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A new update (1.4.3) is available. Here's the changelog: Gameplay/UI: - Savegames can now be deleted in the LoadGameScreen by selecting a savegame and then pressing the button that appears on the right. - In a multiplayer online game you can now cancel ending your turn by clicking on the X in the message window - Intro is now only shown on the first startup per default. If you want to show the intro on every startup you can enable it in the settings menu. - Vision range is now changed immediately when diving/resurfacing submarines or choosing vision upgrades on unit level up Bugfixes: - fixed a Multiplayer bug that a player could do 2 turns in a row - damaged units should now smoke correctly after loading a level - Mission End Screen is now showed after 3 seconds delay - fixed Manual Cam Movement so posteffects are not turned on while zooming - fixed a graphic glitch in ProfileEditScreen - fixed leagues showing after logout - Remove blocking map object when first enemy is destroyed to remove game blocker - Fixed multiple clicks on a multiplayergame opening it multiple times - Fixed positioning of notifications - Fixed tactical map: now appears earlier - small changes in english tutorial texts - fixed a bug that water settings could not be changed after changing from one level to another - fixed some crashes/freezes
A new update (1.4.3) is available. Here's the changelog: Gameplay/UI: - Savegames can now be deleted in the LoadGameScreen by selecting a savegame and then pressing the button that appears on the right. - In a multiplayer online game you can now cancel ending your turn by clicking on the X in the message window - Intro is now only shown on the first startup per default. If you want to show the intro on every startup you can enable it in the settings menu. - Vision range is now changed immediately when diving/resurfacing submarines or choosing vision upgrades on unit level up Bugfixes: - fixed a Multiplayer bug that a player could do 2 turns in a row - damaged units should now smoke correctly after loading a level - Mission End Screen is now showed after 3 seconds delay - fixed Manual Cam Movement so posteffects are not turned on while zooming - fixed a graphic glitch in ProfileEditScreen - fixed leagues showing after logout - Remove blocking map object when first enemy is destroyed to remove game blocker - Fixed multiple clicks on a multiplayergame opening it multiple times - Fixed positioning of notifications - Fixed tactical map: now appears earlier - small changes in english tutorial texts - fixed a bug that water settings could not be changed after changing from one level to another - fixed some crashes/freezes
We've just released the free DLC "Trains" for our turn-based strategy game "Battle Worlds: Kronos". It features:
We've just released the free DLC "Trains" for our turn-based strategy game "Battle Worlds: Kronos". It features:
Hey everyone. The new update (1.3.3) is now available and contains lots of changes. Heres the change log: - Technician can now carry up to 3 mines and defuse mines - The Hurricanes hit points have been reduced - Several GUI bugs have been fixed - Memory usage has been reduced by about 25-30% - Performance is optimized - Elite units that were loaded into buildings or other units can now be transferred over to other missions - The Hacker cant take over human units anymore - Vehicles of the Residents now also heal on level 1 wrecks - In tactical map view commands cant be given anymore - Diver/Meteor can be produced in the airbase - Buildings can now be placed with PlaceUnitAction - Aerial units will not be blocked by low map objects like barbed wire anymore - Impassable terrain (with wrecks on it) cant be passed anymore - Damage preview on skip animation fixed - Towers dont turn on transverse axis anymore - Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it wont fire any longer before dying. - Grid rendering fixed - Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to no unit left - Technicians can defuse and pick up mines of their own team - Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one - Hidden submarines are now shown correctly after passing a bridge - Technician cannot "defuse" other units than mines any longer Additionally we taught the editor some extra things: - Buildings can now be placed with PlaceUnitAction - Orbital Drop / Orbital Extract can now be executed in parallel several times - OrbitalDropUnits can now be assigned to a squad in the builder Your Battle Worlds team
Hey everyone. The new update (1.3.3) is now available and contains lots of changes. Here’s the change log: - Technician can now carry up to 3 mines and defuse mines - The Hurricane’s hit points have been reduced - Several GUI bugs have been fixed - Memory usage has been reduced by about 25-30% - Performance is optimized - Elite units that were loaded into buildings or other units can now be transferred over to other missions - The Hacker can’t take over human units anymore - Vehicles of the Residents now also heal on level 1 wrecks - In tactical map view commands can’t be given anymore - Diver/Meteor can be produced in the airbase - Buildings can now be placed with PlaceUnitAction - Aerial units will not be blocked by low map objects like barbed wire anymore - Impassable terrain (with wrecks on it) can’t be passed anymore - Damage preview on skip animation fixed - Towers don’t turn on transverse axis anymore - Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it won´t fire any longer before dying. - Grid rendering fixed - Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to „no unit left“ - Technicians can defuse and pick up mines of their own team - Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one - Hidden submarines are now shown correctly after passing a bridge - Technician cannot "defuse" other units than mines any longer Additionally we taught the editor some extra things: - Buildings can now be placed with PlaceUnitAction - Orbital Drop / Orbital Extract can now be executed in parallel several times - OrbitalDropUnits can now be assigned to a squad in the builder Your Battle Worlds team
Version 1.3 has been released. Now you can upload your user-generated maps directly into the game and other players can rate them. The Battle Worlds: Kronos editor is now part of the game data and can be launched via Steam (Windows only). Have fun!
Version 1.3 has been released. Now you can upload your user-generated maps directly into the game and other players can rate them. The Battle Worlds: Kronos editor is now part of the game data and can be launched via Steam (Windows only). Have fun!
We've released a new version yesterday. It features some major improvements: Faster gameplay
We've released a new version yesterday. It features some major improvements: Faster gameplay
You don't know if Battle Worlds: Kronos is the right game for you (some feel it's pretty difficult...)? Try the demo and find out!
You don't know if Battle Worlds: Kronos is the right game for you (some feel it's pretty difficult...)? Try the demo and find out!
You want to build your own missions and multiplayer maps? Then take a look at the Battle Worlds: Kronos editor. You can get the editor here: Get the editor (Game required) ...and info about it here: To the forum
You want to build your own missions and multiplayer maps? Then take a look at the Battle Worlds: Kronos editor. You can get the editor here: Get the editor (Game required) ...and info about it here: To the forum
Weve released a patch this morning that should fix the following problems:
We’ve released a patch this morning that should fix the following problems:
Battle Worlds: Kronos is Now Available on Steam and is 20% off!*
Battle World: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develop Battle Worlds: Kronos.
*Offer ends November 11th at 10AM Pacific Time
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