A new update (1.4.3) is available. Here's the changelog: Gameplay/UI: - Savegames can now be deleted in the LoadGameScreen by selecting a savegame and then pressing the button that appears on the right. - In a multiplayer online game you can now cancel ending your turn by clicking on the X in the message window - Intro is now only shown on the first startup per default. If you want to show the intro on every startup you can enable it in the settings menu. - Vision range is now changed immediately when diving/resurfacing submarines or choosing vision upgrades on unit level up Bugfixes: - fixed a Multiplayer bug that a player could do 2 turns in a row - damaged units should now smoke correctly after loading a level - Mission End Screen is now showed after 3 seconds delay - fixed Manual Cam Movement so posteffects are not turned on while zooming - fixed a graphic glitch in ProfileEditScreen - fixed leagues showing after logout - Remove blocking map object when first enemy is destroyed to remove game blocker - Fixed multiple clicks on a multiplayergame opening it multiple times - Fixed positioning of notifications - Fixed tactical map: now appears earlier - small changes in english tutorial texts - fixed a bug that water settings could not be changed after changing from one level to another - fixed some crashes/freezes
[ 2015-01-27 09:36:02 CET ] [ Original post ]
A new update (1.4.3) is available. Here's the changelog: Gameplay/UI: - Savegames can now be deleted in the LoadGameScreen by selecting a savegame and then pressing the button that appears on the right. - In a multiplayer online game you can now cancel ending your turn by clicking on the X in the message window - Intro is now only shown on the first startup per default. If you want to show the intro on every startup you can enable it in the settings menu. - Vision range is now changed immediately when diving/resurfacing submarines or choosing vision upgrades on unit level up Bugfixes: - fixed a Multiplayer bug that a player could do 2 turns in a row - damaged units should now smoke correctly after loading a level - Mission End Screen is now showed after 3 seconds delay - fixed Manual Cam Movement so posteffects are not turned on while zooming - fixed a graphic glitch in ProfileEditScreen - fixed leagues showing after logout - Remove blocking map object when first enemy is destroyed to remove game blocker - Fixed multiple clicks on a multiplayergame opening it multiple times - Fixed positioning of notifications - Fixed tactical map: now appears earlier - small changes in english tutorial texts - fixed a bug that water settings could not be changed after changing from one level to another - fixed some crashes/freezes
[ 2015-01-27 09:36:02 CET ] [ Original post ]
We've just released the free DLC "Trains" for our turn-based strategy game "Battle Worlds: Kronos". It features:
- An additional single player campaign (~ 15 hours of play time!)
- Four new unit types with new gameplay features
- Two new multiplayer maps
- One new singleplayer challenge map
[ 2014-05-23 09:36:07 CET ] [ Original post ]
We've just released the free DLC "Trains" for our turn-based strategy game "Battle Worlds: Kronos". It features:
- An additional single player campaign (~ 15 hours of play time!)
- Four new unit types with new gameplay features
- Two new multiplayer maps
- One new singleplayer challenge map
[ 2014-05-23 09:36:07 CET ] [ Original post ]
Hey everyone. The new update (1.3.3) is now available and contains lots of changes. Heres the change log: - Technician can now carry up to 3 mines and defuse mines - The Hurricanes hit points have been reduced - Several GUI bugs have been fixed - Memory usage has been reduced by about 25-30% - Performance is optimized - Elite units that were loaded into buildings or other units can now be transferred over to other missions - The Hacker cant take over human units anymore - Vehicles of the Residents now also heal on level 1 wrecks - In tactical map view commands cant be given anymore - Diver/Meteor can be produced in the airbase - Buildings can now be placed with PlaceUnitAction - Aerial units will not be blocked by low map objects like barbed wire anymore - Impassable terrain (with wrecks on it) cant be passed anymore - Damage preview on skip animation fixed - Towers dont turn on transverse axis anymore - Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it wont fire any longer before dying. - Grid rendering fixed - Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to no unit left - Technicians can defuse and pick up mines of their own team - Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one - Hidden submarines are now shown correctly after passing a bridge - Technician cannot "defuse" other units than mines any longer Additionally we taught the editor some extra things: - Buildings can now be placed with PlaceUnitAction - Orbital Drop / Orbital Extract can now be executed in parallel several times - OrbitalDropUnits can now be assigned to a squad in the builder Your Battle Worlds team
[ 2014-04-03 14:36:42 CET ] [ Original post ]
