A simple city building game with a not-so-simple simulation engine.
In Microlandia, you are the town mayor. You build roads, you zone terrain for commercial or residential use, and you manage taxes and budget.
With simple voxel-based graphics inspired by the classics like the original 1980s SimCity game, but with a brutally detailed simulation behind the hood. Life of your virtual citizens is rich with complex details based in true life statistics and studies:
- 💀 If citizens get sick and there's no hospital capacity, they die.
- 💼 When they can't drive to work because there's no road or excessive traffic, they get fired.
- 📉 When companies don't make ends meet, they go bankrupt, and everyone is fired.
- 🤑 When the supply of housing is scarce, landlords get greedy and increase rents.
- 👩❤️👩 Citizens fall in and out of love and can have children.
- 🚧 Roads cost thousands of dollars per kilometer, and it's a huge investment for the city.
- 💸 On the other hand, a housing building will be paid for by the private sector, and it's virtually "free".
- 🥷 When citizens have no job for some time, they consider a career in the criminal underworld.
- 📈 Simulation mechanics are carefully modeled after publications like World Bank Open Data, U.S. Bureau of Labor Statistics, U.S. Environmental Protection Agency, National Equity Atlas, Center for Urban Future and more.
The objective is to build a good enough simulation so it can provide real insight into the social, economic, and environmental challenges of modern life.
Microlandia 1.2 is the kind of update that exposes the cowardice of tidy abstractions. Transportation is not a menu choice, it is a battle over asphalt, and the loser is always the commuter who thought the system was polite. This version leans into that reality, it makes mobility visible, costly, and consequential. Bus network, rebuilt from the pavement up.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45820432/ceaaf487e302ddcb9ab995589c24475327b641a0.png\"][/img]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45820432/071253082fb222a6539d2eb69562f51b032cec0d.png\"][/img]
You can now design bus routes directly in the map view.
[/*]For now, buses run on one bidirectional route; more routes will come later.
[/*]Buses and cars are visible on the map with new animations, reflecting the actual flow of vehicles on roads.
[/*]The bus system now has more realistic fleet usage and operating costs.
[/*]Buses and cars now compete for road capacity, commuters interfere with each other, and your planning errors become expensive.
[/*]Traffic failures on commutes to work, problems with bus capacity or lack of parking become productivity losses for the firm and companies cannot operate without a good transportation network.
[/*]
Controls that do not fight the player
Reworked Xbox controller support.
[/*]Steam Deck experience improved, with fixes aimed at making it feel native, not tolerated.
[/*]
Localization, imperfect in the honest way
New playable languages: French, German, Polish, Spanish, alongside English.
[/*]Translations are beta, some text remains in English, some needs polishing.
[/*]Community effort, with special thanks to EyZo and Purfle, and an open call for more translators via the Discord.
[/*]
Smoother play, less wasted machine
Lower memory usage.
[/*]Higher framerate across platforms thanks to improved rendering.
[/*]
Version 1.2 makes the city less decorative and more true, which is to say, more fragile, more legible, and more instructive.
Minimum Setup
- OS: Ubuntu 22.04 or equivalent
- Processor: Dual-core CPU. 2.0 GHz (Intel Core i3-4xxx / AMD equivalent or better)Memory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Integrated graphics with OpenGL 3.3 support
Recommended Setup
- OS: Ubuntu 24.04
- Processor: Quad-core CPU. 2.5 GHz (Intel Core i5-7xxx / AMD Ryzen 5 or better)Memory: 16 MB RAM
- Graphics: Dedicated GPU with 2GB VRAM
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