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Battle Worlds: Kronos is a classic turn-based strategy game in the tradition of Battle Isle, Advance Wars and Panzer General. Have you ever wondered what games like that would look like today? Well, we did. As a result, we decided to develope Battle Worlds: Kronos.

Key Features:


  • Two Single Player Campaigns (~50 hours of gameplay)
  • Single Player Challenge Maps - Test your skills in different combat scenarios and keep track of your progress.
  • Live Multiplayer - Battle your friends live on the internet (cross-platform) or via hot-seat.
  • Asynchronous Multiplayer - Take all the time you need and consider your moves. Similar to "play-by-mail", your round is stored on our server and turned over to your opponent. The system allows you to continue the match anytime and anywhere you want (cross-platform).
  • Online Features - Leagues, chat and - in early 2014 - tournaments.
  • Strong AI - A clever AI that will challenge even experienced commanders.
  • Map Editor - A powerful editor to create your own maps and missions (Windows only).
  • Includes "Trains" DLC - Additional ~15 hours campaign, new units and new multiplayer maps
Battle Worlds: Kronos
KING Art GamesDeveloper
KING Art GamesPublisher
2013-11-04Release
🎹🖱️ Keyboard + Mouse
Mixed (243 reviews)
VR Support
Public Linux Depots:
  • Battle Worlds: Kronos Game linux [1.23 G]
New Update (1.3.3)

Hey everyone.

The new update (1.3.3) is now available and contains lots of changes.

Here’s the change log:
- Technician can now carry up to 3 mines and defuse mines
- The Hurricane’s hit points have been reduced
- Several GUI bugs have been fixed
- Memory usage has been reduced by about 25-30%
- Performance is optimized
- Elite units that were loaded into buildings or other units can now be transferred over to other missions
- The Hacker can’t take over human units anymore
- Vehicles of the Residents now also heal on level 1 wrecks
- In tactical map view commands can’t be given anymore
- Diver/Meteor can be produced in the airbase
- Buildings can now be placed with PlaceUnitAction
- Aerial units will not be blocked by low map objects like barbed wire anymore
- Impassable terrain (with wrecks on it) can’t be passed anymore
- Damage preview on skip animation fixed
- Towers don’t turn on transverse axis anymore
- Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it won´t fire any longer before dying.
- Grid rendering fixed
- Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to „no unit left“
- Technicians can defuse and pick up mines of their own team
- Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one
- Hidden submarines are now shown correctly after passing a bridge
- Technician cannot "defuse" other units than mines any longer

Additionally we taught the editor some extra things:

- Buildings can now be placed with PlaceUnitAction
- Orbital Drop / Orbital Extract can now be executed in parallel several times
- OrbitalDropUnits can now be assigned to a squad in the builder

Your Battle Worlds team

[ 2014-04-03 14:36:42 CET ] [Original Post]
New Update (1.3.3)

Hey everyone.

The new update (1.3.3) is now available and contains lots of changes.

Heres the change log:
- Technician can now carry up to 3 mines and defuse mines
- The Hurricanes hit points have been reduced
- Several GUI bugs have been fixed
- Memory usage has been reduced by about 25-30%
- Performance is optimized
- Elite units that were loaded into buildings or other units can now be transferred over to other missions
- The Hacker cant take over human units anymore
- Vehicles of the Residents now also heal on level 1 wrecks
- In tactical map view commands cant be given anymore
- Diver/Meteor can be produced in the airbase
- Buildings can now be placed with PlaceUnitAction
- Aerial units will not be blocked by low map objects like barbed wire anymore
- Impassable terrain (with wrecks on it) cant be passed anymore
- Damage preview on skip animation fixed
- Towers dont turn on transverse axis anymore
- Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it wont fire any longer before dying.
- Grid rendering fixed
- Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to no unit left
- Technicians can defuse and pick up mines of their own team
- Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one
- Hidden submarines are now shown correctly after passing a bridge
- Technician cannot "defuse" other units than mines any longer

Additionally we taught the editor some extra things:

- Buildings can now be placed with PlaceUnitAction
- Orbital Drop / Orbital Extract can now be executed in parallel several times
- OrbitalDropUnits can now be assigned to a squad in the builder

Your Battle Worlds team

[ 2014-04-03 14:36:42 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 12.04 LTS or newer
  • Processor: 2.0 Ghz Dual-CoreMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2.1. GeForce GTX 260 or better. proprietary driver recommended
  • Storage: 3 GB available space
GAMEBILLET

[ 6407 ]

16.79$ (16%)
7.54$ (16%)
34.59$ (42%)
16.57$ (17%)
8.85$ (11%)
33.17$ (17%)
33.14$ (17%)
24.87$ (17%)
12.42$ (17%)
33.17$ (17%)
24.87$ (17%)
20.72$ (-4%)
16.79$ (16%)
41.47$ (17%)
16.59$ (17%)
6.71$ (16%)
12.59$ (16%)
19.97$ (20%)
12.59$ (16%)
24.87$ (17%)
16.57$ (17%)
16.57$ (17%)
17.59$ (12%)
8.39$ (16%)
24.87$ (17%)
49.77$ (17%)
8.27$ (17%)
16.59$ (17%)
12.42$ (17%)
16.57$ (17%)
GAMERSGATE

[ 1893 ]

7.2$ (64%)
0.34$ (91%)
7.65$ (74%)
0.75$ (92%)
1.19$ (83%)
1.28$ (91%)
6.0$ (80%)
4.25$ (83%)
4.0$ (90%)
6.0$ (76%)
1.35$ (73%)
10.49$ (65%)
5.1$ (66%)
10.41$ (70%)
1.91$ (79%)
8.5$ (66%)
19.49$ (35%)
1.7$ (83%)
0.85$ (91%)
16.0$ (60%)
1.91$ (87%)
16.0$ (60%)
7.36$ (82%)
5.4$ (82%)
4.14$ (86%)
6.8$ (66%)
0.85$ (91%)
2.55$ (91%)
4.25$ (57%)
3.19$ (79%)
MacGamestore

[ 4309 ]

21.99$ (27%)
1.99$ (87%)
1.99$ (90%)
4.98$ (88%)
53.99$ (10%)
15.89$ (21%)
2.49$ (88%)
1.89$ (81%)
4.99$ (83%)
2.98$ (80%)
1.49$ (85%)
1.19$ (88%)
37.89$ (5%)
38.99$ (13%)
0.99$ (80%)
1.19$ (94%)
9.49$ (5%)
1.99$ (87%)
44.99$ (10%)
1.19$ (60%)
13.99$ (7%)
4.89$ (88%)
1.99$ (80%)
1.99$ (80%)
2.29$ (77%)
1.99$ (89%)
4.09$ (91%)
9.49$ (5%)
6.24$ (75%)
1.19$ (76%)

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