Hey everyone. The new update (1.3.3) is now available and contains lots of changes. Here’s the change log: - Technician can now carry up to 3 mines and defuse mines - The Hurricane’s hit points have been reduced - Several GUI bugs have been fixed - Memory usage has been reduced by about 25-30% - Performance is optimized - Elite units that were loaded into buildings or other units can now be transferred over to other missions - The Hacker can’t take over human units anymore - Vehicles of the Residents now also heal on level 1 wrecks - In tactical map view commands can’t be given anymore - Diver/Meteor can be produced in the airbase - Buildings can now be placed with PlaceUnitAction - Aerial units will not be blocked by low map objects like barbed wire anymore - Impassable terrain (with wrecks on it) can’t be passed anymore - Damage preview on skip animation fixed - Towers don’t turn on transverse axis anymore - Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it won´t fire any longer before dying. - Grid rendering fixed - Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to „no unit left“ - Technicians can defuse and pick up mines of their own team - Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one - Hidden submarines are now shown correctly after passing a bridge - Technician cannot "defuse" other units than mines any longer Additionally we taught the editor some extra things: - Buildings can now be placed with PlaceUnitAction - Orbital Drop / Orbital Extract can now be executed in parallel several times - OrbitalDropUnits can now be assigned to a squad in the builder Your Battle Worlds team
[ 2014-04-03 14:36:42 CET ] [ Original post ]
Improved, scalable UI
We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now. Other improvements include:
- Better text input (copy & paste, navigation in text fields)
- Hotkey for End Turn
- Hotkey for Display unit info permanently
- Option to disable the auto chat-login
Better Performance
We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
- High quality settings: Only minor improvements here
- Medium quality: You should notice a substantial performance improvement here
- Low quality: Substantial performance improvements
- (New) Very low quality: This is a new, very fast set of settings
Many small things & Bug fixes
[ 2014-02-20 17:28:25 CET ] [ Original post ]
Improved, scalable UI
We've updated our UI system. The biggest feature is a new option in the settings that allows you to scale the UI up to 200% of its normal size. So if you're using a very high resolution or you want to play on your television you should be fine now. Other improvements include:
- Better text input (copy & paste, navigation in text fields)
- Hotkey for “End Turn”
- Hotkey for “Display unit info permanently”
- Option to disable the auto chat-login
Better Performance
We had some performance issues on OpenGL Systems (Mac & Linux). We tweaked a couple of things and the performance should be noticeably better on all systems, but especially on Mac and Linux.
- High quality settings: Only minor improvements here
- Medium quality: You should notice a substantial performance improvement here
- Low quality: Substantial performance improvements
- (New) Very low quality: This is a new, very fast set of settings
Many small things & Bug fixes
[ 2014-02-20 17:28:25 CET ] [ Original post ]
Version 1.3 has been released. Now you can upload your user-generated maps directly into the game and other players can rate them. The Battle Worlds: Kronos editor is now part of the game data and can be launched via Steam (Windows only). Have fun!
[ 2014-01-16 18:56:23 CET ] [ Original post ]
Version 1.3 has been released. Now you can upload your user-generated maps directly into the game and other players can rate them. The Battle Worlds: Kronos editor is now part of the game data and can be launched via Steam (Windows only). Have fun!
[ 2014-01-16 18:56:23 CET ] [ Original post ]
We've released a new version yesterday. It features some major improvements: Faster gameplay
- AI units now move in parallel making AI turns faster
- AI animations can now be disabled
- Units covering far distance accelerate over time
- Leagues are now available for all players
- Players can collect points and gain ranks
- Players are now given a comprehensive Skill level
- Higher quality battle sounds for many units
- Counter-attack damage now displayed
- Revised AI algorithm for unit selection to reducing panning
- Balance tuning for numerous single-player missions
- Auto-login to multiplayer features
[ 2013-12-11 16:34:15 CET ] [ Original post ]
We've released a new version yesterday. It features some major improvements: Faster gameplay
- AI units now move in parallel making AI turns faster
- AI animations can now be disabled
- Units covering far distance accelerate over time
- Leagues are now available for all players
- Players can collect points and gain ranks
- Players are now given a comprehensive Skill level
- Higher quality battle sounds for many units
- Counter-attack damage now displayed
- Revised AI algorithm for unit selection to reducing panning
- Balance tuning for numerous single-player missions
- Auto-login to multiplayer features
[ 2013-12-11 16:34:15 CET ] [ Original post ]
You don't know if Battle Worlds: Kronos is the right game for you (some feel it's pretty difficult...)? Try the demo and find out!
