anymore - Impassable terrain (with wrecks on it) cant be passed anymore - Damage preview on skip animation fixed - Towers dont turn on transverse axis anymore - Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it wont fire any longer before dying. - Grid rendering fixed - Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to no unit left - Technicians can defuse and pick up mines of their own team - Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one - Hidden submarines are now shown correctly after passing a bridge - Technician cannot "defuse" other units than mines any longer Additionally we taught the editor some extra things: - Buildings can now be placed with PlaceUnitAction - Orbital Drop / Orbital Extract can now be executed in parallel several times - OrbitalDropUnits can now be assigned to a squad in the builder Your Battle Worlds team


[ 2014-04-03 14:36:42 CET ] [ Original post ]

New Update (1.3.3)

Hey everyone. The new update (1.3.3) is now available and contains lots of changes. Here’s the change log: - Technician can now carry up to 3 mines and defuse mines - The Hurricane’s hit points have been reduced - Several GUI bugs have been fixed - Memory usage has been reduced by about 25-30% - Performance is optimized - Elite units that were loaded into buildings or other units can now be transferred over to other missions - The Hacker can’t take over human units anymore - Vehicles of the Residents now also heal on level 1 wrecks - In tactical map view commands can’t be given anymore - Diver/Meteor can be produced in the airbase - Buildings can now be placed with PlaceUnitAction - Aerial units will not be blocked by low map objects like barbed wire anymore - Impassable terrain (with wrecks on it) can’t be passed anymore - Damage preview on skip animation fixed - Towers don’t turn on transverse axis anymore - Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it won´t fire any longer before dying. - Grid rendering fixed - Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to „no unit left“ - Technicians can defuse and pick up mines of their own team - Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one - Hidden submarines are now shown correctly after passing a bridge - Technician cannot "defuse" other units than mines any longer Additionally we taught the editor some extra things: - Buildings can now be placed with PlaceUnitAction - Orbital Drop / Orbital Extract can now be executed in parallel several times - OrbitalDropUnits can now be assigned to a squad in the builder Your Battle Worlds team


[ 2014-04-03 14:36:42 CET ] [ Original post ]

Update 1.2.1: UI Improvements & Better Performance

Improved, scalable UI


We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now. Other improvements include:
  • Better text input (copy & paste, navigation in text fields)
  • Hotkey for End Turn
  • Hotkey for Display unit info permanently
  • Option to disable the auto chat-login
Let us know if everything works!

Better Performance


We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
  • High quality settings: Only minor improvements here
  • Medium quality: You should notice a substantial performance improvement here
  • Low quality: Substantial performance improvements
  • (New) Very low quality: This is a new, very fast set of settings
On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.

Many small things & Bug fixes


  • AI for air raid defense turrets and guard towers fixed
  • Fixed tooltip hide/unhide units
  • The unit info now shows the amount of mines a unit carries
  • Buildings no longer hinder movement
  • Now units turn their turrets when attacking (where applicable)
  • The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
  • Fixed a bug when a mine was deployed next to a hidden unit
  • Fixed a bug where hidden units had been visible for the enemy while they were moving
  • Fixed a bug when loading savegames from the main menu
  • Loca updates for it, fr, es, rus Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html


    [ 2014-02-20 17:28:25 CET ] [ Original post ]

  • Update 1.2.1: UI Improvements Better Performance

    Improved, scalable UI


    We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now. Other improvements include:
    • Better text input (copy & paste, navigation in text fields)
    • Hotkey for “End Turn”
    • Hotkey for “Display unit info permanently”
    • Option to disable the auto chat-login
    Let us know if everything works!

    Better Performance


    We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
    • High quality settings: Only minor improvements here
    • Medium quality: You should notice a substantial performance improvement here
    • Low quality: Substantial performance improvements
    • (New) Very low quality: This is a new, very fast set of settings
    On our low specs Mac test system the performance went up from ~15-20 fps to 30-40 fps in Medium quality. Depending on your system your experience may differ. Please let us know how the performance changed.

    Many small things & Bug fixes


  • AI for air raid defense turrets and guard towers fixed
  • Fixed tooltip hide/unhide units
  • The unit info now shows the amount of mines a unit carries
  • Buildings no longer hinder movement
  • Now units turn their turrets when attacking (where applicable)
  • The "Next Unit" and "Sleep" Buttons no longer open the transporter screen
  • Fixed a bug when a mine was deployed next to a hidden unit
  • Fixed a bug where hidden units had been visible for the enemy while they were moving
  • Fixed a bug when loading savegames from the main menu
  • Loca updates for it, fr, es, rus Changelog: http://forum.kingart-games.com/index.php/topic,13446.0.html


    [ 2014-02-20 17:28:25 CET ] [ Original post ]

  • Major update 1.2: User-generated maps & editor

    Version 1.3 has been released. Now you can upload your user-generated maps directly into the game and other players can rate them. The Battle Worlds: Kronos editor is now part of the game data and can be launched via Steam (Windows only). Have fun!


    [ 2014-01-16 18:56:23 CET ] [ Original post ]

    Major update 1.2: User-generated maps editor

    Version 1.3 has been released. Now you can upload your user-generated maps directly into the game and other players can rate them. The Battle Worlds: Kronos editor is now part of the game data and can be launched via Steam (Windows only). Have fun!


