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Hey everyone. The new update (1.3.3) is now available and contains lots of changes. Here’s the change log: - Technician can now carry up to 3 mines and defuse mines - The Hurricane’s hit points have been reduced - Several GUI bugs have been fixed - Memory usage has been reduced by about 25-30% - Performance is optimized - Elite units that were loaded into buildings or other units can now be transferred over to other missions - The Hacker can’t take over human units anymore - Vehicles of the Residents now also heal on level 1 wrecks - In tactical map view commands can’t be given anymore - Diver/Meteor can be produced in the airbase - Buildings can now be placed with PlaceUnitAction - Aerial units will not be blocked by low map objects like barbed wire anymore - Impassable terrain (with wrecks on it) can’t be passed anymore - Damage preview on skip animation fixed - Towers don’t turn on transverse axis anymore - Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it won´t fire any longer before dying. - Grid rendering fixed - Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to „no unit left“ - Technicians can defuse and pick up mines of their own team - Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one - Hidden submarines are now shown correctly after passing a bridge - Technician cannot "defuse" other units than mines any longer Additionally we taught the editor some extra things: - Buildings can now be placed with PlaceUnitAction - Orbital Drop / Orbital Extract can now be executed in parallel several times - OrbitalDropUnits can now be assigned to a squad in the builder Your Battle Worlds team
Hey everyone. The new update (1.3.3) is now available and contains lots of changes. Heres the change log: - Technician can now carry up to 3 mines and defuse mines - The Hurricanes hit points have been reduced - Several GUI bugs have been fixed - Memory usage has been reduced by about 25-30% - Performance is optimized - Elite units that were loaded into buildings or other units can now be transferred over to other missions - The Hacker cant take over human units anymore - Vehicles of the Residents now also heal on level 1 wrecks - In tactical map view commands cant be given anymore - Diver/Meteor can be produced in the airbase - Buildings can now be placed with PlaceUnitAction - Aerial units will not be blocked by low map objects like barbed wire anymore - Impassable terrain (with wrecks on it) cant be passed anymore - Damage preview on skip animation fixed - Towers dont turn on transverse axis anymore - Upgrade "Blitz" updated: If an enemy unit attacks one of your units and dies, it wont fire any longer before dying. - Grid rendering fixed - Trigger event "All units destroyed" now also triggers, when units are not destroyed but hacked by Hackers and is therefore renamed to no unit left - Technicians can defuse and pick up mines of their own team - Technicians cannot pick up mines, when the ammo-cap is reached. Deploy a mine to make room before picking up another one - Hidden submarines are now shown correctly after passing a bridge - Technician cannot "defuse" other units than mines any longer Additionally we taught the editor some extra things: - Buildings can now be placed with PlaceUnitAction - Orbital Drop / Orbital Extract can now be executed in parallel several times - OrbitalDropUnits can now be assigned to a squad in the builder Your Battle Worlds team
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