[ 2013-12-11 16:28:56 CET ] [ Original post ]
You don't know if Battle Worlds: Kronos is the right game for you (some feel it's pretty difficult...)? Try the demo and find out!
[ 2013-12-11 16:28:56 CET ] [ Original post ]
You want to build your own missions and multiplayer maps? Then take a look at the Battle Worlds: Kronos editor. You can get the editor here: Get the editor (Game required) ...and info about it here: To the forum
[ 2013-11-08 12:59:39 CET ] [ Original post ]
You want to build your own missions and multiplayer maps? Then take a look at the Battle Worlds: Kronos editor. You can get the editor here: Get the editor (Game required) ...and info about it here: To the forum
[ 2013-11-08 12:59:39 CET ] [ Original post ]
Weve released a patch this morning that should fix the following problems:
- Fixed a bug where the menu would remain unresponsive for several seconds after starting the game.
- Fixed a bug where the game would continue to scroll the view despite the right mouse button not being pressed.
- Fixed a bug where multiplayer games did no longer show up in the Multiplayer Hub.
- Fixed a bug that prevented the unlimitted shootbacks upgrade to function properly.
- Fixed a bug that caused noticeable input lag and sound stuttering when issuing a move order to a selected unit.
- Fixed a bug that allowed players to toggle through enemy units with Tab that should be concealed by the fog of war.
- Steam achievements are now granted regardless of whether the user is logged in with his KING Art account.
- The minimum supported screen resolution has been lowered to 1024 x 768.
- Fixed a number of localization bugs in several languages.
- Various smaller UI tweaks.
- Tweaks in several single player maps.
[ 2013-11-08 12:46:45 CET ] [ Original post ]
We’ve released a patch this morning that should fix the following problems:
- Fixed a bug where the menu would remain unresponsive for several seconds after starting the game.
- Fixed a bug where the game would continue to scroll the view despite the right mouse button not being pressed.
- Fixed a bug where multiplayer games did no longer show up in the Multiplayer Hub.
- Fixed a bug that prevented the unlimitted shootbacks upgrade to function properly.
- Fixed a bug that caused noticeable input lag and sound stuttering when issuing a move order to a selected unit.
- Fixed a bug that allowed players to toggle through enemy units with Tab that should be concealed by the fog of war.
- Steam achievements are now granted regardless of whether the user is logged in with his KING Art account.
- The minimum supported screen resolution has been lowered to 1024 x 768.
- Fixed a number of localization bugs in several languages.
- Various smaller UI tweaks.
- Tweaks in several single player maps.
[ 2013-11-08 12:46:45 CET ] [ Original post ]
Battle Worlds: Kronos is Now Available on Steam and is 20% off!*
Battle World: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develop Battle Worlds: Kronos.
*Offer ends November 11th at 10AM Pacific Time
[ 2013-11-04 17:18:00 CET ] [ Original post ]
- Battle Worlds: Kronos Game linux [1.23 G]
Key Features:
- Two Single Player Campaigns (~50 hours of gameplay)
- Single Player Challenge Maps - Test your skills in different combat scenarios and keep track of your progress.
- Live Multiplayer - Battle your friends live on the internet (cross-platform) or via hot-seat.
- Asynchronous Multiplayer - Take all the time you need and consider your moves. Similar to "play-by-mail", your round is stored on our server and turned over to your opponent. The system allows you to continue the match anytime and anywhere you want (cross-platform).
- Online Features - Leagues, chat and - in early 2014 - tournaments.
- Strong AI - A clever AI that will challenge even experienced commanders.
- Map Editor - A powerful editor to create your own maps and missions (Windows only).
- Includes "Trains" DLC - Additional ~15 hours campaign, new units and new multiplayer maps
- OS: Ubuntu 12.04 LTS or newer
- Processor: 2.0 Ghz Dual-CoreMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.1. GeForce GTX 260 or better. proprietary driver recommended
- Storage: 3 GB available space
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