    [ 2014-01-16 18:56:23 CET ] [ Original post ]

    Major update: Version 1.1

    We've released a new version yesterday. It features some major improvements: Faster gameplay

    • AI units now move in parallel making AI turns faster
    • AI animations can now be disabled
    • Units covering far distance accelerate over time
    Multiplayer enhancements
    • Leagues are now available for all players
    • Players can collect points and gain ranks
    • Players are now given a comprehensive Skill level
    General fixes and optimizations
    • Higher quality battle sounds for many units
    • Counter-attack damage now displayed
    • Revised AI algorithm for unit selection to reducing panning
    • Balance tuning for numerous single-player missions
    • Auto-login to multiplayer features


    [ 2013-12-11 16:34:15 CET ] [ Original post ]

    Major update: Version 1.1

    We've released a new version yesterday. It features some major improvements: Faster gameplay

    • AI units now move in parallel making AI turns faster
    • AI animations can now be disabled
    • Units covering far distance accelerate over time
    Multiplayer enhancements
    • Leagues are now available for all players
    • Players can collect points and gain ranks
    • Players are now given a comprehensive Skill level
    General fixes and optimizations
    • Higher quality battle sounds for many units
    • Counter-attack damage now displayed
    • Revised AI algorithm for unit selection to reducing panning
    • Balance tuning for numerous single-player missions
    • Auto-login to multiplayer features


    [ 2013-12-11 16:34:15 CET ] [ Original post ]

    Demo out now!

    You don't know if Battle Worlds: Kronos is the right game for you (some feel it's pretty difficult...)? Try the demo and find out!


    [ 2013-12-11 16:28:56 CET ] [ Original post ]

    Demo out now!

    You don't know if Battle Worlds: Kronos is the right game for you (some feel it's pretty difficult...)? Try the demo and find out!


    [ 2013-12-11 16:28:56 CET ] [ Original post ]

    Battle Worlds: Kronos - Editor!

    You want to build your own missions and multiplayer maps? Then take a look at the Battle Worlds: Kronos editor. You can get the editor here: Get the editor (Game required) ...and info about it here: To the forum


    [ 2013-11-08 12:59:39 CET ] [ Original post ]

    Battle Worlds: Kronos - Editor!

    You want to build your own missions and multiplayer maps? Then take a look at the Battle Worlds: Kronos editor. You can get the editor here: Get the editor (Game required) ...and info about it here: To the forum


    [ 2013-11-08 12:59:39 CET ] [ Original post ]

    Launch Patch Released!

    Weve released a patch this morning that should fix the following problems:

    • Fixed a bug where the menu would remain unresponsive for several seconds after starting the game.
    • Fixed a bug where the game would continue to scroll the view despite the right mouse button not being pressed.
    • Fixed a bug where multiplayer games did no longer show up in the Multiplayer Hub.
    • Fixed a bug that prevented the unlimitted shootbacks upgrade to function properly.
    • Fixed a bug that caused noticeable input lag and sound stuttering when issuing a move order to a selected unit.
    • Fixed a bug that allowed players to toggle through enemy units with Tab that should be concealed by the fog of war.
    • Steam achievements are now granted regardless of whether the user is logged in with his KING Art account.
    • The minimum supported screen resolution has been lowered to 1024 x 768.
    • Fixed a number of localization bugs in several languages.
    • Various smaller UI tweaks.
    • Tweaks in several single player maps.


    [ 2013-11-08 12:46:45 CET ] [ Original post ]

    Launch Patch Released!

    We’ve released a patch this morning that should fix the following problems:

    • Fixed a bug where the menu would remain unresponsive for several seconds after starting the game.
    • Fixed a bug where the game would continue to scroll the view despite the right mouse button not being pressed.
    • Fixed a bug where multiplayer games did no longer show up in the Multiplayer Hub.
    • Fixed a bug that prevented the unlimitted shootbacks upgrade to function properly.
    • Fixed a bug that caused noticeable input lag and sound stuttering when issuing a move order to a selected unit.
    • Fixed a bug that allowed players to toggle through enemy units with Tab that should be concealed by the fog of war.
    • Steam achievements are now granted regardless of whether the user is logged in with his KING Art account.
    • The minimum supported screen resolution has been lowered to 1024 x 768.
    • Fixed a number of localization bugs in several languages.
    • Various smaller UI tweaks.
    • Tweaks in several single player maps.


    [ 2013-11-08 12:46:45 CET ] [ Original post ]

    Now Available - Battle Worlds: Kronos

    Battle Worlds: Kronos is Now Available on Steam and is 20% off!*

    Battle World: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develop Battle Worlds: Kronos.

    *Offer ends November 11th at 10AM Pacific Time



    [ 2013-11-04 17:18:00 CET ] [ Original post ]

    Battle Worlds: Kronos
    KING Art Games Developer
    KING Art Games Publisher
    2013-11-04 Release
    GameBillet: 16.79 €
    Game News Posts: 19
    🎹🖱️Keyboard + Mouse
    Mixed (238 reviews)
    The Game includes VR Support
    Public Linux Depots:
    • Battle Worlds: Kronos Game linux [1.23 G]
    Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.

    Key Features:


    • Two Single Player Campaigns (~50 hours of gameplay)
    • Single Player Challenge Maps - Test your skills in different combat scenarios and keep track of your progress.
    • Live Multiplayer - Battle your friends live on the internet (cross-platform) or via hot-seat.
    • Asynchronous Multiplayer - Take all the time you need and consider your moves. Similar to "play-by-mail", your round is stored on our server and turned over to your opponent. The system allows you to continue the match anytime and anywhere you want (cross-platform).
    • Online Features - Leagues, chat and - in early 2014 - tournaments.
    • Strong AI - A clever AI that will challenge even experienced commanders.
    • Map Editor - A powerful editor to create your own maps and missions (Windows only).
    • Includes "Trains" DLC - Additional ~15 hours campaign, new units and new multiplayer maps

    MINIMAL SETUP
    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 2.0 Ghz Dual-CoreMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1. GeForce GTX 260 or better. proprietary driver recommended
    • Storage: 3 GB available